Mechanized Support works great with this combo
-1 ISU 152
-1 SU85
-2 2 Guards
Button on guard + mark vehicules is perfect
Ok...so you just committed what appears to be half or more of your army to fight this unit. You also had to drive under its gun to fire, and the opponents did not move.
The MT is ok, and frankly required to deal with its enormous health pool, but I don't understand how a turretless TD is supposed intimidate an effective AT gun.
@Mr. Smith, I appreciate your responses. I also agree map selection is a problem, but we are unlikely to change the entire map pool. The unit itself will unfortunately need to be modified to fit better. In my experience, lesser skilled players are able to recover from a losing battle by slowly bleeding an Allied team to death with JTs. If the trade is slightly in the Axis favor, and they do it again pretty soon they are up 3 or 4 tanks on the Allied team. By making the unit appear slower the trade is still in favor of the Axis team but helps to allow the Allied team to also pick up steam again.
About the emplacements, the need to force the JT to expose itself to damage, as you pointed out, is really the critical part of bringing the ranges in line.
@Omega_Warrior, target tables could work as well to help redress the issue a bit. Artillery as you pointed out gets at most 1-shell on target. On it by default most be fired at near max range to prevent the JT from creeping foward and blasting the unit to kingdom come.
@Stug life, Did you seriously recommend the Sexton to kill the JT?