Can we talk about Panzerschreck Veterancy
Posts: 1384
I think this is resulting in a huge imbalance in veterancy pacing in favour of OKW infantry, giving them a serious midgame advantage.
Posts: 2307 | Subs: 4
Posts: 1384
What is the recent retard patch?
The one that ruined OKW. But that's aside from the point, as this panzerschreck vet bullshit has been around for a lot longer than that. (Just wasn't an issue because volks weren't nearly as good in combat and buying mass schrecks was prohibitive)
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Posts: 552
So, I think panzerschrecks are balanced more or less. The problem is the obscene amount vet you get for doing damage with it. And the vet bonuses for volksgrenadiers, combined with the recent retard-patch gives them significantly higher damage output. So it's actually beneficial to your anti-infantry damage to get the panzerschreck and accrue vet 3-4 much faster than you normally would. (Far more than you get from having that fifth man with a rifle)
I think this is resulting in a huge imbalance in veterancy pacing in favour of OKW infantry, giving them a serious midgame advantage.
I appeal to whatever patch Relic implements, they should also make it so you can drop weapons, put them away, and rig them with explosives so when the unsuspecting rifle man picks up a shreck he blows up
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Posts: 3103 | Subs: 1
You do realise that volks vet is absolutely shit at the moment?
If Volks vet is shit, Commando vet must be the ground that shit sits on.
Posts: 392
Shrecks should not offer that vet advantage.
Posts: 17914 | Subs: 8
If Volks vet is shit, Commando vet must be the ground that shit sits on.
Actually if volks vet is shit, then commando vet isn't even implemented yet and stars are just visuals(well, 2 of them are, 3rd one is just extremely underwhelming compared to any other vet of any other unit in game).
Posts: 1890 | Subs: 1
Assuming Relic never changes Shreks on Volks I think it would be nice if they tweaked how AT damages gives vets to Infantry. One idea might be to reduce EXP from damage alone but increase the EXP for vehicle kill shots.
Posts: 1585 | Subs: 1
Yes I do agree that volks with Shreks vet amazingly fast, but I think the problem arises from the ability of volks to get back on the field immediately. Fire once miss retreat, 10 seconds later you are back in the fight because you are right up against your forward retreat point. In addition, since support weapon spam is so hot right now for Allies, volks are even more attractive, and as a result shrek upgrades are a must to hold off Allied tanks. What needs to happen is a way to encourage OKW to get more than Volks. Changing of their vet is a possibility if OKW vet is completely changed (which I doubt it will be).
Shreks on volks are gonna be problematic, but the solutions for it are very limited because Volks are meant to be the core of the faction.
Posts: 1384
Shreks on volks are gonna be problematic, but the solutions for it are very limited because Volks are meant to be the core of the faction.
Volks were never meant to be the core of the faction. That's why it has elite infantry units out the ass. (Sturmpios, Jaeger Light, Panzerfusilers, obersoldaten, Fallschirmjaegers) and lots of light-medium vehicles. Volks for OKW were always supposed to be like engineers for the other factions. It's a role reversal since OKW has super engineers, their infantry is trashier. They're supposed to have expensive but strong units with volksgrenadiers serving as expendable infantry to fill in the gaps.
It's largely why buffing volks into mainline infantry has resulted in huge balance issues. They still have all their elite infantry and light vehicle play, but now their basic mobile AT unit is also better than conscripts in combat for a marginally more expensive cost.
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