another thing is Pershing can't decrew, i think it is for to limit the Pershing as one, but took away the USF all armor can repair itself by its crew specialty, it need add free crew repair with ability to cancel any time, to make it par with rest of USF armor. but i really don't see the point to give pershing limit as call in, maybe change it to be like E8 but lower the fuel to 150. i really think it should be a 150fu tank for its stats right now, just look another 150fu tank Churchill, no limit, fat, maingun feels like it have better than pershing too. only thing pershing is better is, it is fast like wind, and dat 90mu 1 time shot |
Pershing feels more of a medium tank than a Heavy tank, don't feel it worth the 230 fu. it won against P4 easily, but have trouble head on with Panther, and need run from tiger, and only scratching tiger, tiger 1 shot feelts nearly took out 1/3 of Pershing Health, while Pershing 1 shot can only take out 1/8 of tiger.
for rangers it is felts like a shock that cost 400 and need 90mu upgrade. haven't test out if it holds bar or bazooka yet, but indeed it drop infantry like flies like commando, but it only have 1 nade, no smoke and other things feels it need more skills to use (the only elite infantry only had 1 skill) |
Flame thrower i feels it is nerf to SP, because most time SP need to chase enemy infantry.
Recoup Losses err i thought relic is going to nerf blobing, and this thing is just suggesting blobing wth.
still not too found in Hezter, feels like big brother of flame WASP, i hope turning speed is good because 135 fuel it is 201FU for other factions for a tank can't fight other tanks and OKW pretty much force to get a JP4 in early game because Centaur, so 8cp pretty much is right time for it as it have to be a 2nd tank. I was hoping it can serve as JP4 and flame like KV8 does being a KV1 and a flame tank, but its frontal armor makes up i guess. will see others play how good this unit is until jump on it.
Rocket barrage is kind too expansive like most the OKW off map art, oh well hope it is not as useless as other offmap art OKW have. (today i used fort commander's zeroring art, somehow it only drop like 4-6 arounds on the edge, the USF player's whole army stayed in mid of circle the whole time didn't take any shots, my teammate and I is like WTF, nice 300 Mu in the drain. |
OKW has plenty of anti-tank besides the Shreks. The Raketan is great and can retreat. The Puma and their early tanks are fantastic, etc.
NO one use puma now except AI since brit release, because it got shreds into pieces by centaur so is shreck volks, so battlegroup and rush JP4 is only option for OKW. which is quite boring.
anyway if remove volks schreck it gives to SP, it is pretty useless, same as give flamer to SP in the new OKW commander, it is quite rare to see OKW to go dual SP, no one spam it and Rakewafer the crew is too close to each other easily got 1 shot decrewed by any tank or nade. if remove volks schrech it could be really redesgin of the OKW infantry AT power, also it is weakest AI core infantry in the game, it can't really win the shoot out to any sq.
Gib Volks more AI (rifle damage from 10 to 12), redesign the shreck into a PzFaust-like ability*, increase Volks cost to 240 (although it doesn't really matter) and be done with it.
I honestly prefer a snare to the current shreck.
* You buy the shreck upgrade for 90 muni but instead of getting a shreck, Volks get the ability to fire a shreck - for free because you have to buy it for every squad individually.
Same range/cooldown as PzFausts but penetration/damage of shrecks.
The results:
- rifle damage from 10 to 12 basically increases their DPS to a value slightly below Grens
- A-moving Volks blobs (with shrecks) won't work (anymore) against vehicles
- Shrecks basically get less range/higher cooldown compared to bazookas in exchange for 100% accuracy (same as PzFausts) and the ability to snare vehicles
- Volks don't lose a weapon slot
your idea make me think Panzerfüsilier, so if it change to this prob no one gonna use Panzerfüsilier anymore, since they do samething, so maybe swap Panzerfüsilier with volks? |
What most people seem to want. OKW is a formidable faction without them. Best anti-infantry vehicles and best anti-tank infantry. Not to mention the quality infantry (call ins).
Best AI tank is UKF centaur
Best AT core infantry i agree but it sucks at AI, i rather have it AI, today my 3 sq volks (2 vet 5 and 1 vet 3) and a SP(vet 2) fighting a commando and lost (1 of the vet 5 volk got wipe other down to 1 to 2 model) so it is pretty shitty as core infantry
also i found there is something need to change in mech HQ of OKW, currently there is nothing in there can stop a centaur, so it force OKW to choose battlegrounp HQ and rush a JP4 ASAP to able to push off a centuar and stays in game, which is quite boring. also force OH don't skip T3 and rush a P4 out asap too |
i think scatter is lower could be way better since it is cheaper than priest, it first fewer rounds but almost can constantly fire. only prob i find is scatter is too huge to hit anything. 135 range is fine with me. just wish it can land on some thing instead of nothing. |
The only thing that really gets to me about inc. grenades is the one shot on fighting positions.
so is Molotov to bunkers, both dot damage need to be look at and nerf. |
there is, 15 more muni every time you use it. They do the same damage.
it is not 15 more mu, it is 30 more mu as OKW have mu 33% income penalty, if 30 mu translate into ally mu it is 45. which is 3 times price of molotov |
You mean the tech cost that is included due to OKW starting with 40 fuel? Rightio..
it only enough for the first building same thing goes for SU and OH, why dont you complain those too |
that's more to ability than just price.
the penal satchel cost 45 munition, same as the okw flame nade's "adjusted" price. There's no doubt the satchel is/was powerful, but at the same time it's also one of the easiest ability to dodge.
the okw flame nade is broken because it's almost undodgeable. Price alone does not excuse that face.
then lower the price to 15, and give it same throw time, i am down to that. |