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Detailed Tooltips

1 Jun 2022, 00:39 AM
#1
avatar of Kurobane

Posts: 658

First let me just say that I have purchased and own every single game Relic has ever made since they were created.

In almost all of Relic's games they history of being extremely lazy with its tooltips within its games. One thing I would like to see in COH 3 are tooltips that actually provide USEFUL information.

Imagine playing a game such as Starcraft, Civilization/Stellaris etc and you get the option for an upgrade and the tooltip says "Makes Unit Better" which provides zero information to the player.



Here is what I would like to see in COH 3 using COH2 as a visual example.




















It took me less than an hour to add detailed tooltips for USF for all unit veterancy and abilities. Most of that time was because I didn't have the information on hand to look at and hand to look in the modding tools to see what every single thing did.

So my question is, if a person like me can do it why is it so hard for a multi-million dollar company to add a tiny bit of polish into their games? Almost every single Relic game is missing this most basic feature and I would like to see this changed with COH 3 as Relic literally has no excuse for this other than laziness.





1 Jun 2022, 04:00 AM
#2
avatar of Gbpirate
Senior Editor Badge

Posts: 1155 | Subs: 1

Good points and feedback! I'm hoping for the same thing. I'd recommend putting this in their official forums, though. I'm sure that's where they're going see this sooner
1 Jun 2022, 09:11 AM
#3
avatar of BasedSecretary

Posts: 1197


So my question is, if a person like me can do it why is it so hard for a multi-million dollar company to add a tiny bit of polish into their games? Almost every single Relic game is missing this most basic feature and I would like to see this changed with COH 3 as Relic literally has no excuse for this other than laziness.




You are talking about a company that thinks "mappable hotkeys" in 2022 is a big thing to brag about (check out AOE4 updates roadmap), so I think the answer is somewhere there.
1 Jun 2022, 18:57 PM
#4
avatar of SturmtigerCobra
Patrion 310

Posts: 965 | Subs: 11



You are talking about a company that thinks "mappable hotkeys" in 2022 is a big thing to brag about (check out AOE4 updates roadmap), so I think the answer is somewhere there.

Based on previous Relic interviews they want to improve player retention with future games.
This is a big deal regarding the success criteria of AoE4 and CoH3.

Remember, this was one of the primary reasons Relic/Sega gave up on DoW3. This is using their own words.
When asked about what measurements Relic was looking at regarding Dawn of War III's success, Boudreau stated "Retention and sentiment were the two biggest measures we were watching most closely."
https://www.gamewatcher.com/news/2018-08-02-why-dawn-of-war-iii-failed-according-to-relic

Relic AoE4 expectations vs reality;


Gamestar: Age of Empires 4 in the post-test: What happened to the savior of real-time strategy? | 20 May 22
https://forums.ageofempires.com/t/gamestar-age-of-empires-4-in-the-post-test-what-happened-to-the-savior-of-real-time-strategy/204317
https://www.gamestar.de/artikel/age-of-empires-4-nachtest-review-update,3380743.html

Steam chart comparison AoE4 vs AoE2;
From AoE4 launch to now;

Recent 6 month comparison;

https://steamcharts.com/cmp/1466860,813780#6m

Fortunately for CoH3/CoH2 fans, the game has no real competition so Relic can't kill CoH even if they wanted to :D


1 Jun 2022, 20:49 PM
#5
avatar of aerafield

Posts: 3046 | Subs: 3

"Improves weapon control while under fire" has always been my favorite tooltip when squads get a veterancy weapon cooldown bonus :D
2 Jun 2022, 00:05 AM
#6
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

"Improves weapon control while under fire" has always been my favorite tooltip when squads get a veterancy weapon cooldown bonus :D

One of the best examples of Relics legendary descriptions

I always enjoyed the rear echelon tooltip. First skill listed is "Good for crewing team weapons"

It's not horribly misleading like the one you referenced, but still gives me a chuckle
2 Jun 2022, 05:43 AM
#7
avatar of Rosbone

Posts: 2159 | Subs: 2

I guess the real question is should the tooltips be immersive or statistical?

Some people will want "This here gun shoots like a tornado!!!" and others would like "-15% Reload".

Some people worry about the accuracy of skins, something I have never bother to even look at. They would like immersion, I would like stats. Its 50/50.

EDIT:
In fact I would like to see items spawn like Quake 3's Quad Damage. What ever unit picks it up does 4x damage for 30 seconds.
3 Jun 2022, 11:39 AM
#8
avatar of BasedSecretary

Posts: 1197

I guess the real question is should the tooltips be immersive or statistical?

Some people will want "This here gun shoots like a tornado!!!" and others would like "-15% Reload".

Some people worry about the accuracy of skins, something I have never bother to even look at. They would like immersion, I would like stats. Its 50/50.

EDIT:
In fact I would like to see items spawn like Quake 3's Quad Damage. What ever unit picks it up does 4x damage for 30 seconds.


mate it's literally impossible to know what you are doing without exact stats

-15% received damage is LIGHT YEARS away from -25% received damage in COH2 terms, yet both have the same description.
3 Jun 2022, 21:42 PM
#9
avatar of Kurobane

Posts: 658

We should have both immersive tooltips and statistical tooltips. Not hard to give a brief immersive tooltip (which is why Relic just writes some BS) followed by what is actually changed on the unit.
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Last Wednesday, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
Last Wednesday, 16:58 PM
Beinhard: o7 miss this game and zansi
Last Wednesday, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM

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