I CALLED IT:
All my life I have been preaching that balancing around numbers and stats instead of design decisions is wrong and unfun. Today on the trending stuff this got posted:
This is an important topic.
Just to add, Beastyqt commentary as a pro-AoE4 player (former SC2). He won the recent $100 000 AOE4 Tournament.
Beastyqt Reacts to the: "Next Major RTS Will Fail. This Is Why":
Beastyqt | The REAL Reason Why RTS Games Fail:
Beastyqt also emphasize the importance of player retention. Relic openly stated that retention was one of the primary reasons they gave up on DoW3.
WHY DAWN OF WAR III FAILED, ACCORDING TO RELIC;
When asked about what measurements Relic was looking at regarding Dawn of War III's success, Boudreau stated "Retention and sentiment were the two biggest measures we were watching most closely."https://www.gamewatcher.com/news/2018-08-02-why-dawn-of-war-iii-failed-according-to-relic
My POV & 2 cents;
Can Relic financially succeed with CoH3? Only if they focus their talent and cut wasteful spending to improve Sega's return on investment (ROI). As of right now, they have RTS talent spread thin.
Prematurely expanding Relic to 300+ devs was a high-risk gamble that can easily backfire.
With AoE4 underperforming and losing players, it's now up to CoH3 to keep a 300+ devs studio financially afloat.
With the CoH2 launch, Relic had 110 devs.
This is not rocket science. 2+2 = 4.
By the end of the day, Relic is a corporation. They are not your friends.
Nowadays with big-budget games, it's all about money, monetization schemes and ROI.
By western law (fiduciary duty), Relic/Sega leaders have one important job. Make a good return on investment from CoH2/DoW3/AoE4. Did they succeed?
lol, hell no.
I'm not posting this to defend Sega's money-making. Just saying if fans/devs fail to discuss good monetization schemes then CoH3 will end like CoH2. Then the CoH3 community will be left to keep the game on life support while Relic/Sega moved on to greener pastures.
Relic's five-year plan for Company of Heroes 2;
https://www.eurogamer.net/relics-five-year-plan-for-company-of-heroes-2
But I get the impression Relic is more excited by the addition of War Spoils, the new content delivery system that it hopes will fuel the game's success in the future.
How many times do I have to keep posting this before fans get a grip on the reality of why CoH2 failed? Read between the lines and learn from CoH2 mistakes. An error does not become a mistake until fans/studio/publisher refuse to correct it.
The ultimate CoH2 irony? War Spoils was so horribly broken that the pro-EA Fifa guys in Relic/Sega never got a good chance to fully implement the new monetization scheme.
Yes, the money guys did play the wolf in sheep's clothing.
Shame on you.
Know the dark history of EA Fifa;
Know the dark history of CoH2 War Spoils [War Spoils Skydive Event]:
https://www.youtube.com/watch?v=zKwmEriIIIs
So why does Relic/Sega not openly discuss CoH3 monetization schemes?
A few logical conclusions;
1) Relic/Sega scared of being called out as greedy?
2) Incompetence?
3) laziness/negligence?
4) Predatory CoH3 intent disguised as virtue? This is playing the wolf in sheep's clothing.
As a studio/publisher, this is highly immoral as they basically engage in psyops against an innocent fanbase.
Not cool.
Example of EA psyops, playing the wolf in sheep's clothing;