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Post History of Imagelessbean
Thread: Gewehr 43 sound effect, change please16 May 2016, 12:38 PM
The alerts in COH1 were clearly better. The alerts in COH2 just don't provide the same amount of information and look lazier. In: COH2 Gameplay |
Thread: Partysons interfering with the design and pacing of the game16 May 2016, 12:35 PM
I use Partisans in 4v4 whenever I can. These units are great, but have no staying power, must be worked into a team strategy, and cannot function as mainline troops. If you are having trouble with them you need to post replays. Try garrisoning buildings of high importance. Be careful not to invest in light vehicles because a single AT partisan will pay for itself when it lights up your AC. The units really aren't that cheap. They are only 30mp less than a Gren and you basically cannot retreat with them because their reinforce rate is too high. They cannot merge and their DPS when they are not touching a unit is basically 0. In: Lobby |
Thread: History of OKW?14 May 2016, 13:03 PM
The partial resource idea centered on them being limited on units, but this was especially problematic in team games where it made only a marginal difference. On top of that they had resource switching gimmicks which made it very hard to know what was going on when you were playing against them. Finally, they were originally designed to be unstoppable at the 30 minute mark to encourage the feeling of being under threat all game but breaking out to win. This was a really annoying way to play because for the other player it meant the clock was running down the entire game, and in team games the time you had before the clock wore out was even faster. The changes were made to make it feel more like COH2. I mean at one point Obers got bonuses received accuracy for targeting retreating units! In: COH2 Gameplay |
Thread: Bazookas13 May 2016, 20:54 PM
Ok he couldn't really one volley them but almost he also had rifles in his blob that might of had zooks too but he basicly took out the panther on approach before it could even reverse away. He was a one man axis tank wrecking crew which something like that can only work in 4v4. USF version of volk blob. If a player goes with 3 zooks on rangers you should thank them. Not only are they very vulnerable to weapon drops, but they are also not going to have any respectable AI power, which is what I find them good at. On top of that if a Panther is letting rangers close that's its own fault. It is both faster, has longer range, and nice frontal armor to deflect occasional shots. Also Rangers ain't cheap to reinforce. If you find yourself fighting large blobs of heavy AT infantry then get MGs you have no reason not to. Feel free to get 2 or more to really put the hurt on them. Or if you feel like your micro is up to it, get a sniper or two and start the bleed. Or if you see he has lots of infantry maybe you should not be getting Panthers. Panthers have a very specific job, they are not generalist tanks. Zooks feel fine to me. In: COH2 Balance |
Thread: Osttruppen vs Brits?13 May 2016, 17:47 PM
I recently saw very good play with Ostruppen in 3v3. I have uploaded it here. A pity that the player who used it wasn't better with his tanks, and more careful about wipes, otherwise he might easily have won. https://www.coh2.org/replay/52781/good-use-of-ostruppen-in-3v3 |
Thread: Good use of Ostruppen in 3v313 May 2016, 17:46 PM
A well balanced Ostruppen strategy. In: Replays |
Thread: KT suppression 13 May 2016, 17:43 PM
I really like this on the Tiger. It makes it feel very threatening, but only comes very late. It also accentuates the weaknesses in the unit while improving on its strengths. The fact that Soviet vet 1 on medium and heavy tanks is stupid is well known. Obviously the IS2 and KV2 should never even have been tested with capture point. They both deserve far better. In: COH2 Gameplay |
Thread: [May Patch] Remove the self spotting ability from the SU8513 May 2016, 17:41 PM
As Swiftwabre said, and also look at Mr. Smith's comment. "Claims of T3 death are greatly exaggerated." In: Lobby |
Thread: Bofors13 May 2016, 15:28 PM
In 1v1's emplacements represent a serious risk. A player simply cannot set them up and guard them early. In all other game modes emplacements represent significantly less risk because another player can easily provide cover. Once set up they completely deny areas of the map. Brit mortars fire quickly, are fairly accurate on auto-fire and easily out range Ost mortars. Once the Boffors goes up, good luck. The bofors will shut down light vehicles and likely mediums, as long as an ally as any form of AT, while barraging mortars that get too close. This leads to a terrible situation where the German team has to immediately counter attack. If they lose, and the Allied team should anticipate them, the Allied team holds a significant advantage from then until likely the mid to late game. If they do manage to destroy the emplacements they need to do with for cheaper than the emplacements cost, very difficult. Emplacements are currently stupid. They function as an all or nothing device because of their cost, and they are completely ridiculous in that they easily shut down support weapon play. Two mortar shells landing simultaneously almost guarantee that every MG on the field has to be on the move constantly. I am all for the Brits being potent in team games, but emplacements need careful consideration as they appear to be functioning very differently outside of 1v1. In: COH2 Balance |
Thread: Patch Wishlist11 May 2016, 19:03 PM
Tell me again why a 128mm gun should have the same range as a 76mm gun? You mentioned that you're making the JT "a mobile 88" as if that's a good thing - do you realize the JT's round is 50% larger in diameter than an 88 and weighed more than 3x as much as the 88? One word: balance. In: Lobby |
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Latest replays uploaded by Imagelessbean
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VSFullMetalDesa no pasaran Kansas Kobra KcatImagelessbean [AEF] Appleseed CKOPПIOH (UA) KowalskiBugged AT gunby: Imagelessbean map: Essen Steelworks1-1,234
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VSImagelessbean ManxMarriner Richarddear||AD||1215[TATUZ] Black Dynamite [TATUZ] Blue Semtex? [TATUZ] White TNT?ISU 152 nerfed, you decideby: Imagelessbean map: Rzhev Winter1-1,232
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VStorr CaptainDipshit Mandalore TheGuyWhoLikesCatsImagelessbean Von Strachwitz Goldeneye ZymoranGermans are the bestby: Imagelessbean map: Lienne Forest1-1,219
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VS[WF] *- ObS!d!@ Fr - InF -__mok (FR) _fireStarter TingedDragoonRealtiger Imagelessbean yyoung2010