Sadly I was wright again about people here in this forum.
“It is nobler to declare oneself wrong than to insist on being right --especially when one is right.” -Nietzsche- |
no the smoke is already here when the video start , and the shot start a long time after
so reaction time problem spotted
defending this barrage while it obviously IS game breaking makes you look like a fool. i got the commander, i just dont like playing USF, cause its wipe the map with AA HT or lose late |
Its obvious the only reason they implimented this system is to try stir up activity (i.e. force people to play more), not to actually be a good system of leveling up.
yeah. remember that image they released after one of these free weekends? "10 gazillion hours spent in multiplayer". only this time theyre aiming waaaaaaay higher |
hell, itll kill any okw truck in one barrage. keep them in base? yeah thats the point of them being deployable and such. oh, btw the doc has got a recon overflight too, so they wont be safe in your base either... havent had it used on vehicles that much, because every opponent who had it was satisfied with destroying my trucks and obliterating my tech.
i cant imagine this being intentional... |
ill always "place" my own base in the center bottom of the minimap. so that i have the feeling of pushing forwards or retreating backwards. on some maps this doest work that well so i just "place" it some where in the bottom (semoisky north im bottom left etc) |
There are way more things to consider in a 1v1. Map control is more important, doctrine choice is more important, you have to fight on numerous different fronts constantly - which is rarely the case in mid/late game 2v2s, mistakes are punished harder and your build order has to be a lot more solid - plus you have to be much more aware of timings because individual units have a lot more of an impact in a 1v1 - meaning if you don't counter the 9minute T70 - you lost.
this. so much. take OKW as an example. with 2 players you can get t1/t2 out very soon covering early anti-vehicle measures (a puma) and at the same time get 1-2 ISG to handle weapon teams + a healing station which both players can use up and running. then only one player needs to go t3 first the other can sit on his t1 and help out with a jadgpz IV. also doctrines can be choosen so that they nullify each others weak spots (1 could go for mgs the other fusseliers or scavanger for, my personal favorite atm, light jaegers, breaktrough is perfect for the t1 player if he want to get a jagdtiger after his J-PZ, which wouldnt be possible in an even 1v1 game)
in one 1v1 (as okw especially) your pretty fucked, if you get certain units too early without being aware of what your enemy is getting
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I totally disagree. Imho it's a lot harder to earn an equal team game rank, because the diversity in team games is a lot higher. Many more things have to be considered (tactics, individual micro etc.) so that it's much more challenging. I think it's really narcisstic of those people claiming their game mode the one and only
while the last part of your statement holds some kind of truth, the rest about getting a higher rank in team games being difficult is utter bullshit. most competitive (good) coh2 players dont even play them, hence you dont need to fight these players to get to a high rank in those modes. now try playing 1v1 without eventually getting matched up vs some pretty though opponents ( speaking out of my own experience: i basically went from top 100 okw to 300+ after getting really strong soviet opponents 10+ times in a row, but in 3v3,4v4 that wouldnt happen, ever. most of these games youre matched you up vs some random casuals who just love big games, which is totally fine imo) |
Reinforce cost is related to the squad cost and number of people in squad.
If they still do cost 55, its most likely an oversight after they were changed from 3 men squads of Rambo, Terminator and Chuck Norris into current 4 men squad.
ah so maybe they didnt adjust their price. i think they should cost about the same as pgrens (so higher deploying cost, lesser reinforce cost than they have now) since at vet 2 they also get a -received accuracy modifier, which is awesome! |
yeah i guess youre right about the commander drops.
my steam profile now says i got 208 hours played in the last two weeks xD
i had about 80 warspoil drops so far. most of them bulletins (got some triple okw ones)
but i got 4 commanders in total. 2 of them new ones. and that was with hardcore botgame grinding while being afk.... which is pretty stupid. i would have never been able to get them by playing normal games, which is super frustrating. i just cant handle more then a couple of automatch games a day due to reallife and the amount of stress i experience during these game (seriously some games have me shaking after they finish)
im going to make an official thread about this, but im going to mention it again: we need a system that rewards the time youve played, but also rewards you if you win. we also need ppl to be able to choose what they want to get. all in all we need a point based system, rewarding automatches only. no compstomp grinding. give a player points for doing dmg in an automatch (scaled down for bigger teamgames since its easier to do dmg there). give some incentive to actually win games (like a 1.XX point boost)
and here comes the most important part: players CAN choose what to get for their accumulated points.
i dont mind commanders being really expensive as long as i know after XX hours of gaming i will get one... not some random ass bulletin i already had 2x. |
I think the Western Fronts Armies broke the balance,it just should've been USA vs OKW....as Ostheer,I can't do anything against Riflemen+Scout Car....and as Soviets,the Elite German Infantry rape everything I throw at them ....oh and yesterday,a Jadgpanzer took 2 or 3 shots from a T34 in the a** and the shots deflected,is this normal??
youre either didnt shoot at his rear armor or you were EXTREMELY unlucky. JdgpzIV has 80 rear armor... T34/75s should have no problem penetrating that (their pen. values are 120/100/80) |