Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: The Overwatch Problem18 Jan 2019, 16:41 PM
Advice. Just don't use a Stuka to attack emplacements, if you haven't forced a brace before. In: COH2 Balance |
Thread: Another Axis Faction?10 Jan 2019, 22:54 PM
and whose going to successfully balance all this? not relic Whose going to code, develop, model, etc. all this? Not Relic. They are already too busy with AoE4 In: COH2 Gameplay |
Thread: Changes for Brits!8 Jan 2019, 22:22 PM
Done and done. Opinion: bad idea. In: COH2 Balance |
Thread: Motherland HMGs rework8 Jan 2019, 01:38 AM
Cleaned the thread. If you guys have issues which each other, remember that there's a button on each profile which reads "Send a PM". In: COH2 Balance |
Thread: Fallshirmjager usage7 Jan 2019, 16:45 PM
You are really underselling their firepower. Yeah, having 4 models with the same weapon makes their DPS drop, but their weapons are basically 4 improved Bars and compared to Volks STG, they have basically double the damage at long range. They are "Must use cover" units, similar to PG. With the difference that they can engage at any range. Someone should really take a look at what they really get with vet, specially at vet 4, since in the SBPS files i can't find anything (i still use the file extractor). Changelog doesn't mention it but they didn't just moved the acc bonus but swap it with the self healing. In: COH2 Gameplay |
Thread: Is he hacker?5 Jan 2019, 17:31 PM
Psychological warfare 101 I wouldn't be surprised if many new players are confused about this. In: Lobby |
Thread: Another JLI Idea4 Jan 2019, 17:46 PM
@mods i made valid points as to why jli are OP and contesting babas insistence on maintaining jli in its current state despite calling out baba for his bias... I didn't invis the comment but it's easy to see why it did. Arent you the same wehraboo who said allied mgs should be shit while axis can have the good mgs? You may have a part of your post expressing your opinion but things like that will make it not hard for it to be reported and invis. In: COH2 Balance |
Thread: Feelings after the Decemberpatch4 Jan 2019, 17:39 PM
Nvm i understood you were referring to something else. For others readings, equation is way simpler than DPS calculations cause values are static, having the only value changing been the distance. Both USF mortar and OH mortar have the same scatter at range 75 for AUTOFIRE. (Barrage has different values). In: Lobby |
Thread: Motherland HMGs rework4 Jan 2019, 15:07 PM
Besides the fact that we are trying to over-engineer a solution to the problem (also don't agree with the proposal) i think i should clarify the point below. -Dshk HMG has e better weapon profile to become unique in the actual game scheme. Being said this i suggest the following rework: If it's meant to work as AT guns, i'm sorry to say that we shouldn't rely on a function which is completely bugged. First, due to size and crew spreading, the only one benefiting from the cover should be the operator of the weapon. Secondly, while targeting may seem random at most times, the priority should be against the crew members instead of the operator unless the are no other valid targets. Thirdly, as i said before there's a problem with how AT gun cover work. They basically don't give cover 90% of the time and that 10% requires specific scenarios for it to happen. https://www.coh2.org/topic/66776/at-weapons-for-okw/post/646618 In: COH2 Balance |
Thread: Feelings after the Decemberpatch4 Jan 2019, 14:50 PM
As i said, difference is minimal, but the values on scatter should vary if you are calculating it with 75 range or 80 range for a weapon with 80 range max. Or the In: Lobby |
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