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Thread: Experimenting with the AVRE21 Jan 2016, 20:29 PM
Tried an infantry light build which really struggled on map control but had some fun plays, especially with the avre. In: Replays |
Thread: How to counter AEC21 Jan 2016, 17:11 PM
the AEC does make the OST not viable in 1v1. There is no counter to it at the time it comes out. Mines, panzerschrecks, AT guns. Even incendiary rounds/panmzerfaust do okay. It's all about positioning. Most players are in "Drive AEC directly at them" mode so as long as you have some AT on the field you'll be fine. |
Thread: To Casters - Which software do you use to cast?21 Jan 2016, 17:06 PM
Nvidia Shadowplay or AMD Gaming Evolved are the lowest performance impact options and work pretty well for most people. FRAPS, Obs, MSI Afterburner etc all work perfectly fine too but have different degrees of performance impact. FRAPS is the highest, OBS and Afterburner are pretty similar. I would recommend trying out AMD Gaming Evolved's video functionality first as it has the lowest impact on game performance and will be easy to set up. In: COH2 Shoutcasts |
Thread: Sdfksz 222 Revamp21 Jan 2016, 17:02 PM
1. If you support your units with nearby AT, he can't bumrush it with light vehicles. It's a dance of micro, you don't have to avoid using things/use them suicidally simply because he has a counter on the field. (I see a shit ton of people do this when I watch Dane's Propaganda Cast.) You don't need to even kill him, just hurt him so he has to go lick his wounds. 2. Captain can only be one spot on the map. Car can drive around the map being where he isn't. Americans who rely on Captain exclusively for AT are in for a bad time. In: COH2 Balance |
Thread: Graphic card suggestions21 Jan 2016, 16:53 PM
CoH2 doesn't even support SLI ?! Yeah, something to do with how they implemented coldtech snow/footprints makes it so that SLI/CF degrade performance so it is simply disabled. For what it's worth though, 290 CF is worth it for most other games. Especially if you want to do higher resolutions.
Try turning texture quality down to medium or high. A lot of stutter is caused by consuming too much video memory. A 2GB card like a 750Ti generally will want to run most games at mediumish texture settings for anything released in the last couple of years. In: Lobby |
Thread: Can we talk about Panzerschreck Veterancy21 Jan 2016, 16:44 PM
Volks were never meant to be the core of the faction. That's why it has elite infantry units out the ass. (Sturmpios, Jaeger Light, Panzerfusilers, obersoldaten, Fallschirmjaegers) and lots of light-medium vehicles. Volks for OKW were always supposed to be like engineers for the other factions. It's a role reversal since OKW has super engineers, their infantry is trashier. They're supposed to have expensive but strong units with volksgrenadiers serving as expendable infantry to fill in the gaps. It's largely why buffing volks into mainline infantry has resulted in huge balance issues. They still have all their elite infantry and light vehicle play, but now their basic mobile AT unit is also better than conscripts in combat for a marginally more expensive cost. In: COH2 Balance |
Thread: Can we talk about Panzerschreck Veterancy20 Jan 2016, 23:39 PM
What is the recent retard patch? The one that ruined OKW. But that's aside from the point, as this panzerschreck vet bullshit has been around for a lot longer than that. (Just wasn't an issue because volks weren't nearly as good in combat and buying mass schrecks was prohibitive) In: COH2 Balance |
Thread: So, the meta.20 Jan 2016, 23:24 PM
into a 10 minute advantage that snowballs into a win. There's no such thing as a snowball in comeback of heroes. Most garrisons can be circumvented simply by going elsewhere on the map and capping those territories. The only time it's a problem is when said building is covering a cut off. (Which is a map design issue more than anything else) In: COH2 Balance |
Thread: Can we talk about Panzerschreck Veterancy20 Jan 2016, 23:23 PM
So, I think panzerschrecks are balanced more or less. The problem is the obscene amount vet you get for doing damage with it. And the vet bonuses for volksgrenadiers, combined with the recent retard-patch gives them significantly higher damage output. So it's actually beneficial to your anti-infantry damage to get the panzerschreck and accrue vet 3-4 much faster than you normally would. (Far more than you get from having that fifth man with a rifle) I think this is resulting in a huge imbalance in veterancy pacing in favour of OKW infantry, giving them a serious midgame advantage. In: COH2 Balance |
Thread: Graphic card suggestions20 Jan 2016, 22:21 PM
For CoH2, I would recommend at least 2 GTX 980s. Don't worry, they only cost about $500 a piece. Anything less and expect about 20fps. CoH2 doesn't even support SLI. In: Lobby |
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Latest replays uploaded by Dullahan
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