In my opinion it should just be like 20% faster since it is the only one you have to activate
Ostheer Medical Kit, Sturmpioneer Crates.
I don't see why there's so much hostility here. It was a perfectly reasonable suggestion. And to deal with the straw man, at no point did anyone say the IS healing was bad.
I disagree, if your basic infantry has free healing, and you complain you don't have adequate healing, you should be laughed off the forum. It's like suggesting Pioneers need MG 42 because Ostheer doesn't have enough Machine Guns. |
And the Hetzer had a remote-controlled MG, JPIV gets Predator cloaking... Shermans can take multiple rounds from a Tiger... COH2 is barely about realism, this is about functionality for Allied Tank Destroyers within the game. Stug and Panther get mg's I don't see the issue with .50 upgrade.
For the most part, Relic's been pretty good at not fictionalizing vehicles. And if they give Tank Destroyers too much AI, then there will be no reason to build actual Tanks. Imo what they should have done is just included the 76mm Sherman (currently the Soviet Sherman) as a stock unit, then the M-36 could be a much stronger doctrine limited unit. As far as the Sherman's M2 HMG's go, those are already fictionalized as far as I can tell, Sherman's M2's were also mounted at the back of the turret. The mount in CoH2 featured an M1919 instead.
They could just add a guy standing on the back off the vehicle. Or for gameplays' sake just mount the mg on the front of the turret.
That image doesn't work, hotlink blocker. As for standing on the back, that would mean you could not turn the turret since it'd pull the gun away from in, or worst case he'd be in the way of the gun. It'd be really interesting as an optional mechanic though; the MG is active but the main gun is limited to aiming straight forward, or the MG inactive but turret allowed free rotation.
Sure, why not. Funny that the Priest, named for it's big ol .50 pulpit can barely scratch infantry with its namesake...
I wouldn't mind if the frontal MG's on the Panzerwerfer, Stuka, Priest, etc were better. There'd be a huge amount of risk to using them in an offensive role. |
The British don't really need anymore healing, every Infantry Section can do it and since Artillery is crap, every Infantry Section does. The only reason you won't have healing is if you're doing Engineer Spam, in which case that's a fault of your strategy and you should fix it another way, not ask Relic to fix it for you. |
Facing backwards you say?
I will admit it didn't occur to me that the gunner could swivel the gun forward and sit on the counterweight. Very dangerous, and not the intended use, but doable. The one on the M10 looks like he's standing on the engine bay, which would mean they cannot turn the turret while he's there. The M10's second mount with the M1919 looks like it's right over the main gun, so I doubt you'd be able to use both at the same time.
Mobility is huge in CoH2 due to the scaled down engagement ranges, so that would not be very favourable. The M18 had a turret ring unlike the M10 and M36, but the M18 isn't in the game so that's a moot point. |
It's a curious affair that the Puma and Panther have effective mg's in this game while Jackson and Wolverine have none... even though both were historically fitted with .50 mg's...
Fitted with MG's on the rear of the turret, facing backwards. How often would that help you, exactly? How often does the KV-1's rear turret MG make a difference? Does the IS-2's rear facing MG even get noticed? |
Optimization |
Why is there no option for 1941-1942? Panzer III's, Crusaders, BT-7M's, with special guest "heavy" units, Panzer IV Ausf. F2, Cavalier, and T-34/76! Plus Armies like Italy or France could feature without being completely outgunned or flat out defeated by that point in time!
Where's the alt ww2 1946 scenario option where we can have terminator army germans vs cloning technology soviets
M26 Pershings, Centurions , T-44 Medium Tanks, and E-50 Standardpanzer |
What the... Thanks for bringing this issue to our attention. There's no object there in the worldbuilder so I dont know where it is coming from.
Added to the database,
thanks again
I'm not sure what it is, but I think there's one of these under every map. Even a freshly-created map with zero props or actions has one. It sits at or very close to 0.00 on the terrain height editor (10.00 being the default ground level, 0-10 is about the height of a 3 story building).
I've only seen it surface on Minks Pocket though, I assume because the map dips down further than most, while the center is also the most fought over. The artillery barrages aren't enough to uncover it since deformation isn't very strong, so I'd guess it 'rises' over time or action? But I'm just speculating, I haven't tried to see what exactly makes it appear. |
The issue with the scope is that it gives self spot for ele, which is something they specifically wanted to remove.
You are supposed to scout for your units. I wish jackson and jp4 had 80 vision range for 30 ammo
I already suggested the M10 and Jackson have default Spotting Scopes due to their role as glass cannons, but few people wanted that anyway. JP4 I'd just be happy if it had sight all the way around instead of being the only unit in the game that cannot see left, right, or back for some inexplicable reason. |
Explain for those of us who are not a graphic designers? |