Sturms, again, are vastly overtaxed, especially as you absolutely positively need an additional sweeper squad at decent levels of play.
Imo Sturms should have one Panzerschreck that shoots more often, and still be allowed to get the Mine Sweeper. In order to prevent the Panzerschreck from shooting fast when used by other units, it could just be a cooldown modifer placed on the Sturm squad themselves. Although their StG may need modified to nullify the cooldown modifier, I don't know if their StG is effected by cooldown.
I'm not really a fan of MP40s. I'd like to see them being replaced by almost any other possible upgrade. StGs, G43s, LMG42s, flamethrowers or just an "advanced rifle training" upgrade that increases their DPS without adding a new weapon.
StG = Sturmpioneers, G43 = Panzerfusiliers, LMG = Obersoldaten, high DPS = Obersoldaten again. Historically speaking, MP 40's are the best choice for Volksgrenadiers as they were used in large numbers by Volksgrenadier divisions.
And for the record, Panzerschrecks on Volksgrenadiers is widely regarded as one of the worst mistakes Relic ever made. It was not in any way a good idea, let alone the best one. |
Cruzz the Volksgrenadier Panzerfaust costs 35 munitions, while the Grenadier only pays 25, was this intentional? Imo the Volksgrenadier version should be cheaper but not cause engine damage, for diversity's sake.
Increase Jackson penetration?
Cruzz likes the Jackson as-is so this is unlikely, I "argued" with him about it before
The MP40 upgrade for Volks seems like a waste of munitions though. 3 MP40s are terrible at close range and make Volks useless at range.
5 MP40s would be much better because it transforms Volks into real close range squads. I still prefer flamethrowers as AI upgrade
Like the Conscript PPSh package, the Volk MP 40 should just made to deal the same DPS as a rifle at mid-long range so it isn't a downgrade. After all, the "long range" LMG's are still an improvement at close range. Besides, 5 MP 40s would be too similar to Assault Grenadiers.
SU-76 is a 76mm ZiS-3 gun built on base of T-70.
Why it should have less damage and penetration?
Same reason the Pak 40 and KwK 40 have different penetration; AT Guns are simply better than their vehicle-borne counterparts for gameplay reasons. |
As an example, it would be like giving Panzer Elite a P4. An extreme example, but lack of a medium tank is their designed weakness.
I don't know why people keep saying this, it was never stated that they were supposed to lack a medium tank, and before we knew what the faction design was like we had multiple pictures of the Panzer IV Ausf. J. We were specifically told before the Factions were revealed:
USF's designed weakness is the lack of heavy tanks
OKW's designed weakness is the resource penalty
I misread |
Cruzz u might want to consider This Job
Do it Cruzz, Duffy's getting desperate |
-osttruppen. vet 0 remove faust. vet 1 give faust volley where each entity will fire a faust that doesnt track vehicles and maybe has 50% less damage and penetration
Nooo don't touch my Osttrupps! |
Just now? Hotdogs. Getting hungry.
Okay but what if instead, Chilli Dogs? |
Still will never understand how you can do all of this on your own while it takes an entire studio at relic 3 months and counting...
Plans, bosses, lawyers, quotas, communication, meetings, bureaucracy, etc. |
I fear Ostheer T3 will hurt even more now with the Easy Eight now requiring an extra hit in addition to great armour and penetration, especially if you add the the 76mm Sherman with the stats you laid out. Imo the 76mm Sherman should be statistically identical to the Soviet Sherman, considering the Soviet version was identical except for the diesel engine instead of the gasoline engine.
A bit drastic, but imo it would be better to nerf Panzer IV Armour and buff Penetration to allow it to be vulnerable to lesser tanks (T-34/76) but decently stand up to better tanks (Easy Eight) without being completely outclassed.
Judging from the changelog at least, I can easily see Ostheer meta being T1 > T2 > BP3 > BP4 Tigers / T4 Panthers. |
What is it with people on this forum being completely unable to make a poll that isn't total shit?
Perhaps mods should start disabling polls that don't provide proper answers. |
You are really really underestimating how much 175 fuel is of an investment for OKW.
And a 160 fuel ultra-niche unit that cannot defend itself against anything isn't a significant investment?
The Panther is zero risk compared to the Sturmtiger. If you get a Panther and he doesn't get any Tanks, you just have the DPS of LMG Grenadiers rolling around protected by 320 armour and 800 health. If you get a Sturmtiger and he does go for Tanks, the Sturmtiger cannot defend itself. It sounds like you Schreck Blob so obviously that's less of a concern. The point is a bad Sturmtiger can lose you the game, but a bad Panther simply means you do less damage than you could have. |