If OKW tools need to be "balanced" out by making more effective things cost the same as less-effective things because they have 20% less income, then better to just give normal income and place a normal price. Things are less confusing that way.
Any mods feel free to lock thread as I was comparing the wrong files.
Profile of Vaz
General Information
Last Visit Time: 13 Sep 2023, 01:41 AM
Xfire: Elitevaz
Steam: 76561197983031652
Residence: United States
Nationality: United States
Timezone: America/New_York
Game Name: Vaz
Last Visit Time: 13 Sep 2023, 01:41 AM
Xfire: Elitevaz
Steam: 76561197983031652
Residence: United States
Nationality: United States
Timezone: America/New_York
Game Name: Vaz
Signature
29 Jul 2014, 12:16 PM by siuking666:
T34/76 is NOT a joke on my hands; Maybe on your hands you make it suck shit? but on me, No. I can kill a stug with a little micro, go toe to toe with a Panzer 4. Is it a joke? LOL T34/85 is apparently a very good tank. But no one says it "one hit wipe" or elefant penetration; up to a point i think this little medium tank just have too much health and too much firepower with that fuel cost.
Post History of Vaz
Thread: Mine cost imbalance12 Oct 2014, 22:43 PM
In: COH2 Balance |
Thread: Mine cost imbalance12 Oct 2014, 21:48 PM
http://www.coh2-stats.com/explosive_weapons/schu_mine_mp Well at least there is 1 useful post in here. I've been looking for this, but all I found was this http://www.coh2-stats.com/explosive_weapons/assault_pioneers_heavy_mine_mp. Who lays that mine? In: COH2 Balance |
Thread: Airborne company tips.12 Oct 2014, 21:45 PM
Actions like that have several things stopping them. Unlike the infiltration units which deploy at any building, relic added in danger for paradrops. Sorry allied paradrops, because falls never get hurt on descent. Then the main gun is pretty junky and the upgrade time is long if you want lmg or tommy guns. So cool ass drop maneuvers to flank are going to be few and far between. |
Thread: Mine cost imbalance12 Oct 2014, 16:45 PM
The TM-35 and Schu-mine cost the same, but the later delivers 2x the damage. The stats on the mines are almost identical. The differences are suppression values that don't make a difference, since neither mine suppresses and the damage. The Schu-mine should be increased in cost within the range [45,60], to reflect it's higher damage output or cost kept the same and damage halved. In: COH2 Balance |
Thread: New to 4 VS 4 ? Read this first !12 Oct 2014, 15:40 PM
oh I've run into some people like that, is that who the "nice guy" is? I haven't been wired into my base in coh2 yet. In: Lobby |
Thread: Issue Tracker12 Oct 2014, 15:24 PM
It's not supposed to show all units on the minimap, but it is supposed to have an extended range of what's on the minimap. In: COH2 Bugs |
Thread: PAK 40 is overperforming when compared to other AT guns12 Oct 2014, 06:54 AM
I generally agree with Stephen's points. I don't understand why the luchs is so durable, yet other light tanks might as well have the hp of a kubel. The kubel is taking 2 at gun hits to destroy as well. The fact that the pak 40 shoots so fast just makes it even worse. To top it off, coh2 has been plagued with massive pathfinding issues (Not long ago tonight I order a sherman to move in the opposite direction instead of using reverse, and it makes a 270 degree turn and blows up). In: COH2 Balance |
Thread: 75mm Pack Howitzer Experiences12 Oct 2014, 03:04 AM
Well what I understand from my experiences. The white phosphorous is supposed to act like damaging smoke. Meaning units also get their los blocked. This makes it perfect for hitting mg's and then advancing with regular rifles. Once the smoke clears the rifles kill it immediately. Pack seems to always penetrate kt for me. It does a better job of making it back off than a 57. |
Thread: Relic will be previewing observer mode10 Oct 2014, 05:21 AM
Thanks for the link, I thought that information wasn't available to us. Step it up Relic, losing too many people to this poor balance. In: Lobby |
Thread: Relic will be previewing observer mode9 Oct 2014, 15:50 PM
custom matches are the only ones that make sense. Unless automatch games are to be broadcast with some huge delay. Didn't command and conquer start doing that? In: Lobby |
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