Choose to listen or choose to lose moar
I'm TELLING YOU WHAT WORKS AGAINST ME WHEN I PLAY USF AGAINST AN OSTHEER PLAYER THAT KNOWS WHAT HES DOING. STUG E's and GOOD DEFENSIVE PLAY into tigers.
PEOPLE DIDN T AVOID OSTHEER IN TOURNEYS BECAUSE OF LMG PARAS. I PROMISE YOU THAT. THEY AVOIDED THEM BECAUSE OF TECH COSTS, BECAUSE OF OP JACKSONS against T3,(which is also a tech cost issue)
Rifle blobs are annoying, but manageable unless they use smoke(which isn't your problem here)
NOT PARA BLOBS THAT DONT EVEN BOTHER TO USE SMOKE. That's a L2p prob in most cases, and overall, is a problem ALL FACTIONS FACE, NOT JUST OSTHEER.
If a blob catches you with your pants down, boohoo. For every time a USF player does this to you, the next game he gets blabbed to death by OKW.
I'm simply not gonna agree with you unless you're sAying its a para blob supported with smoke. F there's no smoke, then spot for your DamN MGs. That's all im telling you
Profile of CookiezNcreem
General Information
Register Time: 19 Dec 2013, 18:31 PM
Broadcast: https://www.twitch.tv/CookieZR6
Website: http://steamcommunity.com/groups/USFOPCOH2/members
Steam: 76561198094724817
Residence: United States
Nationality: United States
Timezone: America/Indiana/Knox
Game Name: CookiezNcreem
Register Time: 19 Dec 2013, 18:31 PM
Broadcast: https://www.twitch.tv/CookieZR6
Website: http://steamcommunity.com/groups/USFOPCOH2/members
Steam: 76561198094724817
Residence: United States
Nationality: United States
Timezone: America/Indiana/Knox
Game Name: CookiezNcreem
Post History of CookiezNcreem
Thread: Paratrooper reinforcement cost29 Jan 2015, 19:15 PM
In: Lobby |
Thread: Paratrooper reinforcement cost29 Jan 2015, 18:57 PM
By itself? No it isn't very good. Instead of blobbing LMG greens across red cover towards paras, find an area of the map you want to hold, get a bunch of greens and MGs, (later paks) Have then support and spot for each other. Unless they use smoke, the MG42 is very much a counter to blobs if you spot for it. I played plenty of Ostheer during the ol 1 CP shock spam, and horrid con spam.i learned to support and love the mg42 for what it is. You simply can't chsrge an MG42 that's in proper cover when it's supportby LMG Grens, panzer grens, mines, etcIf thats happening to you I'd LOVE TO SEE VIDEO PROOF. When people get their mg42s owned is leaving them by themselves to cover a part of the map KNOWING FULL WELL usf has light vehicles and smoke. SUPPORT. YOUR. UNITS. If you have a problem with this change factions. And what's funny is that you complain about how useless mg42 is.. Lol try having your 50 cal one shottedby rifle grenades from a GREN BLOB from the front. In: Lobby |
Thread: Paratrooper reinforcement cost29 Jan 2015, 18:27 PM
The more you go on OP The more it comes off as a LTP issue. USE. THE. MG. 42. Don't just blob grens at a bunch of expensive PURE AI SQUADS. If you use HMG42 properly there's no way a blob of anything will ever work properly against it, unless they have smoke, which I doubt they will have in abundance IF THEYRE SPAMMING PARAS AND LMGS. And if for some reason they do, then they won't have many light vehicles. And if they do? Buy a Stug E In: Lobby |
Thread: Paratrooper reinforcement cost29 Jan 2015, 15:23 PM
2 grens with lmg will beat 1919 paras unless the grens are caught out of position/ cover Again, don't expect 1 GREN SQUAD with an Lmg to stand up to paras on their own. That makes no sense. If paras had some stupidly high reinforcement Cost(like 40) how would USF have manpower at all? The reason obers are OP is not Their DPS or anything Imoo, but the fact that they are relatively cheap to field since their LMG IS FREE and OKW IS NEVER SHORT OF MANPOWER I know ost has glaring issues against USF but this isn't really one of them,and blobbing is a problem that all factions struggle with not just ost. support your LMG Grens with a HMG. I doubt a U.S. player has the resources and manpower to buy tons of m1919s,, have a bunch of rifles for smoke to counter your MG,BUY smoke,, buy multiple paras, BLOB, have a light vehicle,and still win unless you just have bad luck with your positioning, or maybe bad skill with your positioning. also, firing on the move with lmg is exaggeration since like someone said its Wayyyy less accurate when firing that way. In: Lobby |
