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+1
It's all about implementation. For example, concept wise, Blizzard was an interesting mechanic badly implemented. It was both poorly balanced and had little to no interaction between player and effect. Including ice and deep snow.
I had written in the past how i would had like to see it been reworked at the time but that's chat for another thread.
In regards to abandoned vehicles, this is what i had thought it should be. This also changes current wreckage mechanics.
-If a vehicle dies at perfect 0 HP, then the wreckage HP value is 100% and it's value it's equal to the original vehicles HP. Right now it's always 50% (which screws with scavenge mechanics, specially after the nerf).
If possible, excess damage over the 0HP mark, translates directly 1:1 towards the HP value of the wreckage. Say a Cromwell at 160HP get's hit by a pak43 (320dmg), then it will die and the wreckage value will be set at 480HP.
-Abandoned vehicles are a special type of wreckage. There's 3 types, light car, light tank and the rest (medium/heavies). Artillery vehicles can't be abandoned.
For scavenge mechanics, they are considered to always be at 100% value, regardless of HP value. Light tanks and cars behave exactly as like now (neutral 1% HP vehicle) which can be recrewed at any point and cost nothing (outside of model count requirements). They will always have engine damage or worst.
-Abandoned med/heavies will always start at 50% HP. Armor value is 40 (small arm doesn't penetrate). Vehicles in this state CAN'T be recrewed. Once repairs get towards 100% the vehicle becomes the current model of "abandoned" vehicle at 26% HP. At this point the vehicle can be recrewed but it will still have both main gun destroy + heavy engine dmg (med) or destroyed (heavies).
-Abandoned vehicle is a death crit only produced by certain value of damage against specific targets. Offmaps of any kind, don't trigger abandone vehicle crit.
Light cars: only damage source with values inferior to 40 (small arm fire + far AoE from grenades or indirect fire).
Light tanks: values inferior to 101 dmg
Med/Heavy tanks: values inferior 160 dmg.
-Recrewing an abandoned vehicle cost 25% of the fuel cost of the vehicle.
-Increase abandoned chance to 25%-50%.
-Optional: anything above light tanks can't be abandoned in sectors which borders either base.