Newell feels that the NFT scene is comprised of “criminal activity and a lot of sketchy behaviors,” and are “not people you really are wanting to be doing business with.”
As a PC gaming publisher, this mobile gaming investment is the nail in the coffin.
RIP PC gaming from Relic, Amplitude Studios and Creative Assembly.
Moving forward, Sega gaming studios should be referred to as non-regulated online gambling casinos and/or online cash cows such as CoH3 (riddled with false advertisements) and Total Warhammer (dying Cash Cow).
Israeli gambling giant Playtika made a lucrative all-cash acquisition offer for Rovio Entertainment, the Tel Aviv-based company has announced. The proposal was put forward following a fairly uneventful year for the Finnish developer during which it launched only two games, Angry Birds Journey and a rerelease of the original Angry Birds.
Playtika is one of the world's largest casual and casino games publishers whose latest full-year financials reveal it hit 35 million monthly players in 2021, which places it in Rovio's ballpark, user-wise. However, the nature of the gambling niche means Playtika is significantly better at monetizing its player base than the Angry Birds maker is. While the Finnish company posted $259 million in operating revenue in Q3 2022, its suitor's turnover amounted to $647 million across that same period. The fact that Rovio's revenue streams also include non-gaming endeavors like The Angry Birds Movie widens that gap in game monetization efficiency.
Angry Birds history;
Sega's Roadmap for CoH3; An online casino app disguised as a game for kids
They false advertised the game, saying "we listen to the community", yet, ignored all the feedback, besides the one which probably was "in the scope" of their changes.
100%. Those buying CoH3 at full retail price got scammed.
Under Microsoft, Relic has shown to be able to support AoE4 long term. Hard to say if they do the same thing under SEGA, but unless SEGA decides to flip the kill switch, Relic has the capability of actually doing the right thing long term. We'll see what happens in the next couple of months.
Just follow the money, Sega corporate overlords are going full EA.
Japan’s Sega is doubling down on console and smartphone gaming for long-term growth as its traditional businesses of pachinko and arcade machines face dwindling audiences and have been in recent years hit by waves of Covid-19 restrictions. Some of its best known titles include Sonic the Hedgehog, Crazy Taxi and Yakuza. Analysts agree Rovio’s existing games lineup will bring it solid cash flow, but disagree on the deal’s other merits.
“Among the rapidly growing global gaming market, the mobile gaming market has especially high potential, and it has been Sega’s long-term goal to accelerate its expansion in this field,” Sega Chief Executive Officer Haruki Satomi said in the statement.
Deal with Sega as you would with EA (an IP hostage situation such as EA Star Wars).
That means Dirty Harry/Super Mario Bros diplomacy such as this;
More ANGRY Sega consumers are a win.
Being too nice, just means Sega will milk the franchise/IP as they did with Total Warhammer with overpriced DLCs.
That's how far I've come, as someone who preordered the game, and even defended the state of the game & graphics from my friends during the multiplayer alpha.
How is everyone else feeling at this point?
Admitting to mistakes is not a sign of weakness but a sign of integrity & humbling yourself.
The CoH/WW2 community deserves better.
We should never accept abuse and unfairness as commonplace.
Complacent fans are like the frog in boiling water;
The first step to breaking abusive relationships is this;
Example of total cowardice and modern-daypraetorian guard protecting the robber barons;
Personally, I have a lot to say about abusive relationships with shady corporations such as Sega (and beyond that).
But this shitshow is not just about me. It's about people making their own experiences and ideally gain the wisdom required to brake abusive relationships.
Only 3 Battlegroups per faction (same amount as in beta). As a result, there are units currently in the game that are unable to be accessed in multiplayer due to there not being a battlegroup made for them.
As I said, this MTX/progression shitshow goes beyond Sega's corporate greed.
Big gaming (big tech 2.0) is trying to revive feudalism within gaming as an "own nothing, be happy" kinda shitshow.
CoH3 evolution - monetization;
PC gamers: Retail + FTP/progression monetization (bait and switch marketing is false advertisements)
Console: Retail with no in-game store and no progression
Mobile: ?
Xbox gaming pass on top of this but not until Sega marketing has boosted retail sales.
Maybe also EPIC games monetization/partnership trying to draw the Fortnite kids to CoH3.
But Relic's game director Quinn Duffy has other ideas. During a recent interview about The Western Front Armies, the upcoming standalone DLC for Company of Heroes 2, Duffy told Eurogamer the studio has come up with a "plausible solution" to the RTS on console problem.
What happens when Gabe Newell the king of Steam dies?
Steam is not perfect but it's nothing compared to the gaming vultures that are coming our way;
But I am tired of that mind boggling tribalism that players will defend unfinished games, just because launching broken shit has become the norm over the last decade.
