No, 2nd is just old abandon account of Ron Moravek
Thank you for clearing that up.
Thread: New Relic General Manager ?7 Feb 2018, 16:38 PM
No, 2nd is just old abandon account of Ron Moravek Thank you for clearing that up. In: Lobby |
Thread: Relic close to shutting down - not profitable6 Feb 2018, 02:53 AM
Sorry, long post.. Fansite censorship vs Relic accountability I see "new Relic" fanboyism trying to play the victim card (I'm an "old-school" Relic fanboy) that this thread should be shut down to prevent further damage to Relic. This is a fansite, not your commercial plaything or Relic biased "echo chamber". If we as fans don't hold Relic's feet to the fire then who else will. I love the CoH franchise and would not have these long info posts here if that was not the case. Besides this review has already gone viral on the internet so more censorship on this fansite would not damage control this. Rather to the contrary, trying to silence dissent can easily have the opposite effect. Personally, I view this "leadership review" as open dev letter to MS/Sega that could result in more Relic oversight. Serving preemptive as; "all hands on deck" before the whole house starts burning. Read between the lines including Relic GM reply. I don't think this is just one disgruntled dev and it clearly says "we" as representing one or more Relic teams. If the review is legit this is newsworthy and MS/Sega might increase on Relic oversight and leadership accountability. Try to see the forest here (the big picture), not just the trees. Conflict of interest? It's interesting to watch how some people that are close to Relic are ignoring uncomfortable "fan criticism". Trying to subtle spin the story to fit a positive "Relic narrative" and belittle fan criticism. This might work with new fans, but this is playing with fire. Soon or later the chickens come home to roost. For more balanced view of possible pros/cons on AoE4, I have posted much positive related news/info here; https://www.coh2.org/topic/62922/relic-working-on-age-of-empires-4/page/4#post_id649118 https://www.coh2.org/topic/62930/could-aoe4-be-modern I did not want this "internal leadership review" to be true but it looks legit. That's just my opinion. With all the leaders failing and leaving with DoW3 it's crazy if/why Relic has not taken big steps to prevent another flop. Actually, I'm going to defend MS/Sega on this one. I think they are willing to help fix this mess. Dow3 backslash & Abandon ship The dow3 backslash is a good example where fans feel they were ignored or belittle fan criticism since the first screenshots were released. Obvious the art style was not aligned with what they saw in the Dawn of War III – Announcement Trailer made by Axis Animation which was well received by fans. http://www.axisanimation.com/ The dow3 executive producer (Stephen MacDonald, as seen in vid) + brand manager (Danielle Robinson, involved since 2014) abandons ship well before launch and are not even in the end credits; From LinkedIn; Spear-headed the development of the global strategy and franchise roadmap for Dawn of War, revitalized branding efforts and created overall marketing materials. Responsible for increasing brand awareness, analysing market and consumer trends and defining positioning and messaging to reassert AAA position after 5yr hiatus. The two game directors involved abandons ship post-launch. From Relic website 2016; https://web.archive.org/web/20160517010602/http://www.relic.com:80/#meet-team After abruptly "leaving" Relic, Stephen MacDonald goes to make mobile game studio "Heartsy Studios" which also fail miserably. It took a year to find a replacement so DoW3 launch without the new production leader which are David Littman. Spotlight on Heartsy Studios https://www.novascotiabusiness.com/articles/spotlight-heartsy-studios Although Relic offered him excellent opportunities, the game Stephen was working on was based on war, and he didn’t feel it was a good fit for him and his family. Instead, he wanted to create high-quality games for kids and parents. “We want to be the Pixar of games,” he says. “Pixar makes movies that everyone can enjoy – they’re targeted at kids, but you don’t have to be a kid to enjoy the film. That’s what Heartsy is all about. It’s going to be targeting that audience, with that kind of appeal.” Linkedin; The founder and CEO for Heartsy Studios. Heartsy was started to make the best kids games in the world with a focus on quality, fun (obviously) and heart! No murder simulators for us! 4.409 views on youtube. I could go on, but we are beating a dead horse here. The Golden Goose vs sustainable growth rate As for CoH2 marketing failures, I highlighted EA for a reason. It's the story of how the golden goose died and "New Relic" predatory business practices. Premium pvp commanders were just the first stage, rest assured they were planning to sell loot crates (with rare commanders) in the in-game store. Fortunately, this system never got to the second stage (selling loot crates). I'm not saying loot crates with cosmetics are bad, but trying to place "rare pvp commanders" into loot crates