So they're going to transform COH2 into a MOBA like.
Funny enough there actually was a MOBA-like mode in CoH1 in the third expansion pack. It was the first MOBA-like game I've ever played, I was fucking terrible at it. A year later I played League of Legends and realised that's what CoH1's mode was inspired by. I was fucking terrible at that too
Don't even ask me how DOTA went. |
What Katitof said. In fact it's a common strategy that if you lose your Schwerer, to just save for a King Tiger instead because it's only 5 more fuel than what rebuilding the Schwerer and buying a Panther would cost: (80+175=255 vs 260 for KT) |
the point of melee, at least in coh2, is to tie up units. your grens may lose to the shocks but if they tie them up in melee the shocks aren't using their guns.
There are more Shocks than Grens though, like 2 more Shocks that would still have their guns assuming each man goes 1v1 on each other. |
this. the doc comes with single pass insta pin, insta gib medium tanks (if you are lucky, even t34/85) and insta gib arty...
I've tested AT strafe a lot and I could never get it to instagib a 640 health T-34/76 or SU-85, let alone an 800 health T-34/85. |
I'll miss you Peter, even though I don't agree with your balance ideas |
He didn't fix the bug, he just removed it, per say. The problem is the splat shows up in the fog, the fix Relic wants is to make the splat invisible in the fog until spotted. All OP did was just remove the splat, which does work, but is also very ugly.
But by all means, everyone jump on the bandwagon. |
Meanwhile, there is a thread on official forums on how this doc is batshit op.
And there's one complaining that Grenadiers are OP, the official forums aren't the greatest place to get your balance ideas. |
You're letting your imagination run wild. It's extremely obvious that you're crippling your own team effort (of which you are a part of) by blowing up caches because you not only destroy 200mp of your teammates, but you then sink 200mp of your own into the cache. Why would they sabotage their team-mate for a small increase in resources? Would they spend 200 manpower and piss off the person whose cache it is (as well as their whole team because they're wasting time with units that could be killing the enemy) to increase fuel income by 1?
I've seen Soviet players steal USF tanks, people tank-trapping off their ally, indiscriminate artillery fire hitting friend and foe, and even an OKW player blowing up another player's medic truck because the truck's owner lost a KT. I've even seen an incendiary strike on an Ostwind that was drove right next to a USF Major, the US player killed the Ostwind but lost most of his forces to his teammate's indiscriminate firebombing. If you think 4v4 players won't destroy another person's cache in order to make one that actually benefits them, I think you're giving them too much credit. |
Well they can sabotage their own teams if they want but that seems about as likely to happen as killing your teammates squads so their weapons drop for your guys, and any idiot can see it would be a big boon to the opposing team. Big team games are heavily weighted towards OKW, who can't build their own caches anyway.
They can make their own team weapons, but caches can only be built once per point. You're in denial if you think players won't harm their allies to give themselves a boost. |
You could make Caches only share half resources with team-mates, or something to that effect.
You'd have to allow one point to hold up to 4 caches then, otherwise you'll just have friendly AT Guns and Mortars killing friendly caches so they can set up their own cache. |