Far and away the best TD in the game. As has been said arguably OP.
Needs to recloak more slowly. I see this TD get vet 5 extremely frequently, and as has been said, with a command panther it can take on two or three tanks simultaneously. The cloak with LOS bonuses, speed increases, and ROF make it stupidly lethal.
Anyone not impressed by this TD is not using it to the full. I actually go med just to unlock this beast.
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Thread: Jagdpanzer 4 - Underrated and Underused?11 May 2015, 18:28 PM
In: Lobby |
Thread: It is OK to have tank with invisibility in this game?4 May 2015, 16:01 PM
That is also something I don't understand. Yes good point. Tired of chasing after IS-2 with tiger to have it turn its gun everytime the IS-2 disappears in the FOW to target retreating conscript model. In: COH2 Balance |
Thread: life threatening sound bug4 May 2015, 15:59 PM
Never heard it happen, but started getting it after optimization patch back in whenever. Terrifying to say the least. In: COH2 Bugs |
Thread: It is OK to have tank with invisibility in this game?3 May 2015, 19:13 PM
The JagdP4 camo activates too quickly, you get a glimpse of it shooting and then you have to attack ground generally just to retaliate For the most cost effective TD to also be effective against all other TD's because it ups the micro requirement on the Allied player is crazy. The camo is fine, but it needs to recloak slower. In: COH2 Balance |
Thread: Stormtroopers1 May 2015, 17:07 PM
High risk for when you are playing for a fast T1 - T3 transition and have fuel control. Quick and dirty AT. I don't have this commander but tried it when it was free. Try skipping T2 and go for fast T3 as you said, you can get T2 if you want it later. Instead of calling them in behind enemy lines call them in with your own units as they move up through a city center. That way you can ignore queuing up time and having PG's have to walk to the front. The real purpose of this commander is to get to Close the Pocket. I find Sturms are ok, but giving up all sorts of abilities just for one arty ability too extreme. The Shreks are ok, but definitely get the STG's and have them hold fire until you need them. Try having them sit in a lightly guarded vp to punish lone capping squads. In: COH2 Gameplay |
Thread: Balance of power has shifted to Allies in 4v4AT (imo)30 Apr 2015, 17:03 PM
Alex I was sadden to see you post here with such a poorly written post after such an amazing post from Ohme. Suffice it to say you are not contributing to the discussion and I would request you not respond anymore because of the way in which this is effectively an attempt at trolling and will derail the thread. In: COH2 Gameplay |
Thread: Balance of power has shifted to Allies in 4v4AT (imo)30 Apr 2015, 14:05 PM
Amazing post. Wow, nailed it! I play both factions in 4v4 and I agree with this analysis 100%. In: COH2 Gameplay |
Thread: Balance of power has shifted to Allies in 4v4AT (imo)29 Apr 2015, 16:20 PM
I still think that team games favor the Axis after having played enough in this patch. The difference is smaller now, but OKW late game is still devastating and Axis resource conversion is still amazingly good. Against a good Axis team a good Allied team will still lose if the sides are equal, the Axis have less room for mistakes. In: COH2 Gameplay |
Thread: Is the King Tiger still worth 260 fuel?29 Apr 2015, 14:07 PM
I am such a glutton for punishment but...YOU, and yes I mean you, specifically said that you wanted the KT's armor and speed buffed, so the issue is both in your mind. Guess what, if you see an American player investing heavily in AT defenses (aka Jacksons) then maybe, and this is gonna sound crazy, you should not invest heavily in a single breakthrough tank. Maybe, you should focus on getting out your own AT units, or just invest in infantry based units and ignore the Jacksons. You already said SU-85's are pretty irrelevant against KT so I won't even bother taking about them. Alex you don't get an I win button for getting to the KT. You get access, as a bonus, to the only non-doctrinal heavy tank in the game, IF YOU WANT IT. If you don't want it you do not need to purchase it, and in many cases you should use something else. Personally I find Panther + Stuka a better investment most of the time, but would still use KT for some situations. Please don't respond in this thread if you have nothing new to add, we all know you want to buff armor and speed. You made your point now move one. In: COH2 Balance |
Thread: Units which fail to gain veterancy for being too UP.29 Apr 2015, 13:59 PM
Many of the units you mentioned (T34, Maxim, DSHK, Sturmtiger) are in need of reworks, but some (IS-2, flakpaanzer) are fine. The problem for all Soviet tanks is that vet 1 is a useless ability. In a faction designed around weaker but more numerous tanks that flank, giving more speed to their opponent at vet and them nothing is a real deciding point in the game. Soviet tanks need a way to use their vet 1 to help them get higher levels of vet, like blitz, not so they can cap 1 point to troll your opponent. Panzerwerfer does not need vet changes it just needs to shoot slightly faster. Honestly if you want to reduce Stuka vet requirements than it should lose creeping barrage as native ability. It should receive the same random scatter barrage as everyone else and then unlock creeping barrage. In: COH2 Gameplay |
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