Merging Coh2 and Coh 3 for a better game.
Posts: 976
Give:
More maps;
More options;
Revamped game engine;
Revamped interface;
Additions
Bigger games/ scaling units and planes.
Better level of zooming.
Slower game a bit. 20%
Modifications/adjustments:
Reduce the range of AA gun;
Reduce the [destructive part effect] of all off-map and plane's abilities;
Add default voice to the game.
Add 30 sec voice open countdown for team match.
More options and counters options for each armies are more important then pur game balance. It is also faster and more fun to discover what work best.
@Relic
Posts: 3032 | Subs: 3
Posts: 1382
Posts: 976
Posts: 3032 | Subs: 3
It's not a big job as both game are the same nearly and many asset are compatible. Better to have a bigger game then 2 nearly empty game.
You do realize that both games use completely different engines, right? There is no such possibility like "Copy content from CoH2 and paste it in CoH3". Everything needs to be re-built from scratch
Posts: 976
Posts: 122
You do realize that both games use completely different engines, right? There is no such possibility like "Copy content from CoH2 and paste it in CoH3". Everything needs to be re-built from scratch
Not the icons mate.
But yes, merging games is impossible. Perhaps you could get away with much faster production time editing and retexturing some tank models, at the same time re-mastering the old maps from existing CoH3 environmental assets rather than rebuilding precise building/terrain details as they were in CoH2 maps.
Right now, the content is a joke, and if there is a choice between two remastered CoH2 units/maps, versus one new CoH3 asset from scratch: I take the first option until CoH3 reaches half the content of CoH2.
Reuse audio, icons, base-models, gameplay role/design of the Sturmtiger. Bring it to the CoH3. It would have been fine if Relic weren't laggards with launch content, but we are at the position where the team is scounting for the 4vs4 map, maybe summer you will get some actual game DLC, yet the quality of it might be botched anyway.
We are almost three months in, there is 0 new content. Skins or some bug-fixes aren't content.
Posts: 1890 | Subs: 1
Posts: 976
Not the icons mate.
But yes, merging games is impossible. Perhaps you could get away with much faster production time editing and retexturing some tank models, at the same time re-mastering the old maps from existing CoH3 environmental assets rather than rebuilding precise building/terrain details as they were in CoH2 maps.
Right now, the content is a joke, and if there is a choice between two remastered CoH2 units/maps, versus one new CoH3 asset from scratch: I take the first option until CoH3 reaches half the content of CoH2.
Reuse audio, icons, base-models, gameplay role/design of the Sturmtiger. Bring it to the CoH3. It would have been fine if Relic weren't laggards with launch content, but we are at the position where the team is scounting for the 4vs4 map, maybe summer you will get some actual game DLC, yet the quality of it might be botched anyway.
We are almost three months in, there is 0 new content. Skins or some bug-fixes aren't content.
Merge both game into [COH World] then sell content patch etc. For me its already the same game, just not compatible yet and not as good as the previous one. We cannot afford to split the player base. @relic
Posts: 1382
Merge both game into [COH World] then sell content patch etc. For me its already the same game, just not compatible yet and not as good as the previous one. We cannot afford to split the player base. @relic
Meh. It's not really that deep of a split to warrant it. Around 2k players left coh2 and plus an extra 500 new players are all that CoH 3 is pulling in. CoH 2 is pretty much doing exactly the same as it was prior to CoH 3.
All relic has to do is stop wanking off and actually put some elbow grease and content into CoH 3 and the switch will either occur or not occur naturally.
Posts: 976
Meh. It's not really that deep of a split to warrant it. Around 2k players left coh2 and plus an extra 500 new players are all that CoH 3 is pulling in. CoH 2 is pretty much doing exactly the same as it was prior to CoH 3.
All relic has to do is stop wanking off and actually put some elbow grease and content into CoH 3 and the switch will either occur or not occur naturally.
I really dont understand Relics ideas. do they lack expertise ?
Posts: 293
Don't get me wrong it may yet get there, but we're doing it the hard way.
Posts: 976
Posts: 90
Posts: 17914 | Subs: 8
We are on a budget and just put it at the front of 2 trucks and crush them together?
We just melt them and mold them into one?
Or we just crack them both into a bowl, scramble them and heat them up until firm on a pan?
Posts: 63
Posts: 1954
Meh. It's not really that deep of a split to warrant it. Around 2k players left coh2 and plus an extra 500 new players are all that CoH 3 is pulling in. CoH 2 is pretty much doing exactly the same as it was prior to CoH 3.
All relic has to do is stop wanking off and actually put some elbow grease and content into CoH 3 and the switch will either occur or not occur naturally.
Agreed - the total number of active COH players is about the same now as it was before the launch, maybe up a little.
I don't think there will be any large switch until the game goes on sale. I often see COH2 players from South America when I play. To them, $70 might be as much as 20% of their monthly income. If I had to pay that percentage, I'd still be playing COH2.
Also, COH2 is better balanced in everything except 4v4 and feels more fun to play still. In COH3, US seems too good in early infantry battles but terrible in late game, similar to COH2 on release.
Posts: 1954
So how do we do that? We merge them using hadron collider?
We are on a budget and just put it at the front of 2 trucks and crush them together?
We just melt them and mold them into one?
Or we just crack them both into a bowl, scramble them and heat them up until firm on a pan?
No, you're overthinking his suggestion. The answer is duct tape. It fixes everything.
Duct Tape
I'm sure that COH2/COH3 not making the list was a simple oversight.
Posts: 13
I did not and do not buy COH3 but would buy Coh2.5. It had to have everything that COH2 already has, and just add a few things, but few, COH2 is almost perfect now, COH3 couldn't get me hooked for an hour. (On the Demos) Really this Woke generation doesn't know how to make games.
Oh fuck that. Nobody would give a shit about a remastered CoH2 on the same old shitty engine. Ehh, nobody apart from the skeleton crew that keeps playing CoH2 for hours every day and will do so for the next 20 years.
Posts: 17914 | Subs: 8
Oh fuck that. Nobody would give a shit about a remastered CoH2 on the same old shitty engine. Ehh, nobody apart from the skeleton crew that keeps playing CoH2 for hours every day and will do so for the next 20 years.
That's a pill which is hard to swallow to some here.
Livestreams
55 | |||||
46 | |||||
8 | |||||
95 | |||||
7 | |||||
6 | |||||
5 | |||||
2 | |||||
2 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.943411.696-1
- 4.715.934+12
- 5.35659.858+2
- 6.273143.656+6
- 7.278108.720+29
- 8.307114.729+3
- 9.601237.717-2
- 10.10629.785+7
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
33 posts in the last month
Welcome our newest member, webdesign-muenchen
Most online: 2043 users on 29 Oct 2023, 01:04 AM