was greed, plain and simple. Some fans also will see this as bait-and-switch marketing. Before WFA War spoils, we already had a decent progression system for those that remember the system (I do). It just needed more polish. Instead, "New Relic" decides to focus on the "Golden Goose" and give achievement hunters the middle finger. That group should have been their primary source of income from a cosmetic ranking/progression system. Prestige ranks and bulletins still useless to achievement hunters because of this. It takes a lot of arrogance and greed (chasing the golden goose) even trying to implement this predatory system on top of a retail game in 2014. For almost 2 years there is little focus on making money from cosmetics which are sustainable growth that doesn't significantly devalue brand/alienate fans. Relic First CM - Buggo CoH1 had Buggo (Allie Henze) as the first CM from Relicnews. Now with Microsoft with Gears of Wars. https://www.zoominfo.com/p/Allie-Henze/1053557097 Buggo's Video Interview Sean Dunn, Creative Director CoH1 http://www.mobygames.com/game/windows/company-of-heroes/credits There is also a bunch of ex-Relic from Spacemarine/CoH that has worked on Gears of War. Such as the current AoE4 narrative/game designer (Bonnie Jean M) which recently joined Relic. https://www.linkedin.com/in/bonnie-jean-m-b091409/ One of the lead programmers from CoH1 is also involved in Gears of War; Cei Gladstone http://www.mobygames.com/developer/sheet/view/developerId,68858/
MS have a lot of money (over 100 billion) which they could potentially invest in future games/tech. The higher-ups in MS have not taken PC games seriously until recently where Phil Spencer got a big promotion. They got the money and market data to become bigger than EA. But do they have the right leadership to make these big investments? Will Phil Spencer do the same mistakes as EA and "chase the golden goose" or instead look for sustainable growth rate? Microsoft Xbox boss Phil Spencer just got a big promotion and will now report directly to CEO Satya Nadella http://nordic.businessinsider.com/microsoft-xbox-phil-spencer-gets-promoted-to-executive-vice-president-2017-9?r=US&IR=T I highly doubt Sega will allow Relic to fail with AoE4, that's why I suggested we could see some kind of studio merger happen in 2018-2019 before Relic move to a new office (two studios sharing same building). If so, CA/Sega buy a new studio in Vancouver. If Relic keeps failing, they become CA Vancouver which continues AoE4 development under CA studio leadership. http://dailyhive.com/vancouver/relic-entertainment-vancouver-mount-pleasant-headquarters-285-west-5th-avenue That's a lot of office space for ONE studio. The second studio could be http://www.smokingguninc.com/ (run by former CoH1 devs). FYI; Tric suggested/speculated in my other thread (link below) we might see CA move some of their management to Vancouver. New Relic General Manager? https://www.coh2.org/topic/67621/new-relic-general-manager
Sega Buying Smoking Gun Interactive? (CoH1 devs) Also possible related here is Smoking Gun Interactive. Last month they got a new seasoned GM (David Elton) and they already have a CEO which is now redundant (joining Relic?). Sega buying them? and share office space with Relic in 2019. New Smoking Gun Interactive GM; https://www.linkedin.com/in/jdavidelton/ Ron Moravek (former Relic GM) and Ed Fries also help Smoking Gun as Business Development Advisors. https://www.bloomberg.com/research/stocks/private/snapshot.asp?privcapId=49443931 I would not be surprised Smoking Gun Interactive has been hired to make the pitch for CoH3 on behalf of Relic/Sega. Q&A: John Johnson Talks Smoking Gun (after leaving Relic & future goals) https://www.gamasutra.com/view/news/106407/QA_John_Johnson_Talks_Smoking_Gun.php Moravek had a corporation (Sitemasher) with current Relic finance director (Curtis Terry) from 2007-2010. Curtis Terry, Cofounder of Relic as Chief Financial Officer (1998-2004) and THQ director of finance 2004-2006. Smoking Gun COO 2009-2012. https://www.linkedin.com/in/curtisterry/
I loved OCF/fan art and was very sad to hear what "New Relic" leaders did (or lack of). Bad community interactions like that would not happen during the Relicnews era when Alex Garden was running the studio, without any CMs btw. "Old Relic leadership" that was behind CoH1/HW had an excellent relationship with its fan base but perhaps, more importantly, they had visionary leaders. Some of these old Relic leaders are now running their own studio I was connected to Relic's oldest fan base (not this name) from Homeworld, some of which was helping to run Relicnews/forums (as fans). It was only later Relic got their own forum and their first CM, buggo which was great. Some quotes from old threads/Relicnews era;
