But but but, this sounds great! Was it balance or something else that made them remove that idea?
I think it was because OKW's chances were
extremely map dependent, moreso than any faction in CoH history. On some maps the first point you unlock is the fuel point, while on others it could be the third. I'm not sure, but there may even be a map or two where OKW wouldn't be able to reach the fuel at all. Sector size and layout also effected it, some maps you'd be limited to one little corner, while others you'd be able to expand all the way down one side and lock it out. OKW Itself was also different, Panzerschrecks were on Sturmpios, and the trucks came in a different order and gave different units. I don't remember specifics but for example, the Flak Truck was T1 and built Volksgrenadiers.
(Note: None of this information is breaking NDA, it was all available in the original public OKW stream before the redesign happened.)