Thread: M8 Greyhound Canister shot is extremely OP 29 Jan 2015, 01:05 AM
The greyhound was aiming at the sturms and the volks were behind said sturms in the side of the building with all the windows open. Thats like a pak40 shooting at something,missing,and then the shell flying all the way across the map and hitting an ambulance. Nurf Pak40 I do agree though in this case the greyhound and squad grouping does need a nerf. Buff main gun to stuart level with lower ROF, give it smoke and maybe more expensive mines instead of canister, and give it skurts by default. Fixed. In: COH2 Balance |
Thread: USF Cost of Lieutenant vs effectiveness28 Jan 2015, 23:39 PM
If im doing any "complaining" in my post then i guess im complaining about the Thompson SMG on the LT,which is the most notable part of the squad,always being taken away most of the time since units always try to kill the LT himself before the other models in the squad. if i wanted i could skip the LT, go capt, and get a bar on one of my rifle squads at about the time he's out anyway.. big deal.. the bar itself or its timing is nothing special, This squads combat effectiveness over time is not nearly as good against OKW as it is against OST. The only GREAT thing about LT is his first engagement. Against OKW once infil nades,lucky shrek shotts,obers,flak hts, you name it start coming out....he's nothing special....hes an MP drain if anything. Against OST,hes useful the whole game, i never denied that Im not complaining at all really. Im just Discussing the topic which the is the LT's cost effectiveness...which includes his combat usefulness over time thanks to his reinforcement costs in a MP starved faction. In: COH2 Balance |
Thread: USF Cost of Lieutenant vs effectiveness28 Jan 2015, 22:13 PM
Hold up, you get a free unit when unlocking tech and it's not COST EFFECTIVE? Youre right,its only cost effective against ostheer. most OKW units(Besides unvetted volks at like point blank) eat him alive after a while unless you buff him out with weapons. \ The most useful part of this squad IMO (the thompson) is almost always negated because the LT himself gets killed first all the time. In: COH2 Balance |
Thread: Tips & Tricks for Newbies27 Jan 2015, 18:53 PM
There's some section in the main menuwhere you can read all the tooltips that are on the loading screen like the ones you posted. It's under tutorials and then game tips I believe In: COH2 Gameplay |
Thread: OKW Pak 43 Tips27 Jan 2015, 15:20 PM
Sounds like you just basically had a blob run into a blob. Maybe you should cap around but I am not sure either so maybe you should have someone cast your replay and help you get better. You should at least win 10-20 against that strat. I never move than 3 squads together unless I'm angry or desperate Like I said there's only so much back capping u can do with a flak HQ, attack move flak half tracks and flank defending obers. And like I said if you send a decent sized force to take the corner VP you can get cut off by a shrek ober blob really easily To other suggestions, a pak Bowie destroys any chance of me back capping because it costs an arm and a leg , and the pak43 if it has direct LOS and a couple pot shots would probably one shot the gun itself anyway I'll try infantry company. Logically it should be a counter to fortifications since the rifles turn into Paras with the LMG which will hopefully counter overs and folks and the priest is accurate enoughto own the pak I can also skip LT. and not be vulnerable to Luch or Panther. |
Thread: OKW Pak 43 Tips27 Jan 2015, 01:44 AM
shits op fam. help? |
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