Duel Scotts right now can utterly destroy OKW blobs, USF has a fair amount of good blobbing counters. A Scott can very easily kite a shrek blob, just like a AA HT can as well. Right now all OKW has to counter that is A. Tanks that cost vastly more fuel than the unit its intended to counter. B. Hoping and praying the player fucks up and doesn't move for a few seconds so you shreks can hopefully hit it instead of not firing or shooting at passing seagulls.
Puma. That is all. One Puma. Go ahead build 10 Scotts...There are more units to the OKW other than the Panther and the KT you know. Also I would LOVE to see a replay of you in a 1v1 Microing dual Scotts. Go ahead and post it up and let me know exactly how long they live. One single Pathing error (WHICH NEVER HAPPENS ON THIS GAME) and one of those two Scotts is dead. One single second of forgetting to reverse one while doing something else and one Scott is dead.
Scotts really just have range on the Sherman. What they lack is HPs. A Scott only does better because it can kite them. And its not a necessary unit in that role IMHO that should be the Job of Shermans with HE rounds. Yes Shermans SHOULD counter Shreks. They dont but thats another topic.
Scotts SHOULD be indirect fire. But they are pretty terrible at it. I wouldnt build one for that purpose. So as I said before they should greatly reduce the power of its direct fire ability by say Nerfing the AOE substantially and in return make its Bombard ability POWERFUL like Walking Stuka Powerful in a smaller area of course. Or hell just make the shells have low AOE but MASSIVE damage per shot to take out trucks.