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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Ostheer MG/Early15 Feb 2019, 18:51 PM
OP: MG42 is fine. USF MG is fine. Vickers is weird (+dmg -reliable suppression). MG34 suppression is fine, dmg is meh. Maxim is underwhelming but hey spam and has anyone seen a DHSKa ? In: COH2 Balance |
Thread: Ostheer MG/Early15 Feb 2019, 18:48 PM
? Proper answer. British Trench * Now counts as neutral when abandoned; can be captured * Cost from 50 to 0 * Requires unit to be in friendly territory to be constructed In: COH2 Balance |
Thread: Conscript Utility15 Feb 2019, 18:39 PM
If A has a problem, but B is fine, you dont say A is broken because of B. But hey, not everyone can undestrand simple logic... OR you should, because all things are related and don't work in isolation. In your POV you think B is fine, but maybe B is not fine at can be one of the reasons that by comparison A is been bad, even if against C is fine. You talk about not liking powercreep, but you are basically suggesting that as a solution. I'll rather tone down the power of main line infantry late game scaling so elites/call ins have more space to work. @OP. Conscript utility is a meme. If 5 years of this game has taught as something, is that games are not won by utility but firepower, tactical decisions and cheese. And the moment utility is too good, it's because it can be used in a cheesy way and we nerf the hell out of it. Conscripts had free Oorah in Alpha/Beta (?). They used to cost 5muni on release. Look where we are now. Merge is less desirable when conscripts got a higher RA and all elites power level and cost had been reduced. Reminder that original Penals were 360mp mirror version of PGs. Even engineers were more expensive. Sandbags had tons more of HP and all the issues we had with ghostsandbagging big chunks of large walls. Trip wire was a garrison exit nuker and basically conscripts preemptive model killing mine. So what you suggest? -Reduce power level of BAR rifles, STG Volks (they should have access to faster Obers) and not sure IS double bren (i don't know as much it's current situation). -Make conscripts start with molotovs but lockdown Penal PTRS (maybe vanilla satchel) behind current AT package and rename it AT and demolition pack or something. At this moment with current Oorah and molotov cost, i don't think of this as such an issue but i could be wrong. -My fear with reducing reinforcing cost with tech, is that it could make PPSH based strats too spammable even if they are now at 60. IF you can make a believable reason to exclude it somehow from PPSH conscripts, i could see it working with -1mp per each of the first 2 tiers and -2mp for T4. -Don't give them LMG. Don't give them PPSH stock. I don't want a late game DPS upgrade. But if you suggest something, i'll rather it be a SVT pack or better, just Guards Mosins. You could call it training or something like that. In: COH2 Balance |
Thread: I think the comet tank is due for a buff.11 Feb 2019, 01:20 AM
i know what u mean but then when u over the yellows circle a number appears and it says aoe:6.7 Dunno, average damage based on area ? In: COH2 Balance |
Thread: I think the comet tank is due for a buff.10 Feb 2019, 21:11 PM
not all cover bounce, and i get the stats from coh2db too And you know what that number means? It would be easier and better to trace a line graph to see the damage dropoff of the AoE than saying that Comet or PIV have better AoE. The PIV has a bigger LETHAL AoE 80 DMG distance0.88 vs 80 DMG distance1.13 But the Comet has ways to deal more reliable damage outside of it. That's what happens when you have a smaller near damage (0.25 vs 0.75) but a better damage profile (by seeing the dmg difference on the far region (32vs8) For some reason all PIV variants are listed with damage all in hold at false. This means it should be doing less dmaage to garrisons compared to most if not all tanks. In: COH2 Balance |
Thread: The Official CoH2 Meme Thread10 Feb 2019, 20:52 PM
You could just make a link to the coh2 subreddit. In: Lobby |
Thread: USF Op, need nerf. Lelic pls10 Feb 2019, 06:54 AM
picks up phone Axis number 1 duo are on an 83 streak. Someone remembered the name of the ones who had around 142 winstreak in the past ? In: COH2 Balance |
Thread: Balance and Bugfix Patch – Feb 7th 2109 - discuss8 Feb 2019, 18:19 PM
snip I'm gonna pinch that bubble but unless you can program it, make it so that thousands of people test it to debug it and actually like the change, it's nor worth wasting thought time on an feature which is so low in the imaginary collective issues chart. Also, offtopic which you might want to make a thread for it. In: Lobby |
Thread: Nice Balance Patxh RELIC!8 Feb 2019, 18:06 PM
I am in support of small changes (and I have been advocating them for years now). Keep it small and eventually you will find the right values without breaking things. +1 On the other hand, i understand why game design wise, over nerf and over buffs "work" better in some cases. snip Alot of the so called "OP" stats ppl claim the JLI, has, they've had for the past 4 years, why wernt they OP then too? Alot of the so called "OP" stats ppl claim the JLI, has, they've had for the past 4 years, why wernt they OP then too? AAAAnd let's not exaggerate into the other direction. They have seen use, in different patches, specially when Scavenge was THE meta. Even if the Ostwind was not THE vehicle for OKW, in the original 6 commander release, it still saw plenty of action as a Tier 2 commander due to grenade volley and been the only commander with a "decent" offmap to kill artillery. They saw way less use when Volks got access to snare + STG44. Compound reasons which made them OP: CP requirement from 2 to 1. It's basically a completely new unit. In: COH2 Balance |
Thread: Riflemen are too expensive.7 Feb 2019, 20:34 PM
How can we improve this forum 101: less focus on bad arguments,
RE spam was an issue when they were at 160mp. AT on infantry powerlevels had been adjusted since then, and i don't think that a cheaper platform as in the past would be a good idea. IIRC zook accuracy has been raised so it would also mostly be accounting for that. If there are still issues in the early game after this change, specially if we account the OKW changes i mentioned or some arise against OH, then it's just a matter of compensating the 40mp powerlevel change from the RET in the base of starting mp. I think it would be cool to give USF two options to heal: Someone mentioned Ambulance and i just remember how outdated the healing system for the medic is. They have to chase to heal people and they can't be locked down in a territory or zone as say other chasing medics. I don't think the ambulance requires any change atm. IF someone else read my previous comment: i'm trying to basically shift power level from late late game (double bar) to early mid stage. In: COH2 Balance |
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