After some additional testing, I found it doesn't work as intended. Even if not connected to owned territory, you can still call in troops from that spot. :/
The suggestion worked, Janne. I useed Territory_command_point_invisible
As far as I can tell, it does not add resource income. It does not show up on the mini map, or in game. Works perfectly.
Rocket-
As far as the ownership of the entry points, it seems that is how it works. Who ever owns the territory point owns the entry points. As long as they are in the shared_territory, assigned to the correct players, everything should be fine.
Looks like he placed two spotlights, selected them, created an entity group, and added the code into the SCAR file. I hope I'm not stating the obvious..
Thanks! I was concerned about it being fair, but placed more priority on asymmetry. The original layout was symmetric, but while building, half way through I decided to throw in a curve ball and attempt to make no two points on the map identical.
Thanks for the input, its exactly what I needed. It's the 1v1/2v2 that can be found in Sector Feedback thread just below. Being so small, is why I wanted to restrict it where each team could only get 1 aux call in location, but since it cannot be done, I will remove them completely.