Full agreement and we have Total War: WARHAMMER III tribalism to prove that abusive relationships with Sega marketing don't have a happy ending.
Largest Total War Content Creator calling out unfinished Sega games;
Volound | The Warhammer 3 Launch "Review Bomb" Was From Fawning Fanboys;
Volound | Total War will be as bad as FIFA & World of Tanks soon;
With future games this seems what Sega marketing is planning for with NFT crypto pyramid schemes etc.
How many CoH3 content creators with a backbone?
CoH3 is still in beta and Relic/Sega marketing lied about this.
CoH3 and WARHAMMER III tribalism is playing right into the hands of what Sega marketing wants which means more gaming feudalism or worse racketeering like this;
ADVERTISED AS SKILL-BASED, BUT ITS MANUAL SAYS OTHERWISE — One of the chief bits of evidence given by plaintiffs’ lawyers is that the game manual for every Key Master console literally owns up to the whole damn con within the fine print.
Like Warhammer III and EA Fifa, Sega marketing wants a bunch of sheeple and Company of Shills.
Why?
Sega/CA marketing has become the EA of strategy games. For recent proof of this look into Sega's Super Game initiative and Warhammer 3.
Sega marketing is investing over 800M dollars into making live ops games that can compete with Apex and Fortnite.
From independent Total War content creator, Volound;
Creative Assembly Spent 4 Years Making a Fortnite Clone:
Volound
Been more than a year now since Warhammer 3 launched and had very few people come to me and tell me I was wrong about anything. The most hilarious instances though are the recent ones where people try to spin the eventual breaking of a complete dead silence (with crumbs) as some sort of silver lining.
"The fact that CA is still unwilling to post a simple roadmap due in November to showcase the content planned for WH3 should tell you a lot on how that game has been managed and who makes these decisions on the brand/marketing side.
One thing that I’ve noticed is that nearly all of the people I worked with at CA on WH3 have now left the company, including brand managers. Yet it feels like nothing has changed 🤷♂️
"
Fortnite earned its owners over $21 billion in its first four years, which is undoubtedly the world record among games of any genre. Of course, it would be rude and wrong to believe that the cost of Fortnite is its profit since the amount is much higher. Although based even on these data, we can safely assume that anyone who wants to buy Fortnite will undoubtedly buy the entire Epic Games company.
Japanese game publisher Sega had outlined its plans to create ‘Super Games‘ during 2021’s financial year presentation. It had also pledged an additional investment of up to 100 billion yen in the next five years to make existing IPs into a global brand by promoting it to global players by 2024 and create ‘Super Games’ by 2025.
100 billion yen is over 700M dollars. With current and new funding this is likely over 1 billion dollars in ‘Super Games‘ investment.
As predicted, Relic has no idea what they are doing and who their core audience is.
CoH3 beta can potentially become a worthy sequel in maybe 1 year but Relic is R.I.P. with a bad publisher. Like EA DICE and Bioware, Relic's ongoing talent bleed will destroy this studio.
Sega/CA marketing has become the EA of strategy games. For recent proof of this look into Sega's Super Game initiative and Warhammer 3.
Sega marketing is investing over 800M dollars into making live ops games that can compete with Apex and Fortnite.
From independent Total War content creator, Volound;
Creative Assembly Spent 4 Years Making a Fortnite Clone:
Volound
Been more than a year now since Warhammer 3 launched and had very few people come to me and tell me I was wrong about anything. The most hilarious instances though are the recent ones where people try to spin the eventual breaking of a complete dead silence (with crumbs) as some sort of silver lining.
"The fact that CA is still unwilling to post a simple roadmap due in November to showcase the content planned for WH3 should tell you a lot on how that game has been managed and who makes these decisions on the brand/marketing side.
One thing that I’ve noticed is that nearly all of the people I worked with at CA on WH3 have now left the company, including brand managers. Yet it feels like nothing has changed 🤷♂️
"
Fortnite earned its owners over $21 billion in its first four years, which is undoubtedly the world record among games of any genre. Of course, it would be rude and wrong to believe that the cost of Fortnite is its profit since the amount is much higher. Although based even on these data, we can safely assume that anyone who wants to buy Fortnite will undoubtedly buy the entire Epic Games company.
Japanese game publisher Sega had outlined its plans to create ‘Super Games‘ during 2021’s financial year presentation. It had also pledged an additional investment of up to 100 billion yen in the next five years to make existing IPs into a global brand by promoting it to global players by 2024 and create ‘Super Games’ by 2025.
100 billion yen is over 700M dollars. With current and new funding this is likely over 1 billion dollars in ‘Super Games‘ investment.
