don't know.. since the mortar bulletin that will make mortar fire land on itself i stop using them. |
Katyusha the interval between each wave of rockets is shorter could be nice.
btw i felt when katyusha is closer to the target area the faster it fires between waves of rockets is that true? i always felt that way. |
Is there some kind of bug with the OKW flak halftrak? It seems like if it ever tanks a little more than half damage, it gets engine damage, and not the regular kind, the kind with the big yellow symbol.
It feels like this is happening from all forms of damage and not just snares, and way more frequently than other vehicles I use.
yes it is, it will get 100% engine damage from anything once it is lower than 50% damage. it is been bring up quite few times in the forum |
i always pick Lieutenant first than cpt, and M20 is my must have, M20 mine is awesome also it don't fear early Light armor like puma, the crew is a AT team already,also the new AAHT is light armor eater,also kills HMG teams well, enemy ATgun? what is your rifleman's smoke doing? extra firepower from LT is very good in early game. |
sturms don't need flames it is strong vs garrison unit and infantry already, only thing maybe burn down enemy bunkers and structures? but volks already have flame nade... i really sees no use to it |
Three PZ4 get smashed by a single slow-as-turtle Churchill? That dude should've delete the game. Besides, Churchill is already double(HP/Armor) nerfed in the patch note, your soreness needs to stop.
Have you ever tried to use rifle grenade on heavy engineers? If not, please use rifle grenade before you post something like this.
I did eat rifle nades quite a lot last few days, most it kill 3 model when my sq is around half health, because once i upgrade them in to HRE i never let them in cover fire, when ever it is at engagement, they just fire where where they stand, instead moving around to find cover.
btw I do play with the preview patch, so i think the nerf already applied right? |
No, it isn't. It unlocks one expensive unit for purchase (Either a 500/185 comet or a 540/150 churchill). It's there to offer tech diversity since everyone else has far more options about how they choose to tech and you choose between supergrenades + super speed or heavy engineers. Heavy Engineers are good, but if you had to pay munitions for the upgrade it would be much less appealing to go Anvil spec. It's not comparable to a Tier 4 at all.
At the end of the day, there's a billion ways to counter a strict anti-infantry unit in that stage of the game. Yeah, they're really good against other infantry in a shoot out, but that's about it. They're vulnerable to tanks, indirect fire, grenades or even suppression since they can't move fast enough to flank machine gun teams. They're a defensive unit in a defensive specialization on a defensive unit. 200/50 is already a pretty hefty cost for what it gives. That's more than half the cost of a centaur or almost half of a Cromwell, which could have a much bigger impact.
200/50 is not only for the heavy Royal Engineering, but also a cheap Heavy tank. Today my chuchill 1 on 3 P4 and killed all 3 of them, also a pretty dam strong art for 50mu per use. if you think the 0 upgrade price should stay then the new sq of Royal Engineering after upgrade should cost 340-360 to compensate it as elite infantry. also increase its reinforcement price. 210mp elite infantry? that is really dirt cheap.
also i only find them very slow in combat and other times their speed feels fine, and their retreat speed is fast as everyone else. but they are long range elite infantry, they start firing at beginning of engagement don't need to push in, it have 2 armor so it can stand up to the small arm fire, also since they are slow they won't need cover, which means no model hugging which reduce the damage they taken from nades too the most I see is 1 nade kill 2 models when they are in open.
In a game today two heavy Royal engineering i had fight off 3 LMG gren and a engineering(no flame) blob and wiped 1 of the LMG gren sq with lose only 4 models in the shoot out (3 on 1 sq it retreated and 1 on the 2nd sq). so i used 420mp+240mu infantry and win a fight with 920mp+180mu infantry. i don't think it is fine at all. at least i can't do the same thing with commandos. |
It's not free: They pay 200/50 for it in tier 3.
Are we also going to bitch about war speed being free too?
Just think of it as sappers becoming a new unit with the purchase of anvil. The only reason it has to be upgraded on a squad basis is because of how Relic's shit works.
It is more like cost to compensate it only have 3 tires instead of 4. i think the T2 and T3 upgrade is just for unlock special tanks/ability for T4, it is not really more expansive compare to other faction who need to tech to T4.
The other faction unlock T4 and get better infantry and need spend MP to call it in, This is free upgrade for a T2 unit that is only 210mp to become way stronger unit with better almost everything except speed. (it proformance is like shock and obers combine with slower speed. which other two units are all over 400mp |
seriously no1 fucking blobs these because they would die in 1 panzerwerfer barrage they move so slow, lets not kneejerk and nerf more pointless brit units
I blobed and wins couple games, not every OH get panzerwerfer, specially now UKF goes for Centaur first then follow by Churchill, so the chance see panzerwerfer show up usually after 2 p4 or a panther, so i think it won't make much difference since panzerwerfer will show up really late. also it is not nerf all stats stays same, this thing is only 210mp and reinforce cheap why have a free upgrade that significantly buff it. 60mu maybe too much but 30-40mu should be fine. |
Only too good in team games really. For taking out entrenched positions it's one of the only particularly good options the UKF gets. Arty is hopeless from brits.
i totally agree UKF indirect fire is junk, motar pit and suxton either dies very fast or sux at damage anything, suxton should be similar to priest, and base howitzer can't hit anything for 45mu each time it fires. |