Profile of Vaz
General Information
Last Visit Time: 13 Sep 2023, 01:41 AM
Xfire: Elitevaz
Steam: 76561197983031652
Residence: United States
Nationality: United States
Timezone: America/New_York
Game Name: Vaz
Last Visit Time: 13 Sep 2023, 01:41 AM
Xfire: Elitevaz
Steam: 76561197983031652
Residence: United States
Nationality: United States
Timezone: America/New_York
Game Name: Vaz
Signature
29 Jul 2014, 12:16 PM by siuking666:
T34/76 is NOT a joke on my hands; Maybe on your hands you make it suck shit? but on me, No. I can kill a stug with a little micro, go toe to toe with a Panzer 4. Is it a joke? LOL T34/85 is apparently a very good tank. But no one says it "one hit wipe" or elefant penetration; up to a point i think this little medium tank just have too much health and too much firepower with that fuel cost.
Post History of Vaz
Thread: Rifleman Flamers8 Oct 2014, 00:42 AM
Smoke could help the flamers do some things, very good for safely getting up close. In: COH2 Gameplay |
Thread: Captain fuel cost8 Oct 2014, 00:40 AM
Why are some of you saying the US officers are like stronger units? They die faster than riflemen...they aren't stronger. In: COH2 Balance |
Thread: Will they ever fix the kubel?7 Oct 2014, 23:22 PM
The kubel was already fixed with the last patch. There are no problems now with it locking players in their base at the start of the match or suppressing on the move. In: COH2 Balance |
Thread: PAK 40 is overperforming when compared to other AT guns7 Oct 2014, 22:22 PM
I think the pak40 does it's job and does it well. I'm really on the fence of whether it should be nerfed or not. I think it could easily be increased in price to 340 or 350 and still be worth it. If it is nerfed, it should not be more than a half second in rate of fire. Raketenwerfer is shitty, not really sure what to do about it. I have called for a Zis rof buff for a year, people told me it was fine here. 57mm is pretty good, but the ap rounds need a stronger bonus, they shouldn't still be pink pink on big armor. I don't care if not's realistic, it is the AT weapon relic put in the game. Until there is a bigger at gun, at least the ap rounds need to sink in. In: COH2 Balance |
Thread: COH2 Vanilla armies (x-post from Cynthia)7 Oct 2014, 21:55 PM
This is a cool idea Cynthia, but honestly. Even if you had a 100 man community department, you could not possibly go through all our items. It would take you until christmas to hear us all out individually. Use Romeo's issue tracker, it's the easiest way to display what the community feels is messing up the game and you can present it easily in a meeting. In: COH2 Balance |
Thread: Munitions abilites GREATLY Allies Favour7 Oct 2014, 07:41 AM
Wait..what? An actual meaningful post that goes along with what most people can easily observe in just about every game? It must be a cold day in hell today, I'm going to sleep. In: COH2 Balance |
Thread: 57mm hold fire7 Oct 2014, 05:28 AM
Any way to get this thing to obey? It seems to fire at will whether the toggle is enabled or not. |
Thread: I lose all my tanks in 2 seconds7 Oct 2014, 02:21 AM
Uploading for the lols. Sometime mid game I was pop capped with tanks, I tried to get a mine behind my advance in case I needed to retreat. It backfired... In: Replays |
Thread: Captain fuel cost6 Oct 2014, 19:41 PM
Paras don't perform well imo. If you can get them to vet2 they are ok. Thompson is very deadly like shocks, but they don't have the armor of shocks. 2x LMG can be amazing if you use suppressing fire or at vet3 I agree they need aura's (not as stupid as coh1 brit auras though), but captain fuel cost still needs to be 50 or lower. In: COH2 Balance |
Thread: This one is for Serious6 Oct 2014, 19:37 PM
RNG def decided this game. The only KT we took out (of what 3 or 4) was when 5 shermans/t34's swarmed and 2 jacksons at the rear. You know what was funny too? Fucking blitz KT going the same speed as jackson! Relic design team is too much haha In: Replays |
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Latest replays uploaded by Vaz
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