This - "Old Relic"; Alex Garden heard that, and called me up and offered to take me to lunch. He convinced me to stay with the community, that it wasn't dead yet, so I hung out for a while longer. This - "New Relic"; Relic wanted feedback for CoH1 vs CoH2 https://www.coh2.org/post/create/thread_id/62130/quote/619124 It's called wisdom, Hooli. Most of the questions asked in the OP were answered specifically and in great detail back during the COH2 beta in these very forums. Marcus and I personally gathered and organized a group of top COH1 players and community contributors to provide feedback before the launch of COH2. Our private feedback forums are still there to see as a log of this interaction, and Relic can still access them. Imagine if all CoH2.org staff similar to Relicnews staff was thinking about leaving, you think AmiPolizeiFunk/Marcus would get an email from the Relic GM with cheerleading words and support? When is the last time these studio leaders have done AMA (Ask Me Anything) on Reddit? or CoH2.org?. Oh right, let's do some more scripted interviews so we look good. IMHO, "New Relic" have never managed to build much goodwill within its communities and I don't think they have been honest about this either to its publishers. Yes, Kyle did try and he should be commended for that. For me problem is that posts on this forum can scare off anyone who is not utterly insane. One who knows that some of those patients can influence changes and drag game down to their level would abstain from playing. Well, we can agree to disagree. Open minded readers and/or viewers more than ever are fed up with the lack of authentic writers/journalists. All the censorship/language police while masquerading as gamers voice of conscience (while not being real gamers themselves ofc). 15 Things Highly Authentic People Don't Do http://www.lifehack.org/articles/communication/15-things-highly-authentic-people-dont.html Americans' Trust in Mass Media Sinks to New Low http://news.gallup.com/poll/195542/americans-trust-mass-media-sinks-new-low.aspx The mainstream/gaming press have lost readers/viewers by the millions and a dying dinosaur compared to consumer trusted "internet stars" like Pewdiepie (nr.4 most subscribed with 60,496,236). https://socialblade.com/youtube/top/100/mostsubscribed Pewdiepie making fun of the language police/PC Culture (pro-censorship) Pewdiepie playing SOUTH PARK THE FRACTURED BUT WHOLE Forced politeness is destroying authenticity. This video is a great example; Aziz Ansari’s recent SNL sketch on ratings pressure In: Lobby |
Thread: New Relic General Manager ?1 Feb 2018, 06:08 AM
Captain Obvious on the Titanic: This can’t be confirmed yet. But perhaps someone else can do some "detective work" and find the linkedin profile. But according to new linkedin search and knowing previous GMs it looks like Relic is getting a new GM (studio boss) soon. Source linkedin: This could be the new COO and the current GM get another position (or he get fired). Who knows. Relic seek new COO, CHIEF OPERATING OFFICER (maybe new GM) https://boards.greenhouse.io/relic/jobs/939606 There has been no "official COO" since Ron Moravek, 1998-2004. So this is a big change. Former Relic GMs/Studio Directors; 1997-Present Alex Garden, Founder & CEO 1997-2004 https://www.linkedin.com/in/agarden/ Ron Moravek, 2004-2006 (former COO, before Alex Garden left) https://www.linkedin.com/in/ron-moravek-a776b05/?authType=name&authToken=hOkW&trk=prof-sb-browse_map-photo Tarrnie Williams, 2006-2009 https://www.linkedin.com/in/tarrnie-williams-927586/?ppe=1 Jonathan Dowdeswel, 2009-2011 https://www.linkedin.com/in/jonathandowdeswell/?ppe=1 Alex Peters, 2011-2013 https://www.linkedin.com/in/alexpeters99/ Tim Heaton, 2013 ( interim general manager, Current Creative Assembly Studio director & Sega EVP Studios) https://www.linkedin.com/in/timheaton1/ Responsibility across SEGA Studios in the West - Creative Assembly (Horsham and Sofia), Sports Interactive (London), Amplitude (Paris) and Relic (Vancouver) Justin Dowdeswell, 2013-2018 https://www.linkedin.com/in/justindowdeswell/ In: Lobby |
Thread: Relic close to shutting down - not profitable30 Jan 2018, 01:35 AM
https://www.coh2.org/topic/67481/coh-franchise-art-director-ian-guise-left-relic
Yes pretty comical, but unfortunately not too far from the truth. Admiral Ackbar knows best; According to some independent researchers and whistleblowers (such as Ramin Shokrizade), if any dev try to openly criticize a studio-wide P2W business model and/or predatory business practices they usually won't last long within that studio (not a good fit/not "yes men"). MS might say no to AoE4 microtransactions but it will definitely return to CoH3 but hopefully pro-consumer this time. Don't get me wrong CoH2 is still a great game. But the game reputation/brand value was ruined by bad business practices and messed up priorities (Relic roadmap adventures/roller coaster). What made this even worse, was Relic did not have any decent CM until Kyle. So Relic leaders (intentional or not) pretty much nuked a potential thriving CoH2+CoH1 community and committed hara-kiri. A great shame really and it's really a miracle the community is not dead yet when you consider the CM mismanagement from Relic's side. I'll get to that in another post (CMs and oldschool Relic). EA Makes Worst Company In America History, Wins Title For Second Year In A Row! https://consumerist.com/2013/04/09/ea-makes-worst-company-in-america-history-wins-title-for-second-year-in-a-row/ The Future of F2P: The Force Wars - 2017 by former top Wargaming/Microsoft pro-consumer FTP expert, Ramin Shokrizade https://www.linkedin.com/in/raminshokrizade/ https://www.gamasutra.com/blogs/RaminShokrizade/20171204/310918/The_Future_of_F2P_The_Force_Wars.php *SNIP*We live in a very exciting time here in the gaming industry. Big changes are happening that will very much change how we do business, what products we produce, and our relationship with our consumers. I have been chronicling the history of F2P since 2001 The Top F2P Monetization Tricks by Ramin Shokrizade https://www.gamasutra.com/blogs/RaminShokrizade/20130626/194933/The_Top_F2P_Monetization_Tricks.php Consumer Friendly F2P by Ramin Shokrizade https://www.gamasutra.com/blogs/RaminShokrizade/20171207/311179/Consumer_Friendly_F2P.php Why players hate microtransactions - article by the owner of steamspy; Why are paid games adding micro payments https://galyonk.in/why-paid-games-are-adding-micro-payments-526f358426c6 I'm sure Relic loot boxes lovers had big plans to take this CoH2/DoW3 progression system to the next level of BS. Loot boxes should be cosmetics only. The only public guy in Relic that has subtle trying to apologize for this "loot box mess" and a broken progression system is Kyle (partial fix in 2016, War Spoils update). Very few, if any leaders in Relic has spoken publicly against P2W sentiments. Silence is also complicity. If Relic wants an older audience, then don't treat your consumers like 14 years old teenagers that don't know anything about predatory business practices. Respect goes both ways. It's not about the money, not for the older audience anyway that can actually afford to invest. It's about branding and showing respect + trust. It's about knowing your audience. http://www.businessdictionary.com/definition/branding.html Branding aims to establish a significant and differentiated presence in the market that attracts and retains loyal customers. Quote from former Sega Europe boss, Jurgen Post; http://www.gamesindustry.biz/articles/2017-05-24-jurgen-post-the-sega-brand-will-come-back-and-start-to-flourish-again So if Relic doesn't walk the talk. Is Sega either lying or is it Relic? You guys need to figure this out internally and get more consistent. Personally, when/if CoH3 are announced I expect a public apology from at least one top Relic executive that they made some mistakes with DoW3 and CoH2. And that this time you'll really listen to fans and don't BS them. The alternative, Relic can start firing more leaders and maybe fans will give you the benefit of the doubt. I do get the impression some in Relic/Sega are trying, but they are not there yet. This is why I keep highlighting Amplitude as the "joker card" in this "internal conflict" as they hate these predatory business practices. Also, don't forget Atlus leaders which I highlighted in previous posts/videos going back to 2015; I was the first on this forum in 2015 to highlight the importance of this new direction (sega listening to Atlus leadership). Amplitude production leader working/visit the Relic studio; Hey @Amplitude! Thanks for letting us borrow @jbuiss0n. Don't let the poutine fool you -- he's been hard at work, we promise! Insiders joke, exploiting "biggest spenders" that drives FTP revenue are called; "Whale Hunting" As the community backslash against predatory business practices will likely continue to escalate, shareholders along with pro-consumer regulators demand more transparency from the Publisher. This is now taking place with EA. Quote from former top Wargaming/Microsoft pro-consumer FTP expert, Ramin Shokrizade When EA was forced to turn off microtransactions in SW BF2, they told shareholders that “This change is not expected to have a material impact”. It certainly had a virtual and financial impact. In addition to the massive loss in retail sales, EA stock has bled off over $3B in value in two weeks. If there was any chance of a clean recovery from the situation, there might be some chance of a rebound, but that's just not the reality on the ground. https://www.gamasutra.com/blogs/RaminShokrizade/20171204/310918/The_Future_of_F2P_The_Force_Wars.php EA's day of reckoning is here after 'Star Wars' game uproar, $3 billion in stock value wiped out https://www.cnbc.com/2017/11/28/eas-day-of-reckoning-is-here-after-star-wars-game-uproar.html EA damage control teams moving in; EA tells investors turning off Battlefront 2's microtransactions will not affect earnings http://www.pcgamer.com/ea-tells-investors-turning-off-battlefront-2s-microtransactions-will-not-affect-earnings/ EA South Park - Get The Fuck Out Of My Building I really can't emphasize enough how important this is for the future of CoH3 if they don't figure out to make pro-consumer microtransactions profitable enough for Sega. AoE4 might be free of this and rely on big DLC expansions, but this is going to return in CoH3 for sure (if current Relic leaders make it that far). The Belgium government is taking the lead for EU pro-consumer regulators to investigate EA/Blizzard predatory