Anyone who thinks Sega marketing cares about CoH3 or Total War fans might as well believe in
Santa Claus
I'm not blaming CoH3 fans. If you like the game, then great. But don't be naive and think Sega marketing is on your side because this is Sega right now;
MY EXPERIENCE AS A RELIC CONTENT CREATOR:
AceHiro42
This is a post aimed at explaining the situation that has developed in the past few days and expose the problems that are currently affecting the community and its members.
I’d like to start with the fact that I was kicked without any notification from any official Relic source.
I woke up one day and the “privileges” granted by the creator program were gone, I didn’t have access to the Private Discord chat for the creators, the website for the promotional code didn’t work anymore (not that it ever really did) and my discord role as a “creator” was removed, all without anybody telling me why or what happened.
So I started suspecting that something changed and decided to DM the moderators of the discord channel trough ModMail but I was ignored and so I decided to DM JohnRE and ask for an explanation. After a good part of the day he answered telling me that they essentially forgot to notify me and that I was kicked because of my behaviour and comments towards other players and members of the community.
It goes without saying that I felt deeply hurt and surprised at this immense lack of professionalism and great disrespect that has always been a prominent thing troughout my partnership.
I joined the creator program back in August of 2022 thinking that my privileged position would greatly help the development of the game not only because I regularly streamed on twitch for more than 2 years at that point but also because I played the game almost every day at an above average level.
Unfortunately that’s not what happened, the promises of the Coh-Development ended up being empty for me and the interaction with the Relic staff was incredibly underwhelming, JohnRE was the only one who interacted with the creators and more often than not answering in a very vague manner our questions or straight up ignoring them, effectively rendering the chat useless since we ended up knowing as much as everybody else.
Feedback also wasn’t received well from my experience, I made a very detailed and objective Feedback post about call ins back when the US deep dive came out and the first response that I got was “play the tech test and then let us know” which I found to be, again, disrespectful and quite condescending since the whole point of the Coh-Development was to involve the community and their feedback BEFORE the game would be launched.
I would like to talk about the reason why I got kicked and why I don’t think it’s fair.
Ignoring the fact that the reasoning why I was kicked is, again, extremely vague and uncertain, I have reasons to believe it was because someone reported me for some things I said in a private discord channel. What I mean by that is that I most likely broke the code of heroes while talking to my friends, most likely by making jokes about them, and those words were taken out of context by someone and sent to relic which then acted upon the rules set by them.
The code of heroes does apply to third party platforms such as Discord but I believe it’s not fair that the stuff said in a private enviroment such as a closed discord group can be subject to judgment and end up getting you banned.
The code of heroes doesn’t apply only to creators but to every member of the community meaning that anybody is subject to scrutiny even in their most private enviroments. I really dislike this procedure as it greatly limits privacy and inflicts paranoia on everybody who worries about their spot in the community.
Overall I found the partnership to be a terrible experience, giving up creative liberties and suffering from constant paranoia on anything I say or do in any setting for little to no upside. The one true bonus that I got was coh3 for free, which I’m very grateful for but when put into perspective and compared to the 3 years of streaming everyday for 3 hours it ends up not being much at all.
I hope things will change in the future and the handling of the community improved to not only guarantee a better enviroment but also a better gaming experience.
Perhabs "unionize" is the wrong word but as paid content creators you have the right to "group negotiate" a better deal with Sega.
I encourage CoH content creators to reach out to other Total War YouTubers that have talked about the same issues. Don't become a Sega marketing puppet/lapdog as that set the CoH community on a self-destructive path.
Related to this;
Below, listen to video clip from 15:42. Conversation between RepublicOfPlay (former CA) and LegendofTotalWar one of the largest TW YouTuber
Watch Independent Total War Content Creator, Volound:
Volound | Should Total War Youtubers Unionise (after this latest round of humiliation)?:
Volound | The Great Total War Shilling Operation;
Total War is kept afloat in 2021 by a fleet of shills supporting an over-extended marketing budget tasked to stretch the achievements of underfunded studios making games that reliably fall short of offerings from their predecessors from over a decade ago.
Trying to implement Sega/CA affiliate marketing on top of Amplitude GAMES2GETHER community consultation is two separate business models that seems incompatible with conflicting interests.
For the record, I only gave Sega marketing the benefit of doubt because of Amplitude GAMES2GETHER.
For recent proof of Sega/CA's Code Of Bullies and false advertisements
just look at the shitshow going on with CA's abuse scandal and Total War censorship;
S*xual Abuse Scandal for UK's Biggest Game Developer.. Creative Assembly:
And speaking of false advertisements Sega/CA are still marketing this studio as "best places to work"
So more often than not, marketing is based upon a foundation of lies. The sooner Content Creators realize this, the safer we'll all be from these overrated marketing people.
The next time you hear Relic/Sega talk about "Code of Heroes".
Please ask Sega to be specific. Are we talking about CA's Code Of Bullies?.
In short, be careful out there and never put anyone on a pedestal.