Also Crawler, this makes no sense at all.
COH2 needs tweaking, but that just doesnt make any sense.
it does... the decisions made early on during production, the very core of the game is based on "casual" play. even if you did make an f1 car out of your lawnmower, it's still a lawnmower at heart.
examples for those have been given, one of the biggest factors imho is the commander system. a lot of things that ppl do complain about could be fixed with differing degrees of difficulty (RNG, balance, maps, unit types etc.). but if they do get changed, but then it would not be the game it was anymore (not saying that would be a bad thing, but considering how relic has handled the game up until now this is something i'd rule out as an option).
and offtopic at inverse:
LoL has only very little RNG, mainly in the form of critical strikes (there's also a few champion abilities with RNG, or at least there were, and more or less randomness when fighting nashor in that he uses his abilties more or less randomly on random champs in range, but riot has been trying to remove most RNG like things and also most global buffs)