Profile of Vaz
General Information
Last Visit Time: 13 Sep 2023, 01:41 AM
Xfire: Elitevaz
Steam: 76561197983031652
Residence: United States
Nationality: United States
Timezone: America/New_York
Game Name: Vaz
Last Visit Time: 13 Sep 2023, 01:41 AM
Xfire: Elitevaz
Steam: 76561197983031652
Residence: United States
Nationality: United States
Timezone: America/New_York
Game Name: Vaz
Signature
29 Jul 2014, 12:16 PM by siuking666:
T34/76 is NOT a joke on my hands; Maybe on your hands you make it suck shit? but on me, No. I can kill a stug with a little micro, go toe to toe with a Panzer 4. Is it a joke? LOL T34/85 is apparently a very good tank. But no one says it "one hit wipe" or elefant penetration; up to a point i think this little medium tank just have too much health and too much firepower with that fuel cost.
Post History of Vaz
Thread: This one is for Serious6 Oct 2014, 18:42 PM
Pretty much all my jackson shots failed, even with AP, I think maybe 2 went through. Jackson sucks or my rng? In: Replays |
Thread: Rifleman Flamers6 Oct 2014, 11:34 AM
I found that entire doctrine to be not worth it. The only saving grace is vet riflemen starting with at nade in the face of consistent kubel abuse. Other than that, everything else is not worth it. Why have a parachute flair when I can get a recon plane to show me much more for 10 more munitions? Ez8 sucks. It's not good at fighting infantry or anything more than a pzIV. Flamethrowers blow up too much and long range combat rules coh2 anyway. I had to remove this commander from my roster. In: COH2 Gameplay |
Thread: Captain fuel cost6 Oct 2014, 11:24 AM
I think I checked the stats and found his men have 80hp like everyone else. I can't put my finger on it, I think there is something hidden in the files that makes the game kill off his unit faster though. Like received accuracy higher than 1. I've been playing team games lately and almost always go for captain first. I also never take the captain out of my base, since he's much more effective at giving me near instant built times for every unit I need in a pinch. I'll be honest I haven't used his supervise ability and now that you mention it, I've been puzzled at some build times (m8a1) and wouldn't mind speeding them up. Maybe I'll give it a try, because there are some maps where lt units just don't help much. I still don't think he needs to be 80 fuel though, even to gate the stuart. OKW and OST both have tools to deal with light vehicles well before the stuart hits the field. In: COH2 Balance |
Thread: Soviet Uber commander6 Oct 2014, 11:07 AM
no isu = lose In: Lobby |
Thread: Captain fuel cost6 Oct 2014, 00:28 AM
Well I'm sure I'm not the only one that notices that the captain and his gaurd die a little faster than other infantry. Makes it really hard to use his blob ability (half of which is spent sprinting...which means they aren't firing). In: COH2 Balance |
Thread: Captain fuel cost5 Oct 2014, 23:40 PM
Is the stuart that good? It only has 320 HP and will die to any combination of 3 shrek and puma hits. AA halftracks are better vs volks and the Stuart can't just yolo in and try to kill the Puma especially now that stun isn't that good. The stuart is also quite bad vs ostheer. He was joking. The stuart is mostly trash except for it's two abilities. Main cannon needs a scatter buff, but that's another thread to make. In: COH2 Balance |
Thread: Captain fuel cost5 Oct 2014, 23:22 PM
Why is the captains fuel cost 80? The units are not much stronger than anything available to the LT. Actually pretty much everything is support, including the captain himself. I find it strange. Should be 50 like LT. In: COH2 Balance |
Thread: I don't get the NDA3 Oct 2014, 17:05 PM
NDA has been distorted into an abomination over time. The good use of it is to gather feedback on design in progress. The point where the design can still radically change based on the feedback. The way Relic uses it is not a good way and likely hurts sales. They did trailers for Ardennes Assault, but it just lookes like a cinematic of the game and really doesn't highlight anything to get excited over. In: COH2 Gameplay |
Thread: M20 Mines3 Oct 2014, 15:54 PM
I love these mines, I had a strange occurance today and I don't know whether bug or working as intended. Maybe someone can figure it out here. Basically a Tiger ran over my mine and a little damage was done with no critical. It looked like the mine detonated early or something, which is strange. |
Thread: M20 mine fail3 Oct 2014, 15:42 PM
This replay is being uploaded for possible bug discussion. In the North a King Tiger or JagdTiger (sorry I can't remember which, it was a big ass tank) drives over a mine just about 50 meters from the munitions victory point and it barely does anything. It got a small amount of splash damage, maybe 160-200 and no critical at all. In: Replays |
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Latest replays uploaded by Vaz
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