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Thread: Urban Breakout Protoype commander23 Jul 2014, 21:25 PM
damn. i wanted to be one of the dudes who got that doctrine and use that stuff for a couple of games In: Lobby |
Thread: Action Items: Balance Feedback Required!23 Jul 2014, 21:08 PM
im here for the weapon teams only. while i hate the maxim (not because its op, lol. its just boring and dull to fight these. for me coh is about infantry fighting each other with the help of a few support weapons..not about flanking dozens of mgs in some weird "commandos" knock-off.) i wouldnt mess with the soviet squad sizes. BUT (theres always a huge but, isnt it?) i would reduce the crew of captured weapons. if the 6 man squad is partially justified by soviet weapons performing worse than the german ones, german weapons in soviet hands should not need the additional 2 man In: COH2 Balance |
Thread: Post Patch WFA Grenades23 Jul 2014, 18:22 PM
wow. so why buff the income at all, if you just align the costs. may i remind you that the income was raised since it made no sense to also starve okw out of using non-scaling abilities? like nades? In: COH2 Balance |
Thread: July 22 Patch Notes23 Jul 2014, 18:14 PM
actually the penality on munitions never made sense, but yeah this might seem like hindsight now: okw got 5 lvls of vet for being starved in resources. so far so good. but no unit ever (yeah yeah assgrens once) ever had a munitions cost. it makes sense to starve them of fuel, since you need it to get your vet5 tanks on the field. munitions though? most of them go into non-scaling abilities (nades, mines, off maps,flares, etc) and the rest is going into upgrades that might somewhat scale (pshreks wont profit from most of the vet volks get, same goes for pintle mgs... the infrared rifles obers get actually scale pretty well though). so yeah its not really related to the whole vet 5 thing imo In: COH2 Gameplay |
Thread: Post Patch WFA Grenades23 Jul 2014, 14:20 PM
i tought the ammo income was increased, because one wasnt able to get upgrades/ use abilites. so wouldnt a cost increase in inflitration nades negate that to a certain extent? but then 10 munis is really cheap and it wasnt an issue before the buff. one could always spare 10 munis, i guess... you might be right about them being to cheap now In: COH2 Balance |
Thread: Vet 5 system for all factions?23 Jul 2014, 14:15 PM
I think there are a few questions to answer first: weird. the call in pIV seem to vet really fast though. maybe because theyre fuel cost (hence unit value) per tank is so low In: COH2 Gameplay |
Thread: July 22 Patch Notes23 Jul 2014, 11:28 AM
aye it is exactly 50% since fuel gain is ammo/8 and u used to only get 2/3 ammo ([1/8]/[1/12]= 1.5) still. even getting a conversion ratio of 1/8 is far from negating the decreased fuel income. even if you hold both ammo points and no fuel points at all ( the ammo of both munition points combined converts to 2.75 fuel...) but yeah its a major buff though and imo its great In: COH2 Gameplay |
Thread: Making OKW Elite Armored work23 Jul 2014, 01:18 AM
double buff 100% munitions income (also makes conversion more viable) and price from 210 fuel to 180 also heat rounds give them +10 range i think, not sure about the pen increase but usually (us paks, jacksons) its 50% edit: http://www.coh2-stats.com/ballistic_weapons should be number 4+5 (no heat/ heat) not sure though i guess im wrong here since there should be stats for the other tanks too... damn i now i really want to know what they do... In: COH2 Gameplay |
Thread: Walking Stuka22 Jul 2014, 16:54 PM
while i GET IT. you obviously dont. In: COH2 Balance |
Thread: War Spoils - Let's talk.22 Jul 2014, 16:37 PM
posting this with the introduction of war spoils would have helped A LOT! In: Lobby |
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