That wouldn´t make sense. Currently even a vetted Tiger is underwhelming. To just buff it, to then nerf the vet bonuses is not what this unit needs. Sure, you have more range on vet 0 and 1 but that´s hardly of any use.
The combination of the 45 range and the +10 range on vet is what would actually make the unit useful!
There aren´t going to be overpowered Tigers everywhere on the field. It first needs to gain vet. There are going to be players who are rewarded for keeping the unit alive.
On the contrary I would suggest giving the IS-2 200 dmg.
I guess....since they're limited to one now.
But dont forget USF here,what do they do vs a vet 2 tiger? surrender? |
UKF one fires the USF AP rounds by default,Since the USF AP rounds are actually british issued rounds. |
The tiger at vet 2(including the ace) has a solid modifier OF 10 for its range increase. Not a set multiplicative percentage.
So really they should just lower that modifier to 5. |
Under Firefly:
+25% reload,Turret rotation increased by 35%
It should be -25% reload, right? Adding reload makes the reload longer - and im pretty sure vet fireflies reload faster, not slower.
Vet 3 6 pounder is just LOL, Relic basically is saying "vet 3 6 pounder AT gun becomes one with every other AT gun".
Thanks for the fast upload of the Brit veterancy because i wasnt able to find veterancy stats myself.
nice catch |
Oh god, relic is trying to make the tiger into the ostheer comet,but with way more armor and hp.
Lets PRAY they havent lost it,and they keep the vet 2 bonus low enough that the range increase stays at 50.
Or they split up the gun files and leave the ace out of this buff(which I assumed they would do since they didnt mention ace in the notes??????????????????? RELICCCC)... Its already easy for a tiger ace to reach out and slap tank destroyers with 50 range...at 55....what could actually counter the tiger ace besides a bunch of mines and a demo in one spot to one shot it?
Im ok with a normal vet 3 tiger getting these buffs,but the ace needs some serious nerfs otherwise.
Luckily this is just a preview mod,maybe if we cry loudly enough they wont go through with this.
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I am wondering if the range buff to the tiger also applies to the tiger ace. After looking on coh2 stats both tigers have the same base range so I would assume this buff is true for both. Can anyone confirm?
Increased range for the tiger ace seems pretty scary, will have to test this out.
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A Tiger with 55 range and only 19 pop cap will be lousy for 1v1 balance, particularly against USF. It will wipe USF at guns and have little to worry about with Jacksons. P47's were already not that great, considering that all you had to do was reverse, but with the recent nerf to P47 range this isn't good.
Pershing |
Updated to include british forces
* this update briefly did not include the Valentine,M3 halftrack,and sexton. it has since been fixed* |
With our new brit guides,we're adding "important" stats(e.g. This unit has 50 range,this unit outranges this unit,etc,this unit has DPS comparable to current unit,etc)
But if you want to know the minute details like the AOE on the comet grenade, then heres a link for you to figure it out.
http://www.coh2.org/guides/26089/coh2-modding-getting-started-with-the-official-tools |
Can you kindly help tell how to see it on the coh2 tools? I'm kinda lost on this. Thanks
The 'stats' you pull from the attribute editor/tools are in greek until you put them in a good text viewer like notepad ++
But where are you exactly in the process? Where are you lost? |