businesses practices. Battlefront & Overwatch's Loot Boxes Under Investigation In Belgium - 11/15/17 https://kotaku.com/battlefront-overwatchs-loot-boxes-under-investigation-1820486239 And for interesting RTS story from 2014 we have; EU to ban free-to-play unless games are actually free Dungeon Keeper – the EU thinks free-to-play is the work of the devil (Dungeon Keeper "was" a beloved RTS IP that was nuked by EA microtransactions) http://metro.co.uk/2014/02/28/eu-to-ban-free-to-play-unless-games-are-actually-free-4341156/ Shareholders know from history these type of community backslash can cost a lot of money. Currently, Sega's Director of Business Analysis (Jean Yves Lapasset) have obviously been assigned to watch this closely. You can follow his newsfeed to the "higher ups" in Sega on; https://www.linkedin.com/in/jylapasset/ Relic recently gave up on their DoW3 progression system and it’s likely the system was initially designed to make money from DoW3 elites etc.. If so, Relic has predatory business practices that start to fall apart in late 2015/early 2016 (along with CoH2) even before DoW3 launch in 2017. The chicken comes home to roost. Consider the timings, when Relic/Sega stop making more CoH2 premium commanders late 2015 because Sega is afraid of community P2W backslash (and potential DoW3). GO4 COH2 ESL TOURNAMENT SERIES - Announced Dec 17, 2015 http://www.companyofheroes.com/blog/2015/12/17/go4-coh2-esl-tournament-series According to LinkedIn profiles, 2015 was the year Relic started working with MS partnership/making AoE4 pitch and CA partnership with Wargaming (FTP TW Arena). So Relic likely forced to clean up their act a bit with CoH2/DoW3 P2W sentiments and then you also get War spoils partial fix. I was very involved in the War Spoils closed alpha and carefully analyzed all the good community feedback. I have a lot of experience with progression and MMO trading from EvE online (one of the most complex MMOs). For any experience MMO trader/progression researcher, it was obvious the higher ups in Relic was using this for just "good PR/positive press". Relic has had plenty of market opportunities to gather good community feedback from players and independent researcher to make good progression systems + virtual economy for CoH/DoW. But Relic just continues to fail on this except maybe money from UGC. Lessons learned? Don't do this half-assed or the chicken will come home to roost. Either do this right or forget it. CLOSED ALPHA - CHANGES TO THE WAR SPOILS SYSTEM http://www.companyofheroes.com/blog/2016/02/18/closed-alpha-changes-to-the-war-spoils-system This new system is designed to address the following major community concerns: Who knows, maybe some higher-ups in Sega finally had a moment of clarity in 2015/2016; "Wow, those DoW3 elites/CoH2 commanders are really powerful. I don't think we'll get away with this being premium content (on top of retail price)" I think as a consumer, some of this microtransactions controversy is a need to know info. It's easy to exploit human vulnerability if the Publisher/studio know what they doing and why. But the publishers can't fool consumers a second time as the current Nexon CEO put it; http://www.gamesindustry.biz/articles/2014-10-06-nexon-we-need-to-focus-on-heart-first-and-money-second Something similar can be said about social media, where former Facebook president openly admits they "exploit Human ‘Vulnerability’". Former Facebook Executive Says Social Media Exploits Human ‘Vulnerability’ “God only knows what it’s doing to our children’s brains,” said Sean Parker, the company’s founding president. https://www.huffingtonpost.com/entry/facebook-sean-parker-human_us_5a0468d8e4b0f76b05c3d65a "Sean Parker (born December 3, 1979) is an American who cofounded the file-sharing computer service Napster and served as the first president of the social networking website Facebook." https://en.wikipedia.org/wiki/Sean_Parker In: Lobby |
Thread: Make War Not Love 525 Jan 2018, 23:11 PM
Wasn't there speculation that the MWNL4 result was rigged? Hard to get excited about this. Who can say no to free DoW3 DLC?. Join the Alamo suicide squad and fight for glory!. Space marines don't retreat, don't surrender (at DoW3 launch there was no surrender button); From Relic (r_benb); Where content additions are being planned, we'll tease and share specifics more closely to their release. But, we're anticipating our next content drop will be in February. In: Lobby |
Thread: Relic close to shutting down - not profitable25 Jan 2018, 22:25 PM
