225 replies. Well done! You are on to something!
I'll try to keep this as beneficial to all of us as possible, and I will attempt a well thoughtout, honest but constructive reply in hopes on conveying information that will help us all.
your criticism on the Pak howitser encompasses the following
- Its accuracy is way too high
- ridiculous AOE
- damage profile
I somewhat can understand why you would feel this way, The unit does have more accuracy than any other allied mortar counterpart. But going for pak howitsers is a very risky investment for any player involved. The resource drain into going for them is high and it prevents a USF player from giving himself any freedom unit wise. Going pak howitsers can be considered close to an "all-in" It either works or you get rolled over. There seems little middle ground from my experiences.
Simply untrue. It has a huge spread, not AOE. there is a difference. If i play a game as USF and see my opponents trending towards turtling, blobbing or amassing units then the choice becomes clear, A turtling blobber can expect to be pack howie'd. Why? Because I know you will just turtle and amass units which makes this a good choice. any agressive player or non blobber kills my pack howitsers easily which makes it a very bad (game losing) choice.
I do not know what you exactly mean by this. It does too much damage I assume? I am willing to bet a fair amount that you have been blobbing and you got treated with some pak howitser shots that effectively countered your blob. Regarding the investment both in choice and locking out other tech it seems more than fine to me.
When he is referring to the AOE he is referring to the aoe blast of each shell. The pack howitzer has 25% larger aoe radius than any other non doc infantry based indirect fire platform. Most mortars and the leig 18 have an aoe explosion radius of 4meters. The pack howitzer has 5 but that is only half of the story.
When he was referring to the damage profile he was talking about how the shells damage is distributed within its aoe radius. Standard mortars have 50% reduced damage once you reach 1.5meters from the center of the blast(leig has it reduced by 60%). The pack howitzer does 50% reduced damage at 3 meters(twice the distance of standard indirect fire) from the blast. This means you can two shot infantry squads even if both are near misses.
The only comparable weapon in terms of damage profile and aoe is the soviet 120mm mortar which is doctrinal and has a substantially reduced rate of fire compared to the pack howitzer.
That said, I am not convinced the pack howitzer needs a nerf- and actually I think the inability to retreat and tendency for the weapon crew to clump up make it a weapon team that is extremely easy to de-crew with a grenade, lucky tank shot or even small arms fire. I wouldn't mind seeing a buff to its crew durability because it is so easy to lose them.