Against this guard motor 34/85 spam, lots of stugs and paks is tricky to face, because you lack indirect fire, unless you call a 120mm mortar.. Which is at least forcing them to change strategy a bit.
No katys, off map or on map arty.
The only natural way to deal with the paks would be infantry, but as in every game pop plays, your inf takes a real beating as you wait for 4CP, and German tends to be left with inf advantage of several vetted grens.
That inf advantage is blown out of the water by the 34/85s.. But not if you protected your inf advantage with paks and stugs. the 85s are I only dangerous when they charge in, and you can stun and keep stugs at range. Not to mention fausts. |
Thread: ISU-15211 Dec 2013, 10:05 AM
The way Relic has designed soviets, is not to have too overly powerful units vs armour.. I.e. no heavy tanks that kick the sh*t out of any German armour.
That is the forte of the Germans.
The entire flow of the game is about soviets applying pressure, draining German manpower and cutting off fuel, to prevent them massing too many of their inherently strong tanks.
If soviets play correctly, they will outnumber the more heavily, better armed German tanks as they hit the field.
It's the job of the soviet to defeat those units while they are few.
It's the job of the German to micro those units well to increase their resource flow (map control), hopefully whittle down soviet numbers, and wait for more nasty tanks to arrive.
This is why you do not compare soviet and German armour, because they are designed to be unbalanced, but soviets are also designed with an inherent advantage on early pressure (as long as you apply it).
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I didn't but the FHQ commanders, but do FHQ keep you in the game if your whole base is destroyed? (Like coh1).
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I don't think shocks coming a little earlier is too bad , because they are expensive and most people called them a little later anyway. There's no huge need to call them before you have 4 cons with molotovs.
They will be nice against assault grens now though. |
I think Tiger Ace might be nice if it cost just 500 MP, plus the 10 min resource block.
I've managed to save way over 800 MP before calling one most times. Ontop of two vet 2 PIVs.
I kinda like the concept of it (similar to KT), but at the moment you call it it just gives too much raw powder on top of an already potentially full army.
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Exactly Ivan, the reason stugs are so bad ass, is because they are cheap on fuel.
Against these kind of 34/85 strats, people need stugs, maybe a P4, and paks, play defensive, the paks are key. As your tanks edge backwards, the paks can stun.
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I can vouch by riding mountain bikes in the UK, that when snow thaws on open countryside, it makes the most gloopy horrible thick mud.
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Thread: ISU-15211 Dec 2013, 00:44 AM
They are, but they are also all doctrinal. There is very little soviets have in their non-doctrinal units that can really present any danger to an elephant.
The only thing I can think of would be to damage the engine and bring at guns into range.
The reason I stated that combination of units, is because they come in the doctrine with the ISU, which is the unit we are discussing.
Someone tried to say the ISU sucks Vs the Tiger.. but as someone else pointed out, all these abilities can really help you combat an Elefant with an ISU |
I have tried it, its quite tricky to pull off, mostly because anything skipping T1 leaves you without fausts (even on called in grens).
But it can work. A friend used it well against me. Just get 2 pios, it does not take long to start pumping out PGs. |
Ppsh sooner? Oh wow |