I own Brits.
I get this error on all replays on all maps.
Can anybody watch a replay?
mine work just fine (at least with a game i played yesterday).
tried verifying integrity of game cache? (steam -> right click on game, properties, local files, verify integrity of game cache) |
I got the map, thanks for the help.
But now there is an issue where everything starts fine, the script clicks play and once the game starts it sends a squad to capture the upper right point. Then the first truck drives into the HQ and stops and nothing else happens, no more clicks or movement.
Any ideas?
intended behavior. it just waits for the win and starts another game. i mean, what else did you expect? :-D |
i have no idea what you're actually doing when you play then. do you make a sandwich at game start? how do you not have a map control advantage as ostheer? why are you letting the brits have the manpower to tech that fast? why are you letting UKF have territory? is there some aspect of this matchup that exists only for you? are you bad? (it's this one, this is the answer)
if the brit play plays correct, there is pretty much nothing you can do to stop him from getting the fuel to tech. even on relics "brit introduction" stream, which admittedly was a 4v4, they had a wasp bren at 5 minutes and the bofors was up before 8 minutes.
also lmao at infantry sections chasing anything
remember, thats the thing YOU suggested. at least when it fit your narrative. |
such a desperate argument lol
wasp is getting nerfed too btw
just like snipers. and both rightfully so.
yeah, the same wasp that requires tier 2 and 90 munitions and gets ruined by a squad of infantry running it down and using the best at snare in the game at literally any point before then
like, you know the wasp flamethrower is an upgrade right? if you're getting styled on by wasp play that badly, i'm not really sure what to tell you. the 222 hits the field at the same time as the wasp, if not much earlier thanks to ostheer's advantage in manpower, kills the wasp for free, and barring pathing issues in front of an at gun or you having a stroke at your keyboard, brits don't have a great answer for it.
but please, tell me more.
"a squad of infantry running it down". if a grenadier can "run down" a bren, it probably deserves to get fausted. especially when you're unable to kill it while it does. also, wasp usually hits the field around 5 minutes, at which time a 222 cannot sensibly be on the field. and let me turn the "run down" argument around here: infantry sections can kill a 222 quite quickly as well, if they can "run it down". |
Yes, as we all know Grenadiers are completely powerless against light vehicles
The greatest gainer for the light vehicle accuracy change will be ostheer because they have the most durable sniper with the best camo coupled with tech free atsnare. USF and OKW will gain minor benefits purely because they have no snipers of their own so they're not losing anything.
Soviets and especially Brits will be the big losers of the change. Soviet sniper play doesn't really exist in 1vs1 so overall not much of an issue there (different can of worms for teamgames), after the change brit sniper play won't exist either.
you mean the grenadiers that get outranged by the wasp, which can wipe them in a second? |
the simplest way is to increase ost sniper's reload to 5secs and add in a 1.25 received accuracy modifier for all small arms for all faction snipers, then standardize all faction's snipers to camo at the same speed.
this way they are highly reliant on positioning, camo and infantry screens to be able to bleed squads. revealing themselves to infantry means a rather quick death or instant retreat as long as they are in firing range.
this will prevent snipers from being used as solo units, fire a shot, kite infinitely and be used without a proper infantry screen.
or increase all direct sniper counters (as in light vehicles) detection radius by 250% and up the accuracy towards the sniper by 500%. like next patch will do. |
I don't think this popcap thing even remotely compares to the On Me exploit. Not even remotely! People have been expanded the USF popcap since launch and nobody is up in arms about it (I guess you are the exception). As soon as the On me thing was discovered, everybody agreed it was an exploit that required an immediate hotfix.
while the impact might not be as severe, mechanically its the same kind of exploit. and a fix in either direction would be pretty easy: USF is supposed to have that many units? lower popcap on some of them then. they're not supposed to have that many units? make the crew take up as much popcap as the vehicle (might still be exploitable by suiciding the crew and recrewing the vehicle with "cheaper" units, popcap wise. unsure on the exact inner workings of this, but i suspect that this is the reason there haven't been any changes made to this). |
Bren doesnt magically appear as a Wasp on its first encounter with the enemy; it can easily be killed on that first encounter, or Ostheer can capture a decent portion of the map and set mines or something when it has the advantage.
The Wasp seriously has a very limited window, and IMO Brit is better off teching really fast for RE's, sniper, etc instead of wasting 15 fuel on UC which slows teching really bad. When Wasp dies, 222 rolls around free while you dont have any counters right away.
if the bren dies, you played wrong (or, on the other hand, you could just say that the 222 can also easily be killed by small arms). it has superior range and speed, and comes at a time when no mines could possibly be anywhere. even by the time you can get the wasp, which is at roughly 5 minutes, the area where any mine could be is very limited. theoretically you could just send the wasp into his base and prevent him from ever building t2. it is getting nerfed for a reason after all. |
notable counters like "having grenadiers" which will put the bren out of commission if not kill it until t2. good call, great suggestion.
sry, but since every brit player always says that to every complaining... but if you lose a bren to grens you need to "l2p". bren outranges faust by a mile and is way faster. you can kite them to oblivion (and back). i could also talk about timings (like when wasp can hit the field and when the scout car can) or what happens if you blindly try to counter the bren by going t2 and he never gets one... but most decent players (and relic) agree that the wasp is overpowered. |
Lol if your sniper gets killed by a bren, you definitely can't micro and should lose
Edit:
UKF vs OKW is just a joke, way to easy to shut down certain maps like Arnhem. Just plant your 1st minute build mg in the church, get a lot of infantry sections, get a wasp and pretty much gg right there.
just lelic things, giving wasp the range of a B17 mission
i'm getting mixed signals here...
also: even if he has multiple snipers, it doesn't really matter, because even if you manage to keep him off his fuel, he will still be able to get churchills pretty easily, which are virtually indestrucable. add in commandos, that slaughter any infantry or crew weapons and there is literally nothing you can do. |