+1 "There is an additional cost for marketing and promotion for Sega." Yes, user acquisition are important to keep in mind but I think Sega wanted to put a lot of this on the shoulders of Relic as they have done with CA that has internal marketing/branding teams. In old COH2.ORG interview game director talked about this; https://www.coh2.org/news/4977/quinn-duffy-post-launch-interview Quinn Duffy: I do really like the way Sega approaches their development. They want Relic to be a craft-led studio, managing our own creative process and having more ownership of the game from beginning to end, including areas typically outside traditional development, like PR or marketing. As one of the longest-standing and largest UK studios, Creative Assembly’s craft-led approach to games development has been the studio’s key foundation, and the driving-force behind our culture.https://www.creative-assembly.com/blog/uks-leading-games-development-studio From a fan perspective, I think Fantomasas analysis is pretty spot on. I hope more informed fans like you will stick around to provide community feedback. I have a bad feeling, Relic will need all the help they can get if CoH3 are to succeed financially. I sincerely hope Relic learn something from it's sister studio Amplitude and provide early CoH3 access so we can help hold their feet to the fire. No more Relic secret service. From 2016/2015 roadmap (delayed almost a year, I lost count how many times Kyle had to apologize for this); http://www.companyofheroes.com/blog/2016/12/09/coh2-the-road-ahead Even Quinn Duffy own kids don't like all the Relic secrecy. CoH fans waiting for Relic transparency; It's obvious the CMs don't have sufficiently high priority/ranking within Relic and are not allowed to talk about much or kept in the loop at all. This unintentionally make them look either stupid and/or not caring. CoH has now been without any official CM for at least 4+ months. No announcements from Relic. So what's going on at Relic? Why the radio silence? In comparison, the community leader (Craig) from CA Total War get promoted/hired as SEGA brand manager. This is CA transparency; What The Teams Are Working On 07-06-17 https://www.totalwar.com/blog/what-the-teams-are-working-on-07-06-17 What it’s like to manage a gaming community on fire http://www.pcgamer.com/what-its-like-to-manage-a-gaming-community-on-fire/. Sanya Weathers was hired off an EverQuest rant site to serve as the CM for an upstart MMO called Dark Age of Camelot. She was paid very, very little money, but dived into the gig headfirst. “I am not sure if I’m the first in the games industry to treat this job like relationship building, but I was at least in the first wave,” she says. Community Management - The Unsung Heroes of the Game Industry Fortunately for CoH fans, Sega today is a stronger publisher than they were when CoH2 was released. Games like Persona 5 which is owned by Sega/Sammy right now is a flagship for Atlus/Sega of America. Right now, Persona 5 has more twitch viewers than popular online games like WoT and Heroes of the Storm. This is important because the leaders behind Atlus played a key role to inspire Sega top leaders to take the fan community more seriously. This eventual "inspired" Sega CEO to give an open apology for "betraying fans" in 2015; In an interview with Famitsu translated by Siliconera, Sega CEO Hajime Satomi conceded some of the company’s releases over the past decade have eroded trust with longtime fans. GamesBeat: And then Sega also owns role-playing game master studio Atlus. Persona 5 is a big success story this year. Has Atlus exceeded expectations for Sega? In: Lobby |
Thread: Relic close to shutting down - not profitable24 Jan 2018, 03:39 AM
So... No CoH 3? Captain Sobel CoH Roadmap - Relic leaders taking the piss? “Get closer than ever to your customers. So close that you tell them what they need well before they realize it themselves.” — Steve Jobs, Apple Inc co-founder From theory to practice; Good feedback from the CoH community is what helps Relic/Sega to be able to monetize without alienating its players. I'm pretty sure we'll get another CoH game, with or without Relic. CoH2 - Business Model? FYI, Relic/THQ was planning to go FTP with CoH2 in 2013 and with the right leadership and publisher support, this (or a new version of CoH Online) could still happen before CoH3. These CoH2 plans can be more or less confirmed just by looking at previous CoH2 job descriptions and the leadership involved with THQ/Relic before SEGA took over in 2013. Seems Relic’s Expanding Its Free-to-Play Plans by Patrick Klepek on September 20, 2012 RTS studio looking for several employees to head up F2P projects. https://www.giantbomb.com/articles/seems-relics-expanding-its-free-to-play-plans/1100-4381/ The Company of Heroes and Warhammer 40K developer is looking for a creative director, executive producer, and senior designer to help with one, if not more, free-to-play games within Relic. Screenshot - Relic website 2012; https://web.archive.org/web/20120920041859/http://relic.com/work-at-relic/ Full job description for CoH2 Executive Producer FTP: https://web.archive.org/web/20120916213103/http://www.relic.com:80/work-at-relic/Executive-Producer-Free-to-Play/ So who was hired for this? Jonathan Dowdeswell Former Relic GM 2009-2011, EP 2006-2009, 2012-2013 https://www.linkedin.com/in/jonathandowdeswell/ CoH2 Credits; http://www.mobygames.com/game/windows/company-of-heroes-2/credits Jonathan Dowdeswell is also the Executive Producer behind the reboot of the Homeworld franchise and Homeworld: Deserts of Kharak (originally designed as FTP). https://blackbirdinteractive.com/ The role of EPs (production leaders) is equal