Heavily modify it, outright removing it would just appear lazy and further homogenize gameplay.
I'm in favour of abandon if it is killed in a base sector or killed with 2 critical already applied. They could also make you pay 50% the vehicle's cost for "refit" before you can use it again.
I like that abandon could be a deterrent to base rushing, especially with early units like the Flamer M3 or Kubelspam, but also with end-game units trying to achieve an annihilation victory.
Livestreams
30 | |||||
21 | |||||
3 | |||||
2 | |||||
170 | |||||
19 | |||||
16 | |||||
4 | |||||
3 | |||||
0 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.581231.716+6
- 2.34757.859+12
- 3.816222.786+22
- 4.635.926+4
- 5.15538.803-1
- 6.883583.602-1
- 7.440154.741+2
- 8.1072610.637+5
- 9.345141.710+6
- 10.287111.721+3
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
966
Board Info
568 users are online:
568 guests
0 post in the last 24h
2 posts in the last week
42 posts in the last month
2 posts in the last week
42 posts in the last month
Registered members: 48182
Welcome our newest member, amritaarora
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, amritaarora
Most online: 2043 users on 29 Oct 2023, 01:04 AM