Auxillary off map reinforcement locations
Posts: 357
I tried assigning the gameplay objects to the specific players on the team, but still when the other team takes the sector, they can call in on that location.
Posts: 92
Posts: 357
Posts: 357
I guess the question is, should I keep them, making it based on rushing to those points to win, or just remove them.
Posts: 2181
If one side is closer to it you can maybe give that side (permanent) green cover to help to defend that position.
Posts: 357
Cheers!
Posts: 3421 | Subs: 11
Perhaps territory_point_command acts like this?
Another good bet would be any of the *_invisible ones. (not control structure from campaign folder though)
Then, set this dummy territory ownership to the team you want to be able to use it. This territory sector can be as small as (1 * 1) meters. Make sure to place the map entry point over this territory sector. The map entry point should pick the owner from the territory it currently is so it's a good way to check whether or not the map entry point is placed in the correct sector. If I remember correctly this happens in a map save process.
Now, when ever you have connected territory supply line to this dummy sector via the actual sector, it will serve as a map entry point for the team specified in the WorldBuilder, by setting the owner of the dummy sector.
Posts: 357
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Posts: 357
As far as I can tell, it does not add resource income. It does not show up on the mini map, or in game. Works perfectly.
Rocket-
As far as the ownership of the entry points, it seems that is how it works. Who ever owns the territory point owns the entry points. As long as they are in the shared_territory, assigned to the correct players, everything should be fine.
Posts: 92
Rocket-
As far as the ownership of the entry points, it seems that is how it works. Who ever owns the territory point owns the entry points. As long as they are in the shared_territory, assigned to the correct players, everything should be fine.
Ok, thanks
Posts: 3421 | Subs: 11
The suggestion worked, Janne. I useed Territory_command_point_invisible
As far as I can tell, it does not add resource income. It does not show up on the mini map, or in game. Works perfectly.
Rocket-
As far as the ownership of the entry points, it seems that is how it works. Who ever owns the territory point owns the entry points. As long as they are in the shared_territory, assigned to the correct players, everything should be fine.
Great! Should be useful for others too. I like the over-all concept. Some maps, especially larger ones could have use for this.
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