Demo changes are a buff.
39% muni reduction >>>>> 3s timer.
I really consider anyone that thinks the demo 'nerf' is a 'nerf' is wildly inaccurate and needs to think through or playtest changes more.
It's a buff in my opinion, it's a 39% cost reduction (90 -> 65) to one of the most powerful abilities in the game.
- Top level players can still put them on the side of maps on strat points, and wait a few seconds before clicking it, no one will see the timer.
- put them on buildings (near doors ways), and 3 seconds won't mean shit
- put them on retreat paths and just time the three seconds out.
- put them where support weapons are likely to set up, and that's one dead support weapon.
39% reduction is way too cheap for demos 65 muni for something of that power is crazy to me.
If you can't play around a 3 second timer, i.e. your mental faculties aren't powerful enough to still use demos, you have to question what you're doing playing a strategy game.
The balance modders are suggesting a change here that I absolutely promise you will buff top level 1v1 Soviets.
They lose nearly all their tactical usefulness. Now they are confine to blowing inerte stuff. Not a deterrent anymore. 1.5 is more then enough.