remove okw
Delete Soviet
in that case please delete OKW, Soviet, USF, Osteer.... to fix game, well why not just let the game able to install then uninstall instantly like that panda antivirus that label itself as virus and kill itself. |
Jackson is little bit too good for its price now, and it have normal accuracy. If you don't want see your tank miss go play something like sc2 in those games tanks don't miss. |
This seems incredibly risky and I think the sniper should only be deployed as a mid to late game unit once you've secured your territory and have a proper combined arms force.
If sniper can snipe tank drivers or even crews sure, if not i don't see the usefulness of vet 0 sniper in mid and late game when most enemy in front line is backup by metal beasts where sniper will have to keep retreat back to base after snipe a guy to stay alive. |
Still wierd, USF gets both qualitative and quantitave firepower in the early game. You can get 4 riflemen out before ost gets 4 grenadiers out. Followed by free lieutenant and then the brick wall obsidian armored m20. No matter which way you look at it you will be on the backfoot the first 10 minutes. As ostheer. Which is totally fine to a degree.
Riflemen are fine, hell even stupid free upgraded squads is ok balance wise. My whole issue is the m20 as ostheer. No competent player will let it get fausted ever. Even if you do whats the point exactly gets repaired in .01 seconds? Its invulnerable to small arms so you need either a pak or 222 to finish it off. The unit is basically free map control, just roll it up and kite anything. Screen with like 1 rifle squad and not even a 222 do much of anything.
Decrease riflemen cost to 260 mp, increase build time by 50%
Nerf m20 armor by 15%. Why should it be resistant to small arms fire considering how much else it can do, give it a sight bonus, buff its vet gain, i dont really give fuck?
Riflemen get buffed but takes away the super early quad riflemen start 2-3 minutes into the game.
Buff pak howitzer/bazooka/fix meta/whatever.
Just dumb how quickly USF can reach critical mass 5 minutes into the game where you basically have to rely on the USF player making mistakes and then pulling through just barely until armor starts rolling around where you can start actually trading effectively until jackson+scott rolls around by then hopefully you abused meta like a cunt and ur tiger or CAS wins you the game before they can bleed you hard enough. Just because they dont have pershing or some other BS doesn't mean they should have all the advantages early game.
another M20 problem is its AT crew, when i play USF when i see enemy Light armor like 222 or puma i just have to hop out of the car if encounter by them or hop out at base let a RE take over, usually if my M20 killed something it is easily a vet 2-3 AT unit in a early game which i always think it is broken. and M20 have best AT mine.
There also a crazy thing about USF to replace their lose on high vet unit back in late game for USF. I lost a vet 3 rifle, no problem let a jackson crew hop out and rifle get in and play safe land few shots on enemy tanks, Jackson become vet 1 hop out the rifle is vet 3 again. |
my lesson learned from COH2 is don't trust Relic... |
meh... relic have more important stuff to worry about |
The T34/76 definitely under performs. Compared to the P4 and Sherman it has worse AI (even before the pintle gunner upgrade is taken into account) and worse AT with none of the survival abilities both those tanks have. Sure it is 10 fuel less than a Sherman and 25 less than a P4 but it ends being too expensive to spam and too cheap to be useful as a generalist.
A few ideas to fix the problem:
1.) Replace it with the T34/85. The T34/85 would have to be reduced to the standard 640 health instead of it's currently ridiculous 800 health for this to work and even then the tank would have to cost between 120-140 fuel but the improved gun would make all the difference when fighting heavier armor.
2.) Give the T34/76 HE rounds. It works for the Sherman. If the 76 could switch between HE and AT rounds it would be a much larger threat to infantry and have a better defined role as an AI tank that can do a bit of AT work if need be.
3.) Make the T34/76 cheaper and reduce the pop cap. If the cost of the T34/76 was reduced to around 80-85 fuel it would be a much easier tank to spam in large numbers. In this instance the advantage of the 76 would be that while an inferior tank in all regards you can have two 76s for every panther and three 76s for every two P4s. Thus some degree of parity could be maintained by numbers alone.
make it cheaper OR revert its old RoF OR add t34/85 in t4
Or give its old Ram back, man i miss the old Ramming ability, once i Had a Game there is 12 tanks disabled in a small forest area it start a panther try to flank got Rammed their tank rush to aid and we rammed all 1 by 1 so my teammate and I rammed our 6 T34/76 with 6 P4/Panther and 1 remaining T34/76 is trying to finish the job and both side infantry fighting heavily around it and CE and Pios both try to repair their own tanks under fire and both side is throwing off map art on that small area, it was so fun.
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OKW need some anti building other than walking stuka, Raketenwerfer and Le.ig could take 5 min firing at a build, and it still have a third of its HP, also Le.ig and Raketenwerfer they both got decrewed by 1 shot from any tank which is so BS.
Obers is over nerf now, without upgrade it is just a gren (a 400MP gren sucks bad). so I can't throw it into battle once it hits the field, it need wait at base for 30 sec for upgrade or longer if i don't have munition for it. they should just increase the MP to 480 or 500 and give back their LMG or reduce its price to 320MP and require upgrade. right now i am using fur. and falls instead of obers.
Walking stuka is so easy to dodge it is only effective against buildings and stationary stuff, it take like 10 sec to land which even HMG can pack up and ran away. it is very predictable and easy to dodge compare to rockets barrage of SU and Osteers.
P2 no one use it not because it is balanced, it is because it is pure AI unit. even a T70 can eat it alive, and they both have about same AI ability, I think P2 should able to stand against T70.
Sdfkz 251/17 need use very carefully, I see many many OKW rush their Sdfkz 251/17 into battle and got killed when they run into enemy infantry when they are moving. once I play as US and vs OKW in a winter map, 3 sq of infantry with no upgrades at all, a Sdfkz 251/17 run into my group and got blocked, and got destroyed before even start deploying. also Zis can almost 1 shot it, US can just smoke it, it will run, if it didn't run bazooka attack ground or move close or in the smoke and close quarter combat the Sdfkz 251/17, it will die very fast. and it is pretty much the only anti blobbing unit OKW have in early game.
Schwerer Panzer need heavy support to stay alive, unsupported Schwerer Panzer means no panther for him.
Kubelwagen it is ok right now, because any two sq of infantry to force it off. it is only powerful with team up with strumpios,
I could say flame M5 is even more broken than anything in the game, follow by PTRS spam, then there is US armor pop cheat, 120mm etc, many thing in this game is broken need be addressed. oh M20 is borken too, call in a M20 let crew jump out and let a RE hop in, you got a M20 and a early AT infantry unit that can take out/scare away puma, P2, and Sdfkz 251/17.
Edit: so after type all this i feel pretty dumb because this thread is very pointless cry baby's post who prob never played OKW. why should i bother spend time read and type this. shame on me. |
The Pak 43 is fine. By the time the enemy spots it they usually lose an important tank to it meaning the Pak 43 just paid for itself. I don't want the game to turn into advanced camping simulator with all of the stationary guns and arty. Maybe there will be a mod for that one day.
The problem I have with Pak 43 is when i build it near the mid engagment area behind building etc. if there is enemy infantry within the range, the sec i finish building my pak 43 it shoot off its first shot at the stupid infantry and give away it position, then it got airstrike, precision strike, rockets fire at it and MP is wasted. Right now i am forced every time build my pack 43 facing my base direction, so that i can toggle it attack vehicle only which is pretty stupid it should auto ignore infantry |
should just let T34/85 replace the T34/76 and increase the price a bit problem solved. |