You are completely right mate. Effective Hit-Points have been discussed to completely mislead discussions. It blows up numbers with a massive effect to higher proportions making units look as if they are OP while In fact, they're not. EHP is just another way of manipulating numbers and it is very also VERY misleading. It spins and turns around the truth. Nobody uses EHP in-game either in the heat of a moment. It's so misleading that anyone could even say that every tank has an EHP from their max HP to infinity. Actually, every unit can be made look OP by misleading numbers by throwing some arbitrary EHP changes to it. I'd prefer people avoiding misleading, spinning and manipulating numbers with nonsense maths just to somehow show that a unit is OP and needs nerfs. There's also the double standard of not using the same approach on units of a different faction for some reason.
Any unit can be made looking to have OP stats if used some weird combo of their EHP EFD DPS ABM or TTK.
Stats can be very misleading.
Conscripts have a lot more EHP than grenadiers, but still have only a 50/50 chance of winning engagements.
Likewise, Commandos are a lot more squishy than Obers, despite having more 'EHP', because most weapons do more damage up close, which is the range where Commandos need to go to do any damage, often having to abondon any cover bonus along the way. Obers on the other hand can hapily shoot from max range where they will take a lot less damage from enemy rifles and they don't have to move out of cover.