Yes, it's hilariously powerful.
The real issue for me is that the only counter is RNG based. Such a crucial, game-changing unit should not have a counter that only has a 40-60% chance of being successful, but if you do get off the ram, you will probably win the game. It's just insane, completely contrary to any reasonable design in a strategy game.
The reduction of what is still a fairly complex Real-Time Strategy game to these arcade mechanics in the late game is more of a slap in the face to veteran COH players than just about anything else Relic has some up with in COH2.
Well I agree to an extent, BUT 1 T34 is never a counter on its own.. unless you are extremely lucky. You want at least 2-3 T34's and probably mines as well... that reduces the RNG.
Anyone who sends one loan T34 and just expects a critical ram straight away is being optomistic at best. |
It defo feels OP, that and Industry are the reasons Im only playing Soviet atm, (and I dont use them normally, I just dont like facing them).
If they want to keep it 0 CP so that you can get them in first few mins, I think it should be a bit more expensive, like the 120mm is.
If it cost say, 400mp, it wouldnt be as spammable, and taking it out early with a mortar would be much more rewarding. |
Hey I figured I might as well post this. It is from another thread, but probably more relevant here:
Thats not a solution, simply because it will allow abilities which are too powerful to both be in an army, example Shocks AND Guards. |
I think the defence commander is a little OP, everyone seems to use it when I play German, and rape me hard. When I use it I win easy and get abuse, I dont really enjoy winning with it either.
Its just so hard to counter heavy MG and cons at T0 with 0 CP for germans. Mortar is obvious choice, which puts you on back foot and they just move MGs around making it take longer, then 120mm comes out and sits out of range. I think mortar HT might be essential against this, for insendiary round and lack of ways for soviet to take it out.
On a side note, Im HATING facing Industry and Defence, so Im just playing Soviet myself, but using normal doctrines, at least that way the most annoying thing to face is the Ace.
Like someone else said, if you using Defence, you have munis coming out of your ears, and full map control.. rape the map with mines.
Whenever I have played Elite troops and the Ace comes out, Ive made both my vetted pios mine clearers. So make sure to take those out.. if you can. |
Ive had reasonable success with 34/85's against panthers, often forcing them to retreat and repair.. Ive chased them into their base before.
When they do get awayto repair, you want to take advantage of self repair + use engies and get the 34/85s back in the fight quicker than the panther can.
Panthers still have good speed and will try to outmanouver you, so its a good idea to have a ZiS to fall back to which acts like a safe zone
Guard motor might be nice to have both the SU85 and 34/85, needing guards for early AT.. but thats expensive on fuel, and also not that great anti inf, so probably need snipers. |
Yeah Ive had that annoying click thing where it just does not activate.
Gernally, I think the best bet is to make sre you have your T34 in ram friendly territoy, if you think there is a chance you will need to use it. True sight can work out nice, i.e. hide behind a bush, so enemy tank will get a supprise ram in the side before he knows your there.
Also, handy tip about ram (for things like Tiger or Tiger Ace), I think a tank with a critical cannot be given the same critical again.. so try to have 2 T34s together, if the 1st gets only a crew shock, try to ram the second before it wears off because Im fairly sure as long as it penetrates, its going to do better damage.
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I like being aggresive with Soviets, and for that reason I dont like getting messed up by PGs, so I always get shocks pretty much. Just the pressence puts off a lot of PGs from being built.
Also, if they have shreks, pretty much any inf will do the job, like 2 cons or something.
And like someone else said, if you use SU85s, keep them right right back, until the moment they need to engage somthing. Using these is a giant game of cat and mouse, because your opponent WILL try to catch the out of position. So every time he sees where they are, I either move them back a bit, or move their position all together.
But generally, I prefer T3 for the reasons you stated.. backed up by a heavy if possible.. Shock motor for Shock troops and IS-2 is my favorite. |
I wish they would hurry up and balance some of the new stuff a bit.
I dont enjoy winning with Sov Defence much, I hate being beaten by it.
Its horrible getting rolled by Tiger Ace in a game you dominated, although I do enjoy doing it myself lol.
I dont enjoy playing Industry, but I hate facing it if it means getting T70 rushed to death.
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Yes mortar is correct counter, but having to get one so early puts you on the defensive, and doesnt counter it really fast while they move the HMG about a lot.
You need to get out your base FAST to not get rolled by T3, and that can be quite hard vs 0 CP heavy HMG and con backup. |
I'm actually finding the soviet defence doc to be OP as well (playing as and against).
Every soviet seems to play it now in 1v1, and as long as the map isn't too large, 0 CP heavy machine gun combined with conscripts, is virtually impossible to beat early on. |