Molotov is hardly op. It's easy to spot and the conscript have to spend ~2 seconds going through the awkward animation at close range.
well that is why flame nade is double the price of Molotov for a munition starving faction that suffering lower MU income so that price of each flame nade is more than double of Molotov that have the same damage, also did you notice molotov is easier to set buildings on fire than Flame nade, I see many times 2 molotov set a brick building on fire, or 1 set a wood building on fire, wile I hardly see any flamenade set any building on fire. I don't see why you complaining? also cons get closer faster with Ohoraa!
but both flame nade and molotov damage on buildings like bunker and emplacements need to be look at. it is too much right now.