Well, this was an excellent example of mind-gaming. Basically you prepared a lot for (early) enemy armor (teller mine, 2 scout cars) and a PAK, while all he did was build infantry pretty much all game. This just gave him the map advantage as your scout cars were constantly in need of repairs and your force composition was ill prepared to handle this much infantry.
Nevertheless, you managed to hold in there quite well due to your HMGS and his constant lack of anti HMG tactics (he just ran into them over and over). It wasn't until the moment where you failed to dodge his arty strikes and lost your LMG grens and HMG until you really fell apart.
The tiger was a good choice; unlike what you said in the replay file, 4 boys AT squads did not rape the tiger, they just tickled it to death slowly and very cost-inefficiently over multiple engagements with little repair time in between.
What would have beaten this is just playing old-school Ostheer: LMG grens supported with an HMG42 and with a halftrack behind it.
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