- DONT Instapick doctrines
- Dont build a fighting pit so early unless its an aggressive one.
- Bad engagements at times,With USF,you must realize when you simply cannot win a fight,and GTFO ASAP to minimize bleed and damage.
- You must also pick your fights decisively,dont go in unless you're bring some force with you and you have a purposeful objective. Otherwise youre just bleeding and hosting a veterancy farm.
- IF youre gonna place a defensive pit,place it on your cutoff.
- Nice call and play with the AA HT
- Nice and interesting unit composition throughout the game
- There was a pak sitting abandonded in the pink Sakura trees on the left side for the entirety of the game after you cleared it,why you no steal? Was it cursed?
- Your compositions only weakness is the lack of rock hard anti tank. Bazookas,and a pack howie are SOFT counters to armor,not hard counters. One 57mm would lower the impact of this panzer IV signiifacantly
- You let his panzer IV do alot more damage than it needed to do.
- M10 and armor company.,Easy 8 Sherman and rifle,are both better options and doctrine for waht you were trying to do. I love double/triple officer tech gameplay. But airborne isn't the best commander for it.
- Ping?
Good game,you had me on the edge of my seat for a bit but you pulled off dat win. Well played chap