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Thread: Jaeger Light Infantry vs. Pathfinders20 Jul 2014, 23:36 PM
they also get a -recieved acc bonus at vetII. dont know how much though In: COH2 Balance |
Thread: Jaeger Light Infantry vs. Pathfinders20 Jul 2014, 21:34 PM
i love the JLI. but the reinforce on those guys... the heck, its the only unit that costs more to reinforce than the price would justify In: COH2 Balance |
Thread: What idiot thought this would be a good idea?20 Jul 2014, 21:30 PM
i repeat what i said a couple of times before: i had freezes and drops en masse. then i started to get rid of the temp.rec file... nothing since... i know it sounds weird. but the game is actually writing the replay while you play (file not deleteable during matches) and i think its due to some error in writing the file... im getting laughed at for this for sure. "yo bro you got no mad compz skill" yet it worked for me In: COH2 Gameplay |
Thread: Maxims vs the OKW 19 Jul 2014, 13:13 PM
and what about the molotov-factor? ofc grens have riflenades but a naded maxim is till able to hold its position and shoot at the enemy. try that with an mg42 that got 'toved. if its not dead already it will be in a matter of seconds In: COH2 Balance |
Thread: What's the point of playing19 Jul 2014, 11:50 AM
which is fun to them. so? In: Lobby |
Thread: Walking Stuka18 Jul 2014, 03:38 AM
this forum is a vocal minority of 1v1 players useless statement. 80-90% of these team game players dont read patchnotes/never give feedback/arent interested in competetive play. why shouldnt balance cater to those who show more commitment to the game even if theyre the minority? i bet the 1v1 players have more average playtime per capita than the team game crowd. In: COH2 Balance |
Thread: Maxim spam still unbeatable.18 Jul 2014, 00:51 AM
As long as relic refuses to admit that 6 man MG squads are a problem, maxims will be an issue. actually, why are they 6 man? if you compare the 2 mgs of the vanilla factions youll see that: mg42 has more supression, maxim has more damage mg42 has a wider arc, maxim is more mobile maxim has a bigger crew, mg42 has ?? maybe the mg42s crewmen had armor once (i cant really remember, but grens had it so yeah). if so, its long gone and theres no reason for the soviet counterpart to have more men how often does a maxim get away with 1-2 men... even if you flanked it properly and all In: COH2 Balance |
Thread: Walking Stuka18 Jul 2014, 00:20 AM
im with you there... costs are adjusted. but the math... you get 2/3s income...hence you need to add HALF (1/3) of that to get the value youre aiming for... In: COH2 Balance |
Thread: Walking Stuka17 Jul 2014, 20:01 PM
When I started this thread, I expected the majority of players to agree that an artillery unit that has the killing power of roughly 3 panzerwerfers was clearly overpowered. silly you indeed. katitof (yes youre reading this right) thinks its fine so does vonivan. both german fanboys for sure In: COH2 Balance |
Thread: Walking Stuka17 Jul 2014, 10:31 AM
did watch it. i wont put time stamps here, but rather assign numbers to the barrages. first barrage (around 10-11 min): instant retreat the moment it was fired. if the okw player actually laid his rockets properly down on the retreat path it would have been way worse. i mentioned this before. autoretreating 3-4 units makes it quite easy for the barrage to hit something. as does a priest firing at the base building after a full retreat... second: you know theres a stuka on the field. you know when its last barrage was fired. why stick to buildings? especially two so close together.im not saying to abandon all buildings forever, but when barrage is off CD you should be very careful third: 3 models lost. lucky mortar shell killing the remaining 3 maxim crewmen fourth: minor losses altough the shocks are right in the center of the barrage fifth: total miss sixth: game over. killing some pinned shocks. doesnt really count so all in all that stuka scored 26 kills (not counting those shocks at the end). 12 of those were the building wipes (which imo were quite avoidable). out of the remaining 14 kills, 1 was an actual squad wipe (the cons insta retreating at the sound of the barage being fired). i really dont see how a 400mp 100fuel 1.5 min cd unit isnt supposed to at least be able to pull something like that off, sorry In: COH2 Balance |
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