Profile of Vaz
General Information
Last Visit Time: 13 Sep 2023, 01:41 AM
Xfire: Elitevaz
Steam: 76561197983031652
Residence: United States
Nationality: United States
Timezone: America/New_York
Game Name: Vaz
Last Visit Time: 13 Sep 2023, 01:41 AM
Xfire: Elitevaz
Steam: 76561197983031652
Residence: United States
Nationality: United States
Timezone: America/New_York
Game Name: Vaz
Signature
29 Jul 2014, 12:16 PM by siuking666:
T34/76 is NOT a joke on my hands; Maybe on your hands you make it suck shit? but on me, No. I can kill a stug with a little micro, go toe to toe with a Panzer 4. Is it a joke? LOL T34/85 is apparently a very good tank. But no one says it "one hit wipe" or elefant penetration; up to a point i think this little medium tank just have too much health and too much firepower with that fuel cost.
Post History of Vaz
Thread: USF infantry overpriced?16 Oct 2014, 11:52 AM
yea considering that you can't just deploy paratroopers anywhere safely like infiltration units, I would say the base paratrooper cost is kind of high for what you get. |
Thread: Triple Monitor Display16 Oct 2014, 11:50 AM
multi-monitor and multi-gpu support would really be good. I've wanted to have a large tact map on one of my extra monitors for a long long time. In: Lobby |
Thread: Ardennes Assault - Steam Preorder soon16 Oct 2014, 11:44 AM
I would consider pre-order if Relic opens their mouth and tells us wtf these things are. In: COH2 Gameplay |
Thread: Any word from Relic?16 Oct 2014, 11:40 AM
whoever designed the bug to make units stop when exploded on needs a promotion. It's genius. In: Lobby |
Thread: USF officer bonuses and paratroopers15 Oct 2014, 17:45 PM
.2 In: COH2 Gameplay |
Thread: Casualties as USF15 Oct 2014, 15:09 PM
Depends on the strat really. If it's really infantry heavy a win can end up 1:2. usually though, it's just about 10 more losses than the wins. |
Thread: USF officer bonuses and paratroopers15 Oct 2014, 15:06 PM
I have heard of this too. In fact one of the members here, I forgot who exactly, revealed the bonuses in another thread. I want to know the details like you, because whatever the bonus is, it doesn't seem to be much. I don't know if I'm not doing it right or if it just sucks. In: COH2 Gameplay |
Thread: 1 obersoldaten vs 2 REs with double BAR + volley fire15 Oct 2014, 15:02 PM
You move after they are suppressed right? Because fire on the move should remove the dancing before firing with the ober squad. |
Thread: If you can't get advante early game ?15 Oct 2014, 15:00 PM
The smoke grenade doesn't work well against better players. Once they see smoke they just back up about 40m or so and redeploy facing the cloud. |
Thread: USF infantry overpriced?15 Oct 2014, 14:54 PM
Maybe it's just me, but USF infantry seems to cost more than they are worth on the field. Riflemen are pretty decent when they come out, but it seems like they have crappier vet bonuses and end up getting pwned later on by cheaper infantry, solely due to vet. The battle with voilks is really stupid I think. The main reason is the grenade. The timer is super short and the animation very fast. It's very rare that I can dodge this grenade without losing at least 1 man. The timer seems shorter than the paratroopers cooked grenade. If you can get to medium range or closer against grenadiers your golden. This fight is ok, until t2 happens. rifle grenades and lmg42 are a serious pain. Even then, you can still kind of deal with it. Vet2 this matchup just completely breaks down. You can travel about 5-10 meters into the lmg range and then you have to retreat. Cover helps, but all things equal you lose. Obers...LOL. Vet obers Ok it's not the ober squad, even with their received accuracy bonuses. The lmg34 is just stupid good. On any squad it breaks down fundamental parts of this game. Cover can pretty much be ignored so long as you aren't in negative cover. Far away, up close, it doesn't matter. Falls are fairly terrible and die easy. Until vet5, then they can't be stopped. I think this could be seen in the bonus game Romeo recently casted of Lenny. The falls couldn't be stopped, I wonder what the killcount was on them. The funny thing is, I never seem to see the axis troops drop like this in infantry battles. Against vehicles they do. We all agree the BAR is shitty. The M1919LMG seems like pure rng. Sometimes it's really well, other times it's like you picked up an airsoft gun. Thompsons are awesome, but there is little access to them. Aside from the bullet magnet captain, there is no non-commander specific access to thompsons. Considering what Relic has done with the weapon racks, it would be nice to be able to pick up some thompsons from a rack. Smoke grenade + thompsons would work wonders. So the point here is to discuss how to deal with late infantry, preferably with infantry. |
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Latest replays uploaded by Vaz
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