Here is my experience in 95% of the games I have played:
- Enemy mortar is wiping my squads on the move with no vision. My mortar cant kill an MG that has never moved all game long.
- My LeFH kills next to nothing all game long. If it does enough damage to get to vet 1, I will finally get kills on counter barrage. Enemy LeFH chases my units around the map killing them on the move.
- I throw a grenade on a squad, no damage. Maybe get one model dropped. If I see a squad moving towards me in a manner that looks like they MAY throw a grenade, I retreat... and lose 4-5 models every time. It makes no difference if I move, am in green cover, etc. 4-5 models every time.
- My AT guns and tank destroyers miss/bounce the first shot 98% of the time. Enemy pens every shot, every time. Usually from outside the fog of war.
- If I have a squad below 90% health and I retreat it, it is dead. It will not make it. Enemy can be at 30% health and just soft retreat away from me and take no damage.
- My team weapons get flanked they are dead in under 2 seconds. I flank an mg or mortar and my elite inf dies to the support team??? Seriously WHAT IN THE ACTUAL FUCK RELIC moments. Uninstall follows.
- If I click on an enemy squad to focus fire on that squad, my units stop shooting and wonder towards the enemy like they are blind and cant see the enemy. Even if they are 3 meters away. They just stand there like...derp. This happens about 30% of the time.
- MGs, Tanks, AT guns: Enemy is standing right in front of my units clearly in range but my units wont shoot at them. If I click the enemy then my units start shooting. This is REALLY bad with Raketens I have had vehicles park right in front of them and never take a shot. Entire blobs walk right thru my MG arc and it never shoots.
If your luck is really that bad then I suggest you go get a cancer screening because I am genuinely surprised life itself hasn't killed you yet.
Axis definitely have a significant advantage in rocket artillery due to having superior options which are also standard, although OKW's is a bit risky in 1v1 but domineering in 2v2 and up. I'd personally rate rocket artillery as:
Stuka Zu Fuß aka Wipe Machine
Panzerwerfer a close second due to high damage and suppression
Katyusha is third due to low cost and tolerable performance
Calliope is fourth due to high cost and limited availability
Land Mattress last because it's crewed (which makes it victim to #1 and #2)
The Panzerwerfer's tight rapid fire and tight spread combined with lethality and suppression make it a very reliable unit. The Katyusha is less of a shock weapon and more of an area denial weapon, which means you won't be getting the same mileage out of it as you do with a Panzerwerfer.
SneakEye already made a wonderful mod, based on old Mr.Someguy concept
Suddenly, it wasn't added to the game
I may be a bit bias, but I still fully support this being added to the game. It's greatly simplified, unique, and provides a little cove for the ambulance to hide in so it isn't as vulnerable to base inspections or the one-in-one-thousand stray shot hitting it from the battlefield.
Still I do not see how volks armed with bolt action rifles make them an AT unit.
Volks having STGs is bad in design. For close range damage, there are Sturmpioneers. The global upgrades allow them more durable and better at an all rounder standard unit.
There is general less focus on damage for this mod. Volks, panzergrens, and infantry sections all had their size reworked focus on staying power rather than DPS. Conscripts a in a good position and grens are in a better position with more balanced infantry sections.
Should we start a poll to see if combat engineers should have PPshs?
I mistook them for an AT unit by the description in the OP, so that's my mistake.
The issue with Volks not having STG's is mostly a theming issue. The TOE for Volksgrenadier Divisions included huge numbers of STG rifles, more than Kar 98's, as well as increased use of Machine Guns. This was intended to modernize the German Army, but also offset the lack of training and skill with increased firepower. The reality was that they did not have as many StG's as the TOE required, so many were issued SMG's instead, mostly MP 40's. Having Volksgrenadiers without automatic weapons is like a Riflemen without BARs or Tommies without Brens.
The tournaments are entertaining, but since stakes are so high, faction selection and strategies are cookie-cutter and there's not a lot of variety. For that reason if I may make a suggestion, you should do more of the automatch / semi-pro games.
Doctrines provide additional options, they do not necessarily need to be superior. So the G43 work differently from the LMG 42, but are not inherently superior in every way. Furthermore I firmly believe that every doctrinal unit should have a non-doctrinal soft-counter at bare minimum; but a hard-counter is preferred.
Volks
By name, should be a reserve unit. This unit has had many changes through out them game. I do not like the STG upgrade. It does not fit with there role.
Panzerfussilers
One of the worst designed units in live right now. Lets have two t0 CP0 squads that are 5 man bolt action rifles with snares, grenades, and weapon upgrades
This unit has been redesigned into a AT unit. 4 man squad with two panzershrecks and plant teller mines. Does not drop panzershrecks
You realize you criticized these units for being too similar, but then changed them to both be anti-tank squads?
Anyway Volksgrenadiers should have StG's, historically that is what they were (supposed to be, supplies permitting) armed with. Kinda bummed that Conscripts still didn't get a weapon upgrade. The Soviet Army is very short of SMG's and that feels anomalous to me.