@OP I also lol'd.
The lightest armored TD in the game, with terrible pathfinding, minimal snares in the army, no other meaningful late game AT, literally zero use vs. inf, and it needs a nerf? Is this what we have come to?
Also seriously, mods can you ban Alex? This thread is a perfect example of a larger issue. He is not contributing to the discussion in any meaningful way but the topic has largely been consumed by trying to answer ridiculous hypothetical scenarios.
Profile of Imagelessbean
Signature
Post History of Imagelessbean
Thread: m36-Jackson is over performing27 Apr 2015, 00:38 AM
In: COH2 Balance |
Thread: Relic, you gonna fix 120mm, or not?24 Apr 2015, 16:32 PM
This unit is hard to balance. A bigger badder mortar is always going to be difficult to balance. If it sees more nerfs though it needs a cost reduction, it is useful now because you can occasionally get wipes. Remove that ability and it becomes a huge liability without much use. In: COH2 Balance |
Thread: Is the King Tiger still worth 260 fuel?24 Apr 2015, 16:29 PM
Uhhh...seriously? Yes I use SU85 to counter KT, if I don't as Soviet and I don't have IS-2's or T34-85's what do you recommend [hypothetical]? So if you have an AT unit covering another unit can I also have an AT unit covering my unit? You make such weird statements I don't really even understand how I am supposed to respond. When you say ways to not beat IS2 it appears you mean 1 on 1 with the IS2. I agree to that (ignoring JPIV and KT), but if you just simply dismiss those units then that's your problem. A couple of them together do wonders. Two Rakenten will force off an IS-2 in a hurry. And if they have vet they can do it without losing a man. Please don't respond to this post I will not respond to anymore of yours. In: COH2 Balance |
Thread: Is the King Tiger still worth 260 fuel?24 Apr 2015, 14:23 PM
I hesitate to even ask this but why would you even think that? JPIV is stellar against all tanks. It gets good damage, penetration, and ROF. To top that it gets great vet bonuses that buff the tank quickly. If that is not enough it comes out ages before any serious tank hits the field. If you are not able to use the JPIV to hold off or even destroy an IS-2 as OKW you are not playing well. In: COH2 Balance |
Thread: KV 2 description22 Apr 2015, 14:44 PM
In team games unusable if Germans have: Elephant, Jagdtiger, more than 1 panther, TA, CAS, stuka strafe in any doc. So with those limitations, yeah its good. If you are seriously up against a massive blob and they don't have the support to push off the KV-2 it can be really good. Two paks at different angles usually enough to scare it off, if German player willing to recrew paks. If you lose it though gl getting back in the game with your huge mp penalty. The issue is that the doc is too punishing with its mp penalty. In: COH2 Gameplay |
Thread: Riflenades vs. Maxims22 Apr 2015, 14:40 PM
The argument that RNades are needed to deal with 6 man squads is also silly. So what are you supposed to do as USF? Also Grens do great damage, so if you get a flank you will get the maxim. But if you are trying to kill MG's with frontline inf (which are supposed to be controlled by them) then I have no pity for you. Go get your mortar or your amazingly good sniper. Or use your MG to suppress it. Don't come to me and tell me the Grens need to be able to single handily take on an MG. In: COH2 Balance |
Thread: Riflenades vs. Maxims21 Apr 2015, 02:27 AM
Are you serious? You think an audio cue is enough time to move the maxim squad out from under the grenade. I hesitate to suggest this, but feel free to try to move it that fast and post a replay of it working. Also please post the number of times it did not work so we can have a fair comparison. You think I don't know how to dodge grenades? In: COH2 Balance |
Thread: Riflenades vs. Maxims21 Apr 2015, 01:57 AM
This discussion has nothing to do with unsupported maxims. A maxim cannot be used as intended because Grens hard counter them even though maxims should beat Grens. USF smoke does not kill MG's. It just forces the axis player to micro, its a mciro tax. Rifle nades have no micro counter, you fire outside of visual range and I lose men. In: COH2 Balance |
Thread: Passive Defenses20 Apr 2015, 20:35 PM
Defenses are not present in many factions, are time consuming to set up, usually easily destroyed, and some are even locked behind commanders. In: COH2 Gameplay |
Thread: What I don't like in OKW20 Apr 2015, 20:32 PM
Great post, and deserves to be brought back to the conversation because we got way off topic. In: COH2 Gameplay |
322800321748321744321685320787320786320081320070319985319983
Latest replays uploaded by Imagelessbean
-
VSFullMetalDesa no pasaran Kansas Kobra KcatImagelessbean [AEF] Appleseed CKOPПIOH (UA) KowalskiBugged AT gunby: Imagelessbean map: Essen Steelworks1-1,230
-
VSImagelessbean ManxMarriner Richarddear||AD||1215[TATUZ] Black Dynamite [TATUZ] Blue Semtex? [TATUZ] White TNT?ISU 152 nerfed, you decideby: Imagelessbean map: Rzhev Winter1-1,226
-
VStorr CaptainDipshit Mandalore TheGuyWhoLikesCatsImagelessbean Von Strachwitz Goldeneye ZymoranGermans are the bestby: Imagelessbean map: Lienne Forest1-1,217
-
VS[WF] *- ObS!d!@ Fr - InF -__mok (FR) _fireStarter TingedDragoonRealtiger Imagelessbean yyoung2010