to Nick Fury importance to the Avengers. In addition to this, Relic in 2013 hires another FTP Executive Producer (Mike Swanson) from Gas Powered Games/Wargaming Seattle that was involved with FTP Age of Empire Online and Supreme Commander 2. https://www.linkedin.com/in/mikeswanson/ 18:55 Mike Swanson give praise to Amplitude for how they build their audience appealing to both casual and hardcore gamers. This was well before SEGA buy Amplitude. Before WoT, Wargaming in 2009 makes a cheap clone of World in Conflict RTS game. Called Order of War. Can still be played on steam. http://store.steampowered.com/app/34600/Order_of_War/ This is a good interview that goes into the decision-making process behind the future of FTP TW multiplayer; INTERVIEW: TOTAL WAR: ARENA ROSE FROM, AND STILL MEETS, PLAYER DEMAND October 23, 2017 https://www.mmobomb.com/interview-total-war-arena-rose-still-meets-player-demand/ *SNIP* Total War Shogun 2: Tips for Avatar Conquest Multiplayer Wargaming actual have a lot of interest in strategy games beyond WoT like RTS, card games (World of Tanks Generals) and 4X Grand Strategy (Master of Orion). https://en.wikipedia.org/wiki/Master_of_Orio. World of Warships has RTS elements mixed in with the Carriers play style. CoH Online - in hibernation mode? Relic/Sega updated the domain for www.coh-online.com on 2015-04-14 http://whois.domaintools.com/ (tool to check domain updates) https://web.archive.org/web/20110208053135/http://www.companyofheroes.com/ (check old web, below image, was from 2011) www.coh-online.com redirect to http://www.companyofheroes.com/ The Korean and American versions feature the entire single-player campaign from the retail release while the Chinese version does not.http://companyofheroes.wikia.com/wiki/Company_of_Heroes:_Online Asian COHO website; http://coho.sdo.com/ https://web.archive.org/web/20110122182806/http://coho.sdo.com:80/homepage/index.html Unfortunately, Jonathan Dowdeswell left soon after SEGA acquiring Relic for $26 million. Greg Wilson was then promoted to Executive Producer. Due to lack of leadership, CoH2 was left in "limbo/FTP hibernation. Greg Wilson tries to reinvent the wheel and turn CoH2 from a "skill game" into a "money game" with a bad first generation FTP model (money game with premium commanders). I can honestly say, several members of the CoH2 community could have done a better job to monetize CoH2. Don't even get me started on the executive producer that was involved with DoW3, good riddance. Company of Heroes 2: War Spoils Skydive Event Greb Wilson goes on the track record and makes big promise how awesome War Spoils gonna be. This would be equal to shooting yourself in the leg and then go on social media to brag about it. It took Relic 2 years to "partial fix" this broken progression system which they obviously wanted to make money from or indirectly (improving player retention). Queen Duffy also goes on the track record and make big promise about FTP War spoils that was closely interconnected with the "CoH2 5 years Roadmap"; Relic's five-year plan for Company of Heroes 2 http://www.eurogamer.net/articles/2014-05-29-relics-five-year-plan-for-company-of-heroes-2 The expansion's armies add new strategies to COH2, and play significantly differently to warrant investigation. But I get the impression Relic is more excited by the addition of War Spoils, the new content delivery system that it hopes will fuel the game's success in the future. Now there is a much longer FTP backstory to this which I doubt even the Relic GM haven taken the time to know about that goes back to Nexon and several Relic founders that were involved such as Alex Garden+Ron Moravek. Nexon, unfortunately in their early days is partly responsible for giving Western industry leaders such as EA some really bad ideas how to exploit the consumer. For those interested to really dig deeper into FTP and the "internal conflict" that is going on. Go read this blog from a top insider that has worked with several pro-consumer regulators and top publishers such as Microsoft and Wargaming. This also gives some insight into why Wargaming decided to make World of Tanks Blitz (improved business model over WoT). https://www.gamasutra.com/blogs/author/RaminShokrizade/914048/ https://www.linkedin.com/in/raminshokrizade Consumer Friendly F2P by Ramin Shokrizade on 12/07/17 https://www.gamasutra.com/blogs/RaminShokrizade/20171207/311179/Consumer_Friendly_F2P.php Pay for Progression: Status: Implemented first in World of Tanks (2011). Optimized in World of Tanks Blitz (2014). Conversion rates and LTV several times higher than P2W. The Top F2P Monetization Tricks https://www.gamasutra.com/blogs/RaminShokrizade/20130626/194933/The_Top_F2P_Monetization_Tricks.php Don't underestimate the huge importance of the SEGA partnerships with Wargaming/Microsoft. This is bigger than Relic. Former SEGA Europe boss, Jurgen Post hints about expanding on strategic partnership, that IMO is a big part of their SEGA 2020 plan which official include the CoH franchise. Jurgen Post highlight the importance of these