The replay you posted:
Contains no use of AS.
You wrote:
The replay shows no such ability. It ends for me at Minute 31 with them only at 8cp and the ability unused.. So once again, I ask for a replay that works that shows this.
old patch. it contains AS.
i DEMAND you show me at least 10 000 replays that show that it isnt OP. you know, that being your claim and all...
but srsly, instead of all this "replay or it didnt happen" shit, how about ppl start using some common sense in these discussions? but with guys like katitof and alex, that fill the same role on opposite sides, just blindly defending OPness on one side and fighting on the other... i guess that is already too much to ask. |
snip
if you read the very first sentence of the post you quoted you'd know how stupid your request for a replay sounds. |
I'm bored of people claiming they had won a game only for a player to drop an arty on them and then win the game. So I want to see all the above games to see either A: you were not really winning by such a margin or B: you fucked up having all of your trucks too close and not moving units out of the arty area.
Losing a truck or 2 is of course possible. Losing the majority of the army, well that is just bad play since it takes ages to actually drop the bombs, more than enough time to move your units out of the area.
not even going to argue here, since you obviously didnt read it. ability is way too strong and should be brought in line with other abilities, both in cost and effectivity. |
Do you have a replay?
for the sake of my sanity i hope you're joking. |
OKW: Scavange arty with lots of muni, zeroing arty.
Wehr: Sector arty, close annihilate the pocket.
All of these will obliterate stuff in range in a matter of seconds.
not the same ballpark, not even the same game. CAS is too strong, but comparing it with an abilitiy that wipes literally everything in its huge ass rage is pretty stupid. |
Keep in mind that you posted a replay from before patch so I had a little trouble watching it, but I will say that the AS was good but not why you lost.
You blobbed around your med trucks to reinforce, and failed to put pressure around the map to take points. Frequently you lost squads to throw away missions even after you had secured large sectors of the map. At the start of the game both Brit players were extremely low on troops and yet you did not follow up your wins, but instead bunkered down on your med. You did not push mid VP until later allowing the Brit player to stay in the game longer.
Really what I saw was Brit player realizing you had become extremely entrenched and using that to beat you, while you did not realize how much of an advantage you had at the beginning of the game and failing to exploit that. Next time don't bunker down, keep attacking.
Also just quick thing about the Pak 43, if you had a Pak 43 get decrewed by Croc who cares? Just recrew it for 60-90 MP. You also don't need LoS for it, just attack ground where you hear or know there are tanks and viola tanks blow up. A Pak 43 with even a modicum of support will defeat a Croc easily. They don't prevent tanks from being used the lower the window on how long a tank can operate near you. Also they are going to be the focus of every one of your opponents attacks.
not gonna go into it in detail... but they got outplayed over the entire game by their own admission, used 1 wide-ass ability on a narrow map that killed pretty much everything. so YES, that AS was waht decided the game. single handedly.
no other faction has anything that even comes close to this level of destruction, nor should they.
air supremacy is broken in its current state. as with most british units/abilities it is retardedly overpowered if used in the right context and pretty useless when not applicable. |
AS is hardly and I win button. OKW don't have to suck you can suggest changes to them in another thread. Make one I would be happy to comment.
You cannot deny sight with to German players. They have a straight up wall hack unit, unshootable sight generators (artillery flares), numerous overflight options (which usually cannot be shot down before they provide sight, and air attacks which also provide bonus vision in a narrower cone, besides infiltration units which can pop out of buildings in numerous docs, and spotting scopes. Short and sweet when I play German if I want sight I will get sight, I just need to decide how.
Please feel free to upload a video of AS being OP and deciding the outcome of a game where the player who used it should have lost, but didn't because of it.
Pak 43 is just a weird comment. Unit is amazing in certain niches, and its life span is irrelevant frequently because in 1-2 shots it should pay for itself. Also the bombing run you are talking about (Soviet one I assume) can be shot down, by more plentiful German AA. The Croc if it decides to go toe to toe with a Pak 43 should be absolutely devastated by the Pak 43. Oh and at vet 1 you can just stun the croc and then finish it off. Are you saying because the Pak 43 can be killed by off maps we shouldn't have off maps? Or are you saying off maps should not one shot buildings, because the Germans are far more guilty of one shotting buildings with offmaps than Allies are.
the "i win" button was hyperbole. replay, as requested:
if pak43 pays for itself by shooting once or twice, then all emplacements pay for themselves simply by getting built. what i'm saying is that a croc shouldn't just be able to drive up to a pak43, decrew it, and drive out. no replay here, but i had that happen to me once, where a croc drives up to pak43, decrews it with one flame shot, drives out... all the while getting shot at by the pak43, a pak 40 and a tiger. admittedly, that was back when it still had 1600hp. still, i'm not even complaining too hard about the croc, because if it gets nerfed a lot, it'll be way too weak for the time it comes and its cost. but air supremacy is way too strong, no argueing about that.
btw, infrared doesnt give LoS, it only lets you see where the units are. it's very strong, but on the other hand has no weapon and gets oneshot if anything gets close. |
Where are the replays of devm vs -hoi- paula??!
they didnt play yet |
Bad off maps for one faction do not force off maps of another faction to be bad. Also what is your thoughts on Stuka Dive Bomb (more easily available) completely wiping an arty piece, with 0 counter play? I believe you in fact suggested at one point OKW be given this ability. How does this differ from wiping a 200 MP 40/80 F structure (which does have some counterplay).
alright... lets give... lets say okw an "i win" ability for say 1000 mun.
just because all other commanders abilities suck, doesnt mean okws have to suck, right?
you can save arty pieces by denying sight. what about pak43s getting oneshot by offmap arty? or crocs just driving up to them and decrewing them?
sry, but a broken ability stays broken, no matter how you want to justify it. air supremacy is one of those abilities. |
except it doesnt work as area denial tool anymore, now that axis figured out that it does 0 damage. Do you even play brits yourself or pull your arguments out of your ass?
"it does decent damage" LMAO
insult after insult, 0 substance to your claims. |