The notification that people have ''joined a party'' I think. |
Had a really funny 2v2 where I chased two T34/85s with a vet3 pak, they were repairing, and pak ate them for lunch lol.
Unfortunaltey we lost though. |
Its definatley really powerful, you just have to be able to hold on till 4 CP.
Penals are a big help for the AI, and guards.
Ive been pinned right back into my base before, then had my 2 85s come out and chase and destory whatever armour they had.
Due to their tecking costs, you will always outnumber their initial tanks.. mark target and self repair just make it easier. |
Shock rifle works well by getting ZiS (bonus having cloak), and getting a KV8 to defend the ZiS.
Later you can get an IS2.
But yeah Im really enjoying just T1 with guards motor (2 cons, 2 penal, 2 guards), stall for T34/85s which are very strong now. I often get pushed off the map, but end up winning when the 85's arrive.
These strats do not work 100% of the time though, so its worth having other back ups in mind if your in trouble, like going T3. |
Yup, what Areohank said, also: use same method for garrisoned transports, I.e. select vehicle, click on squad, then simply right click where you want the squad to walk to after exiting. |
What about the late vcoh meta of countering M8s with extended T1 and mass faust.
Prioritise muni points, and probably build a muni cache, get at least 5 grens, plus maybe some other support units.
Place as many mines as you can afford, but save enough muni so if they hit a mine you can rush with fausts to finish it.
This is obviously muni heavy, but has the advantage of great map control (large army). Initial costs of tecking go into cache instead. Hopefully you can teck (often straight to T3), after taking down their initial vehicles. |
They are annoying, particularly backed up with snipers.
But you can keep delaying them by using fuast then retreat, try to hide around corners and ambush it, if youve managed to get an MG to vet1, the AP rounds (use it in a building) will rip through a T70, meaning you can hold on to a fuel.
Also your calc is without any con upgrades, so that should help you fight back until you can pull that p4 out. |
Fighting against mark target is like fighting against ram, tactics wise, don't over extend your tanks, keep the protected with combined arms.
When either of these abilities get activated, you can use smoke and just reverse, even without smoke if you have proper support, they will struggle to get worth from their ability and its either a T34 or 80 muni wasted and you can repair.
If your out of position with little support, yeah your screwed. |
The power of the unit is that you can spam out cons and DSHKA at tier 0.
Cons on their own are already good, but when you throw in MGs as well, off the bat.. it can take time for germans to try dig you off their cut off
Cons and Maxims are already powerful together, and you have to build slow T2 for that. Now, take away that building, buff the Maxim (into a DSHKA), and rush a T70 and T34 out before German can do that much.
Its certainlly frustrating and powerful. |
Sooooo... this thread went waaay off topic. |