partnerships; http://www.seganerds.com/2017/05/24/sega-of-europe-president-jurgen-post-to-step-down/ Since then, the business has gone from strength to strength, with SEGA Europe acquiring two new studios forming all new pillars in Relic Entertainment and Amplitude Studios, in addition to acquiring Crytek Black Sea (now Creative Assembly Sofia). Huge partnerships have been signed with the likes of Microsoft, Wargaming and Elex to license existing IP, release new IP and build new franchises. http://www.mcvuk.com/articles/publishing/sega-europe-coo-and-president-jurgen-post-departs-publisher Jurgen Post joins Tencent following Sega role http://www.develop-online.net/news/jurgen-post-joins-tencent-following-sega-role/0233897 The former COO and president of Sega Europe joins the Chinese company to oversee international partnerships In: Lobby |
Thread: Make War Not Love 520 Jan 2018, 05:50 AM
Update; Make War Not Love - 2018 Trailer http://store.steampowered.com/app/801990/MAKE_WAR_NOT_LOVE_5/ Make War Not Love 5 returns; http://www.makewarnotlove.com/ What is Make War Not Love? Will John “JoRoSaR” Sargent be the pro-caster/event manager like last year? http://coderedesports.com/on_screen_talent/john-jorosar-sargent/ John “JoRoSaR” Sargent is a host and commentator for esports and gaming events, beginning his career commentating on StarCraft II in 2011. After being discovered for his energetic play-by-play commentating, he travelled to work with many of the world’s premier gaming events including MLG, Blizzard’s WCS Finals, IGN ProLeague, DreamHack and the Intel Extreme Masters. https://www.youtube.com/user/jorosar https://twitter.com/jorosar?lang=da Sega teases upcoming 'Make War Not Love 5' https://dotesports.com/the-op/news/sega-make-war-not-love-5-20325 Valentine's Day is coming up, and that means Sega's yearly anti-Valentine's celebration is about to begin. Make War Not Love 5 was teased today after the competition's official website asked visitors to sign up their email address for information on "how to participate in MWNL5" and "redeem daily prizes." MWNL4 - Challenge 3: COH2 Livestream COH2's exciting casters Stormless and A_E cast top players HelpingHans & Luvnest as they go head-to-head live from the MWNL streaming booth at the PC Gamer Weekender event in London. In: Lobby |
Thread: Relic close to shutting down - not profitable16 Jan 2018, 23:24 PM
Just FYI; https://youtu.be/ObBh9c8FP8Y Microsoft AoE Community Manager (Pamela Wang) playing CoH2; "Gun Shot in CoH2 Jump Scares Me!" https://www.twitch.tv/videos/44404207 Pamela's Community Spotlight on CoH2 Generals Gentlemen; February 29, 2016 https://www.microsoftstudios.com/news/2016/02/29/community-spotlight-generals-gentlemen/ Pamela & Joe CMs; Steam Profile; https://steamcommunity.com/id/cupecakeplays CoH2 150hours, her most played game on steam Profile; https://www.linkedin.com/in/pamela-wang-12a83668/ https://www.microsoftstudios.com/profile/pwang/ https://forums.castlesiegegame.com/profile/252947-cupecakeplays/ https://www.youtube.com/user/LoveArtistRage/videos https://twitter.com/cupecakeplays In: Lobby |
Thread: Relic close to shutting down - not profitable16 Jan 2018, 05:47 AM
Relic Breaking News: "One bad game away from the studio shutting down" This was posted Jan 3, 2018 on glassdoor studio reviews by a current Relic dev/employee + official response by Relic GM (the studio boss/director); "One bad game away from the studio shutting down" Response by Relic General Manager/Studio Director; Relic Entertainment Response Jan 15, 2018 – General Manager Former Creative Assembly employee and full time youTube/twitch producer DarrenTotalWar talk about AoE4 and Relic in recent youtube videos (see below). Darren predicts Relic will close down if they mess up with AoE4. 33:47 - Excited for Age of Empires 4? 1:08:49 - Will AOE4 be good? Darren Disclaimer; I rely on steam spy stats to discern that DOW3 was a failure commercially. I don't know how SEGA view it internally. I don't know the budget for the game. I worked as a video editor on a marketing team within the Total War team, in a different continent. This is just speculation. I predict industry news for many studios, based on articles, steam spy information and playerbases etc. I do not, nor have I received insider information about anything going on at Relic. So I have not "confirmed" anything. I just also share the feeling that after a few bad games, a studio may close down. DARREN JOINS CA! https://forums.totalwar.com/discussion/146771/darren-joins-ca https://twitter.com/darrenrop?lang=da Darren has previously made CoH2 beginner guides that were posted on official CoH website. Longer explanation what might happen (worst case scenario prediction) I posted here; https://www.coh2.org/topic/62922/relic-working-on-age-of-empires-4/post/649118 On a personal note; I applaud the current/former devs that so far have spoken about Relic internal troubles. Community and customer trust is earned by being honest/consistent, so plz no more smooth talking leaders. Remember transparency is a double edged sword so it's time to clean house. In: Lobby |
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