Spacing isn't the only issue - that just fixes some squad wipes in the open. It still doesn't fix squads bunching up in cover, or when they are squeezing through a hole in a wall, or all get stacked on top of eachother inside shell crater. It also doesn't fix squad wipes inside trench/bunker/fighting position.
That's the risk you take from using small cover. What needs fixing is entire infantry squads standing shoulder to shoulder in a wide-open field. If they don't fix spacing for our Armies before the British Forces release, it's going to be very awkward and annoying.
I had a T-70 oneshotting 3 out of 4 crewmen on a PaK, because one of them decided they wanted to be inside another crew member (after being shot up by a mortar of course).
It's more common to see squad members melding with each other than it is to see them more than 3 meters apart, and that's just silly as hell.
I think people forget how tough spacing is. "Fix it" and we go back to units not taking cover properly, which is the original reason we have tight squad spacing now.
Cover and spacing are different. Spacing is for in the open. You can be in a 300m wide field but everyone wants to occupy the same 5 square meters.
Instead of fucking around with AoE, Relic just needs to increase the spacing on Infantry squads. That would instantly solve most problems with AoE and squadwipes.
With the Panzer Lehr rampaging across the front and halting American assaults the 1st Armoured Division is ordered to put a stop to it.
Air support and other elite elements were moved in to assist as the Panzer Lehr was spotted around a small village.
Speaking of the German boobytraps, I've heard that the Germans would remove the internal fuse device from their Stielhandgranaten and leave them behind. If an unsuspecting allied soldier attempted to use one of these grenades, it would explode instantly.
its no wonder why majority prefer to play axis over allies
The majority play Axis because the bad guys are cool, that's it. There's a reason people like Darth Vader, or the Imprerium, or the Daleks. Evil is cool.
And TY for that explanation Mr Someguy, I'm sure the shrek wasn't in range to hit it but never mind the logic makes perfect sense anyway.
I think the confusion may come from your use of the word homing. Homing generally means changing direction mid-flight to hit a target. Panzerschrecks (and all other projections) can only do this if they were targetting the object when they fired, which of course requires that object to be within range.
They can overshoot beyond max range and hit things though, but only if those things are in a straight line from where they were fired.
Same reason no countdown for Molotovs, there's a very noticeable animation with a long windup followed by a projectile with a visible trail. Difference is that Molotovs were nerfed when fire criticals were redone. Molotovs relied on those RNG Crits to be effective, but this is a topic for another thread.
Also, Rifle Grenades are hardly the "strongest one". That trophy goes to the Guard's RGD-33, holding nearly the power of the Bundle Grenade, with the fuse time of a normal Grenade.
There's three different bulletins for the 3-inch Mortar Emplacement.
I don't think it's NDA anymore now that they were featured, so:
HE are like the 120mm but short range, Light HE are like the standard Mortar but longer range, and White Phosphorous Smoke is self-explanatory.