All players start with the same basic troops and the same maximum of command points in bank. Then all tree of abilities are available to everyone to buy (but under a different name). That mean the tech trees is now double for all sides. No more balancing only abilities tuning.
We would see then who are the best RTS players.
@Relics
Try doing a mod and test it.
Would be my favorite game. |
Expected. If your employees shit the bed, and label themselves as successful, you have to clean the house yourself. The only hope is that it is the unskilled fat and managers who are being trimmed, and not the actual developers.
It is going to get DOW3'ed. Keep in mind there weren't mass layoffs after DOW3, while we aren't even in the console launch of COH3 and the heads are already rolling.
You are probably right on this one, simply because to restructure and layoff the low-productivity employees you need to send in some outside/independent HR agents: to inspect reports, interview employees, gather feedback, write their own reports on productivity/quality/risks of the studio.
It cannot be a snap decision, because if it is: then it is the Relic management who caused the problems in the first place: low-productivity + low-quality output.
People told you in your thread how idiotic the idea that you can just merge both games is, and instead of changing your point of view, you still suggesting it.
Still the best option.
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Again the community can stand up to save the day. Just open up the mod. so we can mod merge the both game into one hell of war experience ! Coh2 was save, it can be done again ! |
Just tell them to get Canada's federal grant about historical signifiance... to receive free money from the state. So hire those who can make things happens. @Relic. |
Meh. It's not really that deep of a split to warrant it. Around 2k players left coh2 and plus an extra 500 new players are all that CoH 3 is pulling in. CoH 2 is pretty much doing exactly the same as it was prior to CoH 3.
All relic has to do is stop wanking off and actually put some elbow grease and content into CoH 3 and the switch will either occur or not occur naturally.
I really dont understand Relics ideas. do they lack expertise ? |
Marco and DevM weren't involved in CoH2 patches. They are CoH3 only devs.
On the other hand, SturmPanther and other Axis main 4v4 players were the patch guys in CoH2 end life.
Yep ! |
Not the icons mate.
But yes, merging games is impossible. Perhaps you could get away with much faster production time editing and retexturing some tank models, at the same time re-mastering the old maps from existing CoH3 environmental assets rather than rebuilding precise building/terrain details as they were in CoH2 maps.
Right now, the content is a joke, and if there is a choice between two remastered CoH2 units/maps, versus one new CoH3 asset from scratch: I take the first option until CoH3 reaches half the content of CoH2.
Reuse audio, icons, base-models, gameplay role/design of the Sturmtiger. Bring it to the CoH3. It would have been fine if Relic weren't laggards with launch content, but we are at the position where the team is scounting for the 4vs4 map, maybe summer you will get some actual game DLC, yet the quality of it might be botched anyway.
We are almost three months in, there is 0 new content. Skins or some bug-fixes aren't content.
Merge both game into [COH World] then sell content patch etc. For me its already the same game, just not compatible yet and not as good as the previous one. We cannot afford to split the player base. @relic |
Compatible assets. They should be or it's a bad design. |
It's not a big job as both game are the same nearly and many asset are compatible. Better to have a bigger game then 2 nearly empty game. |
Lets support coh3 anyway, but this is a niche game segment and we are better if we play together. Consequently,they should merge both coh2 and 3 into one better game engine...
Give:
More maps;
More options;
Revamped game engine;
Revamped interface;
Additions
Bigger games/ scaling units and planes.
Better level of zooming.
Slower game a bit. 20%
Modifications/adjustments:
Reduce the range of AA gun;
Reduce the [destructive part effect] of all off-map and plane's abilities;
Add default voice to the game.
Add 30 sec voice open countdown for team match.
More options and counters options for each armies are more important then pur game balance. It is also faster and more fun to discover what work best.
@Relic
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