Well 50cal has same problem, but in lesser extend, I dont think honestly its a deliberate feature, but even if it was, it was made for old maxim which is long gone.
Honeslty some of pro-modders should comment on this in one final statement. Because coh2 mod tools is a mess, and a lot of people think something is possible\impossible to fix, me included. Because it might possible to fix, or think of a gimmic to fix it.
50cal has a different timing which makes it "impossible" to spam and it also has really good stats which offset the possibility of any kind of deathloop from frontal assaults.
You could ask directly but (IIRC) Mirage, Sander, Smith, Janne, etc. have at some point or another tried to tackle the issue and was prompt with a negative response from part of Relic or themselves.
Really? I'd be interested to hear what WFA changed exactly that precluded female partisans, was there some animation system change, or was some functionality/animation removed? Genuinely quite interested in a history lesson, if you can find the time.
Also: Regarding MGs; I think, really, in the same way that AT guns arent supposed to directly slug it out with tanks, MGs weren't really intended to directly "fight" infantry. They significantly outrange them for a reason, after all. I guess this doesn't really work in practice, though. I wonder if MG teams will change in functionality at all for CoH3(if that ever arrives) or if they'll just do away with deathloops entirely (or at least standardise them)
Also: GachiGasm: The agreement seems to be that the only way to really fix deathloop issues would be to give Soviets/USF an MG42/34/vickers model with different stats. That isn't going to happen. It'd be great if someone found a hacky workaround that slipped others' minds (Or Lelic would just let the balance team fuck around with the animations/underlying code just this once), but it's all seeming unlikely. Limiting harm is seemingly the most that can be done.
I think it was a problem of not having the proper animations for either recrewing support weapons or pick up dropped weapons which defaulted in many T position or simil, models.
MG: the difference is lethality compared to AT guns vs Tanks relationship. After 5s a medium tank can almost be at 50% HP. Infantry behind cover can slug it out with MGs for quite a long time or render them ineffective if they have enough DPS.
It might be by design, but vetted units fair way too well against MG, because the crew doesn't get RA to offset the natural gain most infantry squads get at either vet